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Alexey Vanzhula

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Everything posted by Alexey Vanzhula

  1. Direct Modeling HDA

    I wrote, for example, "DM 1.5 is coming" on FB Houdini for Artists group more then 6 months ago
  2. Direct Modeling HDA

    Given the HUGE amount of work done and many unslept nights, it’s foolish to blame me for not having business skills I'm going to say this one last time: Once, while working on 2.0, I decided to test how DM 1.0 works in Houdini 17.0. It worked with lots of bugs in the latest updates. Therefore, I decided to post the new version faster. Just at that time, it was announced about the release of Houdini 17.5. So I decided to rename future 2.0 to 1.5
  3. Direct Modeling HDA

  4. Direct Modeling HDA

    You sick
  5. Direct Modeling HDA

    So, now you know that you don't right. Maybe you have to delete this anomal post
  6. Direct Modeling HDA

    DM 2 for Houdini released! Product link: https://gum.co/xKBKM What's new: General changes: 1. Soft Boolean 2.0: 1.1. Revamped core 1.2. Revamped UI 1.3. Better fillet build algorithm 1.4. Smart normals allows to get very nice models without tweaks 1.5. Faster then Soft Boolean 1.*, despite it always builds normals 1.6. Different analyzation modes 2. Insert Mesh 2.0 now uses smart normals, which leads to much cleaner results 3. Geometry Library 2.0 allows to save models with materials 4. Lots of DM HDAs fixes Modeler 2.0: 1. Edge Flow can be used to set flow for selected edges or using, previously inserted, multiply edge loops 2. Push tool now highlights edge under the mouse pointer, which leads to much stable use of RMB menu tools 3. Push tool can set flow for highlighted edge or loop 4. Flatten menu (Alt+F) now uses gestures. It is a very fast way to flatten components by left, right, top or bottom directions 5. You can now convert selected edges to loops with A+RMB hotkey 6. Align view is now works like in 3dCoat or ZBrush. Press Shift while rotating the viewport camera 7. ToolsPanel (Spacebar key) has now a "Custom" section - a place where you can use custom scripts or stock Houdini tools 8. "Relax Selection" tool, applied to edges, now uses a new Smooth Edges HDA. It allows to smooth selected edges as separate curves 9. More uses of mouse wheel in some modeling states 10. Extrude tool can now extrude edges in screen space or using Shift and Ctrl to move by the best axis 11. Selector is a powerful fast way to select geometry by features like, component normal or vertex count etc 12. "Pick Duplicate Material" tool can be used to quickly select material from face and assign it's copy 13. Extrude and MoveExtrude tools are now combined 14. Inset tool removed, use Extrude instead 15. Modeler menu now has more tools 16. Some hotkeys changes Modeler Topo: 1. New tools category "Topo" 2. Can be used to quickly create retopology of high-poly models 3. Use any of modeling tool and finish edits with a Project tool 4. Special red cursor indicates that you are in Topo mode 5. Native retopology tools are now better integrated into Modeler and Modeler menu 6. F1-F6 keys can be used to switch between TopoBuild SOP modes without actual state activation 7. Special TopoStripe tool can speedup retopology stage with drawing ribbons and circles Modeler UVs: 1. New tools category "UV" 2. "UV Auto Flatten" HDA automatically creates UV map. Can be used in combination with Unwrap and UV Layout tool 3. Unwrap HDA 3.0 is now integrated to the Modeler mode. Use Ctrl+RMB or Connect tool (V) to pick edges without needs for pressing buttons in the Parameters pane 4. Connect tool (V), called in UV viewport, sew edges interactively 5. MMB, Shift+MMB, Ctrl+MMB can be used to transform UVs quickly 6. Flatten menu (Alt+F) can be used to flatten UVs by left, right, top or bottom directions
  7. Direct Modeling HDA

    Set Flow SOP preview: 1. https://vimeo.com/347248950 2. https://vimeo.com/347476024
  8. Houdini 18 Wishlist

    Ability to highlight geometry components in SOP HDAs without using extra groups
  9. Direct Modeling HDA

    DM 1.5 discount 20% v1.5.14 What's new: 1. A new Tools Widget - a place where you can call the tools or learn the hotkeys 2. New tools 3. MacOS support https://gumroad.com/l/GVLLS/discount
  10. Direct Modeling HDA

    DM 1.5 release video: https://vimeo.com/342214408
  11. Set Scene View To 'HomeToSelection'

    hou.ui.paneTabOfType(hou.paneTabType.SceneViewer).curViewport().homeSelected()
  12. Direct Modeling HDA

    DM 1.5 for Houdini. 3 days discount! https://gum.co/GVLLS/dm_discount
  13. Direct Modeling HDA

    DM 1.5 released. What's new: 1. SoftBoolean 1.1 - UI improvements and small optimizations, groups preservation, new soft-boolean tools 2. Geometry Library 1.5 - add elements by the construction plane, filter items with mask, UI revamped 3. Menu - fully redesigned menu subsystem. User can now create custom menus with submenus by using a simple Python syntax 4. Menus are now fully customizable and works much better with HiDPI displays 5. Shelf fully redesigned 6. All tools and HDAs have icons 7. Quick Deform revamped. Added new tools: View Deform, Size Deform, Ramp Deform 8. Lots of new modeling HDAs 9. Python code is now open 10. Works with Houdini >= 17.5 11. Modeler - a brand new mode for classic polygonal modeling Early DM 1.5 beta in action: https://youtu.be/0tWJdtk1z0Q Gumroad link: https://gum.co/GVLLS
  14. Direct Modeling HDA

    Hi guys. Sorry for late answer. It's known issue with H17.5. DM 1.5, which works only with H17.5, is in last beta stage. Please wait a bit.
  15. Houdini 18 Wishlist

    Improve hou.Handle class so it can be used to get\set handle orientation and position
  16. Direct Modeling HDA

  17. Transitory pivots houdini

    Turn on Follow Group checkbox in the RMB menu
  18. Direct Modeling HDA

    even without tweaking the settings, the menu now use the global UI size
  19. Direct Modeling HDA

  20. Direct Modeling HDA

    In upcoming v1.5.
  21. Direct Modeling HDA

  22. Houdini 18 Wishlist

    Symmetry is when you select components symmetrically, when you split polygons symmetrically, etc. Even with mirror option turned on in the Edit SOP, sculpt mode, for example, destroy symmetry information. But Sculpt SOP works well in this case. All this means that Houdini does not have usable symmetrical modeling.
  23. Houdini 18 Wishlist

    Please, give us the ability to invoke internal commands such as h.pane.gview.handle.xform.click_orient from Python. Currently I have a workaround to call them, but it would be good to have a native way
  24. Houdini 18 Wishlist

    Really? All DCCs have normal symmetrical modeling, but not Houdini.
  25. Houdini 18 Wishlist

    1. Nice curved wireframe for subdivided surfaces 2. Symmetry 3. Symmetry 4. Symmetry
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