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Alexey Vanzhula

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Everything posted by Alexey Vanzhula

  1. Direct Modeling HDA

  2. Direct Modeling HDA

    Flux 1.0 (Soft Boolean parent) is now free. Works only with Houdini 16 and 16.5 You can download it to get basic understanding on how modern SB works. Flux has a little worse topology in comparison with the modern SB and has another options, but it works and it's free. Also Flux has a retopology toolset which can help you a bit. https://gum.co/PyWV?fbclid=IwAR3a0e-pEg-jcjRzyxO626M3-p23h0QpcrxIfPGCg51-EE9s6o9WO-p0vSI
  3. Direct Modeling HDA

  4. Direct Modeling HDA

    Some of new features based on new core. It doesn't use new custom states from H17. It is still keys, mouse and pen modified by low-level Qt functions: https://vimeo.com/298427622
  5. Direct Modeling HDA

  6. Direct Modeling HDA

    https://drive.google.com/open?id=1Ue-Ys7YxcOh5If0l975MmZRcP8Vv9bXL In H17 we will have more modeling features, better precision modeling and more intuitive UI. Some of new features: 1. Change global position and size of the geometry 2. Set relative and vector distance between components 3. Rotate the geometry by setting angle in degrees using vectors 4. Volatile moving. No needs for separate tool if you want to move selected points EDIT
  7. Houdini 18 Wishlist

    Selection changed viewer callback
  8. Houdini 18 Wishlist

    1. Currently polydraw in brush mode deform the geometry, but the backface points deform noisy. It should be like this 2. Add modern sculpting tools 3. HOM functions to get panels (panel tabs) as QWidget instance 4. Block (unblock) keyboard hotkeys from HOM 5. Show subdivided viewport model with cool curved wireframe on it. Modo can do it with opensubdiv type viewport subdivision, why we can't 6. Multithreaded Boolean SOP 7. Ability to hide all stow ui elements (collapsed ui little borders) to maximize viewport space 8. Align viewport camera to the best plane (xy, xz, yz) 9. Hide edit sop translate parmtuple on viewport interaction to increase FPS. Currently works well in maximized scene viewer mode
  9. Direct Modeling HDA

    Hi guys. From now you can support me on Patreon: https://www.patreon.com/user?u=14076972
  10. Houdini 18 Wishlist

    Ability to change tool settings (for example switching topobuild modes) with python. It will open a door to user defined tools with an extra interactivity
  11. Direct Modeling HDA

  12. Direct Modeling HDA

  13. Direct Modeling HDA

  14. Direct Modeling HDA

  15. Houdini 17 Wishlist

    Ok. So, the difference is only in auto snapping to screen plane?
  16. Houdini 17 Wishlist

    If you have no a mesh, you can connect Grid SOP to second input of the TopoBuild SOP. Grid SOP as projection plane. All I saw in the video I can repeat in H16.5
  17. Houdini 17 Wishlist

    Can't really understand what is PolyDraw (that creates old topobuild SOP). You can connect grid to second input of the TopoBuild SOP to produce same result. And where is magic?
  18. Direct Modeling HDA

  19. Houdini 17 Wishlist

    Exactly. A bit of python and your /OBJ network will works like Katana or Clarisse Builder. I think, you can also render images on the fly and preview it in the network editor, just like in Clarisse video
  20. Direct modeling HDA

    Thank you guys. I will add tutorials after DM 2.0 release. Video with DM 1.0 modeling session. You can slow down it: https://drive.google.com/open?id=19mT_QHJxYWmCTVPnKxxR_P6mcFSTOyHj Let me know if you need other videos from vimeo
  21. Direct modeling HDA

  22. Direct modeling HDA

    I have important information about next Direct Modeling release: 1. DM 2.0 will cost $120 2. Update from 1.0 is free 3. You will save $20 if you buy it now
  23. Direct modeling HDA

    DM 2.0. What's new: 1. We have now a complex modeling tool for artists called "Modeler" 2. Polygonal tools menu has been removed. Replaced with Modeler tool 3. Added a simple desktop "Modeler" - for Modeler maximized viewport mode 4. "Soft Boolean" tools moved to a separate shelf. Revamped main shelf 5. Removed deprecated DM 1.0 code and HDAs 6. DM is now called "Direct Modeling". Not "Direct Modeling HDA" --- What is Modeler tool? It is a brend new tool that replace old DM 1.0 modeling paradigm. Modeler has subtools like move, rotate, extrude, bevel, bridge, fill quads etc. But you are always in "Push" mode. It means that you can drag geometry with soft radius at any stage and use it in combination with other transformation tools. Main parts of Modeler tool: a. Always available "Push" mode b. Quick splitting with Ctrl+LMB. No need for separate split tool c. Advanced point selection with RMB and other hotkeys. d. Transformation tools: move, rotate, scale, grab (Blender like), aligned grab, resize, lattice, ramp deform, align etc e. Destructive modeling tools: extrude, bevel, bridge, delete, collapse, fill quads, create polygon and others f. History tools: Walk through history, bake (delete) history, clean history, etc g. Navigation improvements: Align camera to the best view plane h. And much more. --- Currently DM 2.0 is in alpha stage
  24. Direct modeling HDA

  25. Direct modeling HDA