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Alexey Vanzhula

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Everything posted by Alexey Vanzhula

  1. Polyextrude in a loop extrude distance by primitive attribute

    paint_extrude_example.hipnc
  2. Houdini + ZBrush

    Hi. Thanks for the info. I'll contact you later
  3. Houdini + ZBrush

    ZBrush live link: https://vimeo.com/306682275
  4. Houdini + ZBrush

    Z 1.2 for Houdini with smarter tools: image
  5. Direct Modeling HDA

    Sure, QLight is a part of DM 2.0
  6. Houdini + ZBrush

    Additional features from v1.1: https://vimeo.com/307756474
  7. Direct Modeling HDA

    > Any idea when DM 2.0 is going to be released? Soon
  8. Direct Modeling HDA

    Maybe after the release of DM 2.0, I'll extract the menu to a separate HDA
  9. Direct Modeling HDA

    it is progress, not shame. The menu slows down the modeling, if you really want to model fast
  10. Direct Modeling HDA

    DM 2.0 destructive tool Modeler is hotkey based
  11. Direct Modeling HDA

    Sorry for the late answer. 1. Menu items have been removed for future tools 2. The size of the menu can not be changed 3. I would fix it all, but unfortunately the DM 1.0 functionality is frozen, since I focused on the second version 4. DM 2.0 does not have this menu at all. It has a completely revamped destructive modeling techniques.
  12. Houdini + ZBrush

    Sorry. Please try again
  13. Direct Modeling HDA

    A cheap version of DM 1.0: https://gumroad.com/products/mJKKJ/edit This version has no possibility of updating to the DM 2.0
  14. Direct Modeling HDA

  15. Direct Modeling HDA

    Flux 1.0 (Soft Boolean parent) is now free. Works only with Houdini 16 and 16.5 You can download it to get basic understanding on how modern SB works. Flux has a little worse topology in comparison with the modern SB and has another options, but it works and it's free. Also Flux has a retopology toolset which can help you a bit. https://gum.co/PyWV?fbclid=IwAR3a0e-pEg-jcjRzyxO626M3-p23h0QpcrxIfPGCg51-EE9s6o9WO-p0vSI
  16. Direct Modeling HDA

  17. Direct Modeling HDA

    Some of new features based on new core. It doesn't use new custom states from H17. It is still keys, mouse and pen modified by low-level Qt functions: https://vimeo.com/298427622
  18. Direct Modeling HDA

  19. Direct Modeling HDA

    https://drive.google.com/open?id=1Ue-Ys7YxcOh5If0l975MmZRcP8Vv9bXL In H17 we will have more modeling features, better precision modeling and more intuitive UI. Some of new features: 1. Change global position and size of the geometry 2. Set relative and vector distance between components 3. Rotate the geometry by setting angle in degrees using vectors 4. Volatile moving. No needs for separate tool if you want to move selected points EDIT
  20. Houdini 18 Wishlist

    Selection changed viewer callback
  21. Houdini 18 Wishlist

    1. Currently polydraw in brush mode deform the geometry, but the backface points deform noisy. It should be like this 2. Add modern sculpting tools 3. HOM functions to get panels (panel tabs) as QWidget instance 4. Block (unblock) keyboard hotkeys from HOM 5. Show subdivided viewport model with cool curved wireframe on it. Modo can do it with opensubdiv type viewport subdivision, why we can't 6. Multithreaded Boolean SOP 7. Ability to hide all stow ui elements (collapsed ui little borders) to maximize viewport space 8. Align viewport camera to the best plane (xy, xz, yz) 9. Hide edit sop translate parmtuple on viewport interaction to increase FPS. Currently works well in maximized scene viewer mode
  22. Direct Modeling HDA

    Hi guys. From now you can support me on Patreon: https://www.patreon.com/user?u=14076972
  23. Houdini 18 Wishlist

    Ability to change tool settings (for example switching topobuild modes) with python. It will open a door to user defined tools with an extra interactivity
  24. Direct Modeling HDA

  25. Direct Modeling HDA

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