Jump to content

Alexey Vanzhula

Members
  • Content count

    468
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by Alexey Vanzhula


  1. Modeler 1.0 for Houdini released!

    Free for all the DM 2.* users. $70 for the DM 1.* users.

    https://gum.co/xKBKM

     

    What's new:

    1. DM now renamed to Modeler 1.0
     
    2. new feature: the DM menu (Z hotkey) has been replaced with a new alignment menu where you can use tools for fast and accurate transformation.
    The menu includes the whole set of tools for working with a compass, geometry centring, quick flattening with gestures
    and many other transformation tools. Use the hotkeys for the tools of the old DM menu.
     
    3. new feature: Deform Menu (N hotkey) with lots of interactive deformation tools including a new Lattice tool
     
    4. new feature: MODELER_PICK_STYLE environment variable allows to override Modeler startup selection pick style.
    Add it to the houdini.env file. Use "Box", "Lasso", "Brush" or "Laser" values, then restart Houdini.
     
    5. new feature: the hard and soft boolean tools are now combined in a new menu called Boolean (J hotkey)
     
    6. new feature: a Fix Curves tool helps get rid of broken lines in open polygons. This helps when beveling corners of open polygons.
     
    7. new feature: a Select Curves tool helps to select open polygons (curves) in the model
     
    8. improvement: now some tools can create curves and process them. For example, the Extrude tool can produce lines from selected points.
    The Collapse tool can flatten open polygons (curves). The Connect tool can be used to cut a segment between two selected points or connect two open faces.
    The Push tool now properly moves points in open faces.
     
    9. improvement: the RMB menu of the Push tool has a new item Toggle Connectivity, which allows you to move points, capturing the points of other closed pieces
     
    10. improvement: the Push tool now works slightly faster
     
    11. improvement: the Push tool can now slide point with Ctrl+MMB
     
    12. improvement: the mouse and keyboard shortcuts of the Push tool have been completely redone
     
    13. improvement: if nothing is selected, the Hose tool searches for all the curves in the current geometry
     
    14. improvement: a Group parm added to the Hose Tool. Can be used in conjunction with a result of the Duplicate tool
     
    15. improvement: Hose now creates straight edges tube if the Resample Curve set to zero value
     
    16. improvement: Geometry Library renamed to KitBash and works only as the python panel
     
    17. improvement: KitBash replace feature now doesn't update the item icon
     
    18. improvement: Tools Panel now has a new category KitBash with tools for working with the library items.
    Now you can create, save, overwrite and update icons faster, without actually working in the KitBash panel
     
    19. improvement: volatile edge sliding now does not require explicit movement of the mouse pointer to the edges
     
    20. improvement: volatile edge sliding now can be used to slide points and faces
     
    21. improvement: Fix Overlaps can now use face groups
     
    22. improvement: Duplicate applied to edges now creates a curve in the current geometry object
     
    23. improvement: the Resymmetry tool now works slightly better. The Tollerance parameter is no longer saved between nodes ().
    This allows you to not change the position of the seam points.
     
    24. improvement: mouse wheel manipulation in various tools has been improved
     
    25. improvement: new simple box type has been added to the QPrimitive HDA
     
    26. improvement: Tools Panel now has a more logical structure for faster access to popular tools
     
    27. improvement: the Modeler shelf was fully revisited
     
    28. improvement: the Walk History Up and Walk History Down tools (Up and Down hotkeys) now work more
    interactively when traveling through nodes with more than one input or output.
     
    29. improvement: the Select By Shells tools was replaced with a new Convert To Shells tool (Ctrl+1)
     
    30. improvement: double-clicking with LMB in the viewport is completely revisited.
    Now you can jump to objects level by double-clicking LMB in an empty space.
    Clicking on a geometry allows you to quickly switch between objects.
    If you are in a certain state, double-clicking activates the selection mode.
    All these improvements speed up the modeling process.
     
    31. improvement: the deformation tools (Size, Ramp, View) now have the fixed blend feature. The transition between the deformable
    points and the undeformable part looks more correct.
     
    32. fix: Hose now orients rings copies correctly
     
    33. fix: Slice, Mirror and Cut tools now set correct geometry center on tool activation
     
    34. fix: JumpUp and JumpDown tools does not work when Compass is active
     
    35. fix: QLight now works properly if you run it from the orthographic viewport
     
    36. fix: sometimes camera movement with Alt did not work after a mouse click
     
    37. Lots of tools have changed hotkeys. Look at Tools Panel for more details.
     
    38. Python code has been revisited
     
    39. Documentation has become more detailed
     
    40. Overall speed improvement
     
    41. Other improvements

        
    Works only in Houdini 18. Use build >= 18.0.346

    2020-01-14-021105_3840x2160_scrot.png

    2020-01-14-021218_3840x2160_scrot.png

    • Like 5

  2. thank you Alexey.  I was confused at first.  Any chance of tutorials on this?  I am still somewhat new to Houdini. 

    Anyway it is my fault :(
    Currently working on a few new simple features for 2.0. Next step is adding new videos

    • Like 1

  3. bobc4d, exactly.  It was fully revamped and was not a simple update. Yes, I know it is confusion, but I'm not a swindler. Given the time I spend on developing the DM, I’m practically not earning anything with Gumroad and work on enthusiasm. Really, after talking with some people who do not understand the essence of the problem, I generally want to close the sale on Gumroad. Then I will not have to prove anything to anyone.

    PS People, who work in DM, do not bother at all, but only enjoy using it...

    • Like 1

  4. Given the HUGE amount of work done and many unslept nights, it’s foolish to blame me for not having business skills

    I'm going to say this one last time:
    Once, while working on 2.0, I decided to test how DM 1.0 works in Houdini 17.0. It worked with lots of bugs in the latest updates. Therefore, I decided to post the new version faster. Just at that time, it was announced about the release of Houdini 17.5. So I decided to rename future 2.0 to 1.5


  5. DM 2 for Houdini released! Product link: https://gum.co/xKBKM

    What's new:
        General changes:
        1. Soft Boolean 2.0:
           1.1. Revamped core
           1.2. Revamped UI
           1.3. Better fillet build algorithm
           1.4. Smart normals allows to get very nice models without tweaks
           1.5. Faster then Soft Boolean 1.*, despite it always builds normals
           1.6. Different analyzation modes
        2. Insert Mesh 2.0 now uses smart normals, which leads to much cleaner results
        3. Geometry Library 2.0 allows to save models with materials
        4. Lots of DM HDAs fixes


        Modeler 2.0:
        1. Edge Flow can be used to set flow for selected edges or using, previously inserted, multiply edge loops
        2. Push tool now highlights edge under the mouse pointer, which leads to much stable use of RMB menu tools
        3. Push tool can set flow for highlighted edge or loop
        4. Flatten menu (Alt+F) now uses gestures. It is a very fast way to flatten components by left, right, top or bottom directions
        5. You can now convert selected edges to loops with A+RMB hotkey
        6. Align view is now works like in 3dCoat or ZBrush. Press Shift while rotating the viewport camera
        7. ToolsPanel (Spacebar key) has now a "Custom" section - a place where you can use custom scripts or stock Houdini tools
        8. "Relax Selection" tool, applied to edges, now uses a new Smooth Edges HDA. It allows to smooth selected edges as separate curves
        9. More uses of mouse wheel in some modeling states
        10. Extrude tool can now extrude edges in screen space or using Shift and Ctrl to move by the best axis
        11. Selector is a powerful fast way to select geometry by features like, component normal or vertex count etc
        12. "Pick Duplicate Material" tool can be used to quickly select material from face and assign it's copy
        13. Extrude and MoveExtrude tools are now combined
        14. Inset tool removed, use Extrude instead
        15. Modeler menu now has more tools
        16. Some hotkeys changes


        Modeler Topo:
        1. New tools category "Topo"
        2. Can be used to quickly create retopology of high-poly models
        3. Use any of modeling tool and finish edits with a Project tool
        4. Special red cursor indicates that you are in Topo mode
        5. Native retopology tools are now better integrated into Modeler and Modeler menu
        6. F1-F6 keys can be used to switch between TopoBuild SOP modes without actual state activation
        7. Special TopoStripe tool can speedup retopology stage with drawing ribbons and circles


        Modeler UVs:

        1. New tools category "UV"
        2. "UV Auto Flatten" HDA automatically creates UV map. Can be used in combination with Unwrap and UV Layout tool
        3. Unwrap HDA 3.0 is now integrated to the Modeler mode.
           Use Ctrl+RMB or Connect tool (V) to pick edges without needs for pressing buttons in the Parameters pane
        4. Connect tool (V), called in UV viewport, sew edges interactively
        5. MMB, Shift+MMB, Ctrl+MMB can be used to transform UVs quickly
        6. Flatten menu (Alt+F) can be used to flatten UVs by left, right, top or bottom directions

    intro.png

    • Like 1
×