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Alexey Vanzhula

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Posts posted by Alexey Vanzhula


  1. On 12/17/2020 at 2:09 PM, Houdini7 said:

    Alexey in the newest release 2020.5.14 the compass was removed. But how can you orient object creation now? The compass was very handy, the stock houdini c-plane is cumbersome. Thanks!

    Another way is to use the Orient Handle tool (; key) just after the creation of primitive


  2. On 12/17/2020 at 2:09 PM, Houdini7 said:

    Alexey in the newest release 2020.5.14 the compass was removed. But how can you orient object creation now? The compass was very handy, the stock houdini c-plane is cumbersome. Thanks!

    to create qprimitive or kitbash item in some place just select face(s) before the action


  3. 2 minutes ago, Houdini7 said:

    Alexey how are your plans with modeler? Would be cool, if you could improve the whole broken curve system in houdini. In comparison to Cinema 4D and Max houdini is really poor in that context.

    Curves will be improved after the 2021 release. Maybe in 2021.5. Curves should be revisited)


  4. 1 minute ago, Houdini7 said:

    The Hose Tool is supposed to make tubes where the selected edges are? This does not work for me, only for selected faces the tubes are created for the face edges, which is surely awkward?

    Select edges. Run the Duplicate tool (ctrl+D) to make open faces. Run the Hose tool


  5. 3 minutes ago, Houdini7 said:

    Hi Alexey,

    thanks for your work. I am using houdini 18.5.408 and the latest modeler 2020.5.14 and I have a bug when deleting nodes with ALT+X key. It happens when beveling some edges and pressing ALT+X to delete the last node.

    To reproduce:

    1. Create Cube

    2. Select one face

    3. Inset the face

    4. Extrude the selected face

    5. Select the newly created edges

    6. Bevel the edges

    7. Press ALT+X ---> Crash

     

    It seems selecting edges, beveling them and deleting the last node crashes houdini.

     

    Is there a newer version of the modeler? I got only an email with version 2020.5.14 but in videos I already saw 2020.6.

    Thanks in advance.

    Just update to version >= 18.5.410


  6. 3 minutes ago, sculputer said:

    Sorry for this basic question. I am new to Houdini. 

    The installation instructions state..

    Where is the preference folder? I can only find these folders.. (Please see image)

    Modeler.jpg.ad364dc37d45d83bbccd6b8bf0800c3f.jpg

     

    Any help appreciated. Thanks

     

    image.png


  7. 5 hours ago, Colemapt said:

    Hey does this work in 18.5? Just purchased it and am trying to get it running but its not showing up anywhere

     

    Please wait 1-2 days for the FREE update which will work in H18.0 and H18.5 (both py2 and py3 builds)


  8.  
     
     
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     Advanced issue found
     
    2
    1 minute ago, Neil78 said:

    Thanks Alexey

    im using 18.0.460 on centos 7.8

    Thank you 

    Can you record a short video? If so, please open Python Shell before


  9. 17 minutes ago, Neil78 said:

    Hi Alex  

    Thanks for the modeler tool-set - its fantastic

    latest build .12 giving me errors - version .11 works fine

    When i hit a radial menu I can launch it successfully. However if I hit a radial menu again from scratch it doesn't respond, (unless I rotate the scene view slightly..)

    Means quick radial use becomes impossible - for example F1 suddenly loads help browser......

    Getting these messages - ( although i get these in .11 also and don't have the problems )

    Qt Warn: Case insensitive sorting unsupported in the posix collation implementation
    Qt Warn: Numeric mode unsupported in the posix collation implementation

    Thanks

    Neil

    Thank you! What Houdini version and OS?


  10. On 30.05.2020 at 3:13 AM, sidbore said:

    Plugin worked only after I copied it to C:\Users\username\Documents\houdini18.0

    Insert Mesh to work if click alt + 2 clicks of the left mouse button on the picture

    I took this free kitbash https://gumroad.com/d/82ff256324d8d4816154051c3f02ce8b And adapted for correct work in the plugin. Maybe someone will come in handy.

    https://mega.nz/file/dU5RGBDL#sVxH1XBcFwdIVEH8A2mcMzHJypLqbliGxMkQZLZy3Qk

    Sorry for english (google translate)

    image.jpg

    Great job! You can give me all the models, I will adopt it for insert mesh in the next major update. Also, I want to add an ability to use closed meshes as Insert Mesh source


  11. Product link: https://gum.co/KYCgR


    What's new:

    1. The Modeler core has been completely rewritten. Performance, stability and UX are improved.

    2. A hotkey system has been created. Hotkeys are now configured in a separate editor (Hotkeys shelf tool). The editor allows you to quickly configure keyboard and mouse shortcuts. Unlike other modeling programs, you can now associate any tool with any combination of keys or mouse actions. In a similar way, the mouse and keyboard are configured in Nevercenter Silo, but unlike Silo, there are no restrictions here. That is, you can assign absolutely any tool to the mouse. On the other hand, mouse tools such as interactive selection can also be assigned to keyboard shortcuts. Also, unlike the standard Houdini behavior in Modeler, you can use the additional two mouse keys X1 and X2 (Ctrl+X1, Shift+Ctrl+X2 etc).
           
    The Hotkeys editor has two default mouse layouts:

    1. Standard - that works just like DM and the previous Modeler version - LMB to select items and MMB to drag them

    2. Pro - which allows us to select geometry components with RMB and drag with LMB. MMB used to select invisible items too.

    3. The interactive state system (add-on for Python States) has been rewritten from scratch. Many tools have become more interactive and have the ability to customize the node in the viewport. In addition, you can quickly create custom interactive python tools for your own HDAs. The mouse wheel now works more universally. In many nodes, the wheel allows you to change the Uniform Scale parameter. List of nodes that now use state tools: Soft Boolean, Insert Mesh, QPrimitive, Array, Hose, Bevel, Extrude, Bridge, Set Flow, Smooth Points, Thickness, View Deform.

    4. Retopology tools (Topo category) have been redesigned. TopoDraw tool (Alt+A) allows you to quickly draw poly patches on the reference geometry. It has an ability to snap to existing geometry. Topo mode (Alt+T) now packs the reference model. This speeds up the entire process of retopology with millions of faces. The Push tool now works in the Topo mode, which allows you to get the desired result even faster. In addition, the Push tool has improved performance and stability.

    5. The Insert Mesh SOP was redone from scratch. It has interactive tuning, better performance, and more accurate results thanks to improved normals.

    6. The Deform menu was merged with the Align menu and renamed to Transform Menu (Z).

    7. The Relax tool renamed to Smooth. The tool is completely redesigned and takes advantage of Python States. Using the Smooth tool, you can smooth points or polygons in a standard way. On the other hand, the edges are smoothed as separate curves. Combined with interactive enhancements, the tool allows you to quickly fix messy areas.

    8. Tools that create modeling nodes were removed from the Modeler shelf.
    Only general tools are now on the shelf. Direct modeling tools are now called from the Modeler mode.
    Added shelf tools: Delete Node, Merge Nodes, Stash History, Pack History, Clean History  и Delete Attribs

    9. Added a new tool Repeat Node Parms that allows you to apply settings from previously created nodes of the current tree

    10. ToolsPanel (spacebar) renamed to Launcher. Launcher tools have been re-sorted and have a new Mouse section for interactive tools like selection or dragging

    11. For Bevel, Bridge, Extrude and Smooth tools separate nodes were created

    12. Bevel, Extrude, Inset, Smooth, Thickness hotkeys can work as sticky keys. That is, the call of a hotkey, for example, of the Extrude tool, leads to an instant change of the extrusion value before releasing the key.

    13. Added Inset tool that uses Extrude SOP. In contrast to the Extrude tool, the first time you start Inset, you can change the inset with LMB.

    14. The Lattice tool removed. It is now replaced by improved View 4 and View 9 (View Deform) from the Transform menu (Z)

    15. Tools for a quick preview of the subdivided geometry were created: Preview Subdivide (Alt+1) и Preview Subdivide Wire (Alt+2). Standard viewport subdivision and instance subdivision (Symmetrize Tool) ar assigned to Alt+3 и Alt+4 respectivelly.

    16. Select By Normals mode (6) allows you to select components based on normals

    17. Local transformation tools have been added to the Transform menu: Local Move, Local Rotate и Local Scale

    18. An Extend (Y) tool. This add-on to the Extrude tool allows you to quickly extrude edges and polygons using handles.

    19. The Bridge Connected tool returned from the DM package

    20. Slice, Clip and Mirror tools have the ability to set the initial origin based on points selection center

    21. On the next call, the Delete tool changes the node so that it deletes unselected geometry.

    22. The KitBash tool now offers to automatically create a KitBash panel if it is not created

    23. Shift+Double Click can now replace the geometry of the current Insert Mesh SOP with the geometry from the KitBash panel

    24. Combine and Boolean now offer to select nodes at the object level if the tool was launched inside the SOP container

    25. Set Flow creates more accurate geometry in unusual situations.

    26. Added a Point Weld tool (Alt+W) for interactive point stitching

    27. The Soft Boolean SOP can be configured interactively. It also has a slightly improved performance.

    28. Collapse History (Left) renamed to Pack History

    29. Many tools are assigned to new hotkeys. The ToggleCompass tool is now called with the Backspace key.

    30. The Edit Mesh shelf tool now renamed to Modeler

    31. Modeler now moved to the package Houdini system instead of using houdini.env


  12. 7 hours ago, Isleofgough said:

    It looks like any upgrade from DM2 still costs $100. Too bad. I guess that was why there was an asterix next to "free for DM2 owners".

    you are wrong. update from DM1.0 and DM 1.5 to Modeler 1.0 costs $70. But now, during quarantine, it costs $30

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