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Thanks Guys It's very useful to help me . Recently i used to rbd_to_fbx (Game tools)to export rbd animation. I tried to all kinds of way to export rbd fbx animation. But it has a lot of issues. This Tools node is not stable that i think. Thank you very much! @PixelNinja
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How To Make The Ice Crack Effect In This Video(Use Houdini)?
gao replied to unrealfx's topic in Effects
Thank you for sharing.. It's very useful -
Hello everyone. Rencently I tried to make some WAVE effect . I had some troble. I used to AAnoise to control Wave deail . But i want to some more detail in wave . I tried to add some another tubulence. But It's looks like strange. Something like "Mask" . Hope for you help Thank you so much! reference: Sin_test.hip
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Hello everyone. Recently I saw <Meshing Grains> tutorial .But i have issue in this tutorial . So I want stop popgrain of constraints bounce when i want to break constraint. As you know I don't want constraint looks like spring.I try to use pop drag. It 's doesn't work. I check in OD(Link) .someone say use rest length property ,but i can't start it. so Could you give some sTips or hip file? Thank you very much.
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Thank you Mat I founded this message. It looks like useful. i'll try it . so if anyone know that how to make the best of upres particles . please tell me .Thank you very much. In addition .If you have the good tools can be share or sell .I will pay for it.
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Thanks for your reply! But if I use vellum , the shape of the sand does not look as good as when we use pop grains. I want to have more particles with the interpolation method but not up the quality of my source ( Because it's too slow). Could you give me some suggestions?
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Hello everyone . i have a question that about pop grains . In houdini I'm used upres sand tool(pointreplicate).but is looks like unreal. So how to realize best point interpolation? Just use pointreplicate or another ways?Thank you very much...
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Hello everyone . I have probiem in my project test. It about fractal effect . I find much more reference and tur ,But i can't think about that. Ref :https://www.youtube.com/watch?v=rVAn7DGBlGg Pic: But made this effect used Maya's Mash in lUMA more detail url:https://www.reddit.com/r/vfx/comments/956etw/how_is_the_dr_strange_mirror_dimension_effect/ tur: https://vimeo.com/172335635 https://vimeo.com/280085530 So anybody know this effect how to make it and more detail . I'll apreciate it if you make hip file. Thank you
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gao started following Flip explosion problem
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Hello everyone I recently did a flip test .ref video : https://www.dropbox.com/s/6abvltqqd45lqhi/ref.mkv?dl=0 This is my sim test flipbook : https://www.dropbox.com/s/lrnspagxroe9d1k/test.mov?dl=0 I m imitate this effect . I want when the water falling down the water spreading instead of seemingly merging together. Hope your help. Thanks!
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gao started following Instance Pack Trouble and
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Hi everybody , I am based on this link :http://forums.odforce.net/topic/20268-motion-vector-pass-for-volumes-houdini/ make Motion pass. But use this way does't work. I'd know why. Anybody konws how to solver it? Thanks.! smoke_test.hip
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Hi everybody , I am based on this link :http://forums.odforce.net/topic/20268-motion-vector-pass-for-volumes-houdini/ make Motion pass. But use this way does't work. I'd know why. Anybody konws how to solver it? Thanks.! smoke_test.hip
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Hi All I have trouble is how to render Volume Z-depth in arnold ,Beacuse i want render cloud ,But the default function Aov (Z) not work. anybody know? Thanks
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Hi guys , Based on the tutorial Applied Houdini - Rigids II Structure Destruction I'm try same effect , But i have trouble is instance pack , i m use same techniques in this scenes . But i don't know why matrix replace does not work . Hope your help .Thx every body. Please find attached for details
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gao changed their profile photo
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Hi guys,I want to make this effect , The main effect like particles or like mesh, but i do not know how to make it? anybody have idea about this? here it's my hip file : beam of light.hipnc