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Jimbo55's Achievements


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  1. Hello, I am trying to find training that is similar to a old course that Rebelway is no longer providing. It was their old course titled "Introduction To Houdini For 3D artists", here is a youtube link for reference. Any pointers would be appreciated. Thank you in advanced
  2. Hello, How do you render multiple redshift Rops? There are several ways to do this with mantra nodes, but none of them seem to work with Redhift nodes. Thanks.
  3. Hello Houdini community, I was wondering if anyone had had the idea of using the new oceans tools to do sand effects. I am trying to figureout the best way to set up an object in a vast desert that is rising up through the sand. A number of years ago I took Spencer Leuders class on CG workshops using fluids and one of his classes used vops to manipulate the fluid to behave like sand. My thought is to take a similar approach but do it to a flip tank with an object rising from underneath the sand. This is how I think it should be setup, but don’t know if it’s the best way to do it. I would love any tips. Thank you guys for your time. Object rising.mov Ocean_Sand_v01.hip
  4. Hello all, I am trying to figure out how to create a procedural shader that looks like sand (Applied to geometry, not particles) Are there any posts that you guys can point me to that would help me know where to start? Thank you Sand shader for dunes_v01.hip
  5. This is perfect. Thank you again for this.
  6. I Think I figured it out I used your concept and applyed the normals that I created with the attribute transfer sop Thanks for your help!
  7. Thanks f1480187, That's kind of what I was going for, but along the lines of the following image.
  8. Hello, I am trying to figure out how to achieve making normal rotating much like exsample_1 but around an entire shape like in examples 2 and 3. Any input on options would be great. Thanks in advance. Normal Directions With Geometry.hip
  9. Thank you Tomas! This is what I was looking for.
  10. Hey Guys, I posted last week about how to offset primitives randomly in the x axis. http://forums.odforce.net/topic/25619-offset-random-primitives-in-the-x-axis/ Now I am trying to do the same effect but with solid objects, or fractured geometry. I have it working but the geo is being sheared as it is moving. I am wanting the geo to not morph, just move. any suggestions would be great. Thanks. Offset_geo_chunks_Random_x.hip
  11. Thanks guys. This is extremely helpful.
  12. Hello, I'm trying to offset random primitives along the x axis of a object. I have a setup of how to do it in a For each loop, but whats not as clear is how to do it in vops. Is there a way to separate the P attribute in VOPS to only effect one axis? Offset_Random_x.hip
  13. Thanks Jrockstad This helps alot! Where did you pick this up? I've found plenty of info on how to use the copy sop with stamp functions but not doing this within a Foreach loop. Thanks again.
  14. That would be great. Thanks jrockstad!
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