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Content count
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IvanPulido last won the day on April 3 2018
IvanPulido had the most liked content!
Community Reputation
31 ExcellentAbout IvanPulido
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Rank
Peon
- Birthday 12/12/1982
Contact Methods
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Website URL
http://www.ipsvfx.com
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Skype
ivanpulido7@yahoo.es
Personal Information
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Name
Ivan
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Location
Canary Islands
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Interests
Surf, Life & Visual Effects
Recent Profile Visitors
3,696 profile views
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IvanPulido started following Pazuzu
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IvanPulido changed their profile photo
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IvanPulido started following I Speak Whale - Houdini Project
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Hi guys, i would like share with all of you my latest personal project i did on my spare time. Hope you like it.
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Keyser Söze started following IvanPulido
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nice test dude, but no need use PC for this, you can transfer the heat or temperature field directly into dops using microsolvers to the flip sim. Here is a test i did some years ago.
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Hi there! this is my new Canary Surge V2, improved workflow for whitewater, foam and shading stuffs.Please watch in HD 720. Vimeo compression kill of the fine details sorry. http://ipsvfx.com/project/canary-surge-v2/
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Hi guys, any of you could share experience using GTX 1080Ti with Houdini? Actually i am using old GTX Titan, but i am thinking to buy new Graphics Card, any reccomendations? Cheers, Ivan Pulido Suarez
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I wish, no more self tools please!
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something like this works for you?
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Hi there, i would like to show my latest personal project, just for fun. Hope you like it. https://youtu.be/u_oTSpCITQk
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- 3
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- flip
- whitewater
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IvanPulido started following get rid of mushroom effect in explosion and add details in the opening and
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works for distributed sims?
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Congrats man
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Not much!!!?? you mean too much.
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Beautiful renders, i like it!
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I did a couple of year some tests using differents kind of melting, using noise, by temperature and controlling by null object, take a look to this, with any ways you can control the melting parts. Using noise for example you can define differens areas to melt with no affect the other parts. http://vimeo.com/141266292
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Of course there are a lot of ways to archive small scale shots in houdini using flip, but from far small scale is always better to do it using sph, much more accuracy than flip. From my side i recommend realflow for that, from far! But you can try as Hudson say, to scale up the scene. Best Cocacola Commercial ever! Great work Hudsoninho and David!! .
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From my experience, flip and small scale are not very good friends, you should be try something with sph, but the sph solver iin houdini is really slow.