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trex92

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Posts posted by trex92


  1. Hi Al, Dows anyone have any ideas on how to create rectilinear particle motion ie. random turns at 45 or 90 degrees for a few frames while moving towards a goal?  The closest example I can think of would be the fireworks in TRON:Legacy  See- http://vimeo.com/22507731 particularly the motion when they begin to fall that rectagular pattern.  Thanks for any help in advance.


  2. Thanks eetu I got this to work in h13 adapted it to work in the new dops.  I also added in a python sop which allows you to read in point cloud data such as the data from the dubinski model.  Although the files do need to be converted to txt format with proper spacing which i've also included. as eetu stated you will need to update file read and write nodes.  I would like to continue the work on this for close particle interaction if anyone else has any ideas please feel free to add.

    dubinski.txt

    stars.txt

    NBody_Gravitation.hip


  3. Hi eetu any chance you could shed some light on the volume method you were speaking of

     

    Oh my, what has my big mouth gotten me into this time.. smile.gif

    Then again, that might be a nice case for checking out scipy/numpy...

    Hi eetu, any chance you could shed some light on the volume method you were speaking of?  I tried to implement a pop wrangle method of the nbody equation but don't think its working properly. and anything over about 300 particles is very slow. If you could share that would be great as I would like to try and mix the solutions.


  4. hello all I'm trying to create an effect where an object falls and splashes and then reform into another object by Tendrils that originate from the splash. I've tried using vops and creating curves for the tendrils which work great, but I'm having trouble getting the object to form from the tendrils anyone have any Ideas. My hip file is below. Thanks in advance for your help.

    moen_previs_Faucet_v14_Sim.hip

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