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gpapaioa

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gpapaioa last won the day on June 18 2015

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About gpapaioa

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    Initiate
  • Birthday 01/14/1980

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    http://www.frameworks.gr
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    giwrgos.papaioannou

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    Georgios
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    Athens, Greece

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  1. Houdini 17.5.173 Centos PDG cores use

    Yeap Luke I understand. If you check the Entagma link, they are using TOPs to run multiple frames of VDB meshing and turn a single core process to a multi-core one. They are on Windows and CPU load goes 100% on a 12core system.
  2. Hello everyone, I am trying to speed up surfacing tasks using this simple method from Entagma (https://vimeo.com/323270525). I am on Centos 7 and when I monitor CPU usage, it goes maximum at 35% and doesn't use all cores. Is anyone experiencing similar behavior or have any info to share about Houdini and CPU usage at Linux?. Thank you.
  3. vellum and FLIP feedback force (floating vellum)

    Hello Jesper, My problem is not collision. Collision is working fine when you turn the relationship between the vellum solver and the FLIP solver to LeftAffectsRight. The problem is how the vellum and FLIP solver will work parallel like the the RBD solver. The soft body should collide with the FLIP particles but the FLIP should also apply the feedback force on the vellum DOP object.
  4. Playing with vellum and FLIP, trying to create floating vellum objects. a. Using a simple Merge node with Mutual Collide Relationship, works for the Rigid Body solver but not for the Vellum solver. b. The vellum object doesn't collide at all with FLIP but when turning the Merge node to LeftAffectsRights, collision works but as expected no feedback force from FLIP. Any ideas? Thank you.
  5. Playing with vellum and FLIP, trying to create floating vellum objects. a) Using a simple Merge node with Mutual Collide Relationship, works for the Rigid Body solver but not for the Vellum solver. The vellum object doesn't collide at all with FLIP but when turning the Merge node to LeftAffectsRights Any ideas? Thank you.
  6. FLIP with divergence, volume keeps increasing

    Yeap. You can add POP nodes on the Particle Velocity input at the FLIP solver and mess with the simulation particles. For proper results, dont deactivate the popwrangle, try to animate if from 0.5 to 0.
  7. FLIP with divergence, volume keeps increasing

    Here's a quick setup for you. Let me know if you any questions. div_sample.hiplc
  8. Just another laptop question

    Great thanx Sepu, good to know. I found out about those MSIs from Matt Estela: http://www.tokeru.com/cgwiki/index.php?title=GeneralUtilties#MSI_G63VR_7RG
  9. Just another laptop question

    Hey leohak, I am about to get one of those MSI max Q laptops too. Do you feel 16gb ram are good enough?
  10. Tried 15.5.697 daily built and everything is OK
  11. Hello, just installed 15.5.673 on Centos/MATE and I dont get the desktop icons. Even if i run the python script inside /opt/hfsxx.x.xxx, I get some errors. Anyone else experiencing the same? Thanx
  12. FLIP morph custom forces

    Thank you all for the feedback and valuable information.
  13. FLIP morph custom forces

    Thanx M. I managed to achieve something by using POP nodes. I make a bound object using the geometry and when particles are passing through, I group them and use a POP wrangle to zero their velocity. I understand the SDF concept with 0s and minus, my lack of knowledge is how can I use this information with the FLIP solver and tell the particles to stay on the surface and stick to it.
  14. FLIP morph custom forces

    Hello everyone, I am trying to achieve a similar effect likes this by Ivan: On the sidefx forums, Ivan mentions that he creates two fields, one to attract the particles and one to keep the particles on the surface. I managed to create the force field to attract the particles but i cant find a way to create a field to keep the particles inside the geometry and form the shape. Any tips or help is highly appreciated.
  15. Is anyone using Houdini on Centos 7 with MATE? Most articles I have found talk about installing Centos 7 with no GUI (Minimal Installation) and installing MATE. I am afraid that there will be many missing libraries for Houdin or other software packages. Should i go for a GNOME Desktop installation (with Developer Tools, Compatibility Libraries) and switch to MATE later? Any valuable information will be highly appreciated. Thank you.
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