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  1. Hi , Am using houdini ocean tool kit for maya, am finding very difficult to get a large scale ocean sceen We are doing this project in Renderman and our tech tech has converted the mental ray displacment shader to Slo for renderman The project requires some texture base approach and not heavy deformer for large ocean seen The would then be used as an asset that can be use for all no dynamic ocean shots(we can talk about dynamics later) Here are my settings My grid is of 2000 by 2000 size and polygone is 500*500 For this project we are working on cm Here are my hot setting Globalscale= .7 resolution =9 ocean size =250 waveheight =1 wind speed=4 shortest wave=.25 winddirection=270 damp reflection=.7 wind align=3 ocean depth =200 seed=3500 donormals=0 dochop=1 chop amount=.8 eigenvalues=0 as a new user to hot toolkit its very hard to tweak one parameter and get the disire result also i was noticing parameter called global scale being there in maya and not in houdini tool kit there arn;t many user using this tool as kit for maya and it very hard to find out there the magic number that works for my scale I hope these value would help Waiting for a early respose THanks