Jump to content

jujut

Members
  • Content count

    6
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won

    1

jujut last won the day on April 3 2013

jujut had the most liked content!

Community Reputation

1 Neutral

About jujut

  • Rank
    Peon
  • Birthday 11/18/1985

Personal Information

  • Name
    julien

Recent Profile Visitors

3,229 profile views
  1. Oups sorry i don't use the right forum. I create a new post here : http://forums.odforce.net/index.php?/forum/57-houdini-ocean-toolkit/ Moderator can remove this post
  2. Hello, Is it possible to have an ocean created with the hot ocean tools that match exactly with an ocean created with the new ocean tool (houdini 12.5)? Thanks
  3. Hello, Is it possible to have an ocean created with the hot ocean tools that match exactly with an ocean created with the new ocean tool (houdini 12.5)? Thanks
  4. waveDeformer

    Thanks all for you comments: Here a quick animation test, for sure it's not perfect at all, i need to work more on this deformer : @Sly : For the foam i uses simple combined noise inside a vopsop with the concave and convex value of the wave @Farsheed Ashouri : I will share the hip file when the deformer will be finish @ikarus : It's a good idea, i will make some test to implement this kind of stuff
  5. waveDeformer

    hello, i've added some new thing: - attribute creation "foam" based on concave and convex information always in vopsop: I've also done some early test by using oceanFX (h12.5) before the wave deformer, below the result: -> Any comments are welcomed
  6. waveDeformer

    Hello, Here is a wip of a wave deformer that i am working on my free time for pleasure and for learn houdini. Actually this wave deformer can setup different thing: - wave curl - wave dip - get back attribute for shading: concave&convex, up&down, intensity - adding some noise (Up and Down) - local subdivision - restitution for shading displacement/texturing The wave is controlled by a null (Guide Geometry). I've use essentially the vopsop node and no spline warp deformation, wave deformation is done by matrix rotation. I am completely new to houdini, so any tips and critics are welcomed. Hope you like it.
×