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cloud68

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About cloud68

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    c

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  1. Hi guys, Is there any way to access point attributes in crowd setup to tweak the ragdoll behaviour? popforce seems to break the whole thing and each agent is processed as a single point but somehow still able to run bullet sim in ragdoll state but with limited capability. Thank you C
  2. Hi, I have been using scriptMenuStripDynamic extensively and I am wondering if any of you tried to a dynamic submenu in xml before? I can't seem to do it Thanks F
  3. $HDA variable?

    kwargs[“node”].type().definition().libraryFilePath()
  4. Create a new take with these inclusion/exclusion and make all the other takes children of this new one.
  5. You can put them in the button callback, change the language to python. The parameters need to exist otherwise it'll throw an error Edit: Callback does not take "\n". Anyway...... ft_getminmaxvelocity.7z
  6. node = hou.node('/obj/geo1/speed1') geo = node.geometry() pts = geo.points() buffer = [] for i in pts : v = i.attribValue("v") speed = hou.hscriptExpression("length({0},{1},{2})".format(v[0],v[1],v[2])) buffer.append(speed) buffer = sorted(buffer) minspeed = buffer[0] maxspeed = buffer[-1] hou.parm("/node/with/min/parm").set(minspeed) hou.parm("/node/with/max/parm").set(maxspeed)
  7. @density = volumesample(1, "density", @P); v@v = volumesamplev(1, "vel", @P);
  8. Hi All, In Houdini 16.5 Alembic rop export, the build hierarchy from attribute behave differently now. In the past, I need to pass a proper hierarchy naming ie: /group1/geo1/geo1Shape and all the transforms will be stored in geo1 and loaded as expected in Maya. Now when I do exactly that, this is the hierarchy I got in Maya: /group1/geo1/geo1_instance1/geo1Shape Where all the transforms are stored in geo1_instance1. In a way it's good to catch any shape nodes that is not exported with its parent transform in path attribute. Is there any way to make the old way work? How do I control the "_instance" naming part in path attribute? I would like to output the hierarchy EXACTLY like how I set it up in the first place. Thanks
  9. Callback on the parm you wish to change? Create onChange callback function ?
  10. Does anyone know how to change wiring style with python and or permanently?
  11. Smoke Solver | Tips and Tricks

    Thank you so much
  12. Is that your attitude when visiting someone's house? Good Luck!
  13. Hi its probably a long shot but I'll try anyway. I am trying to build ui using the old ui scripting with the help of huilib. This is not an argument thread about .ui vs PyQt vs PySide. I am trying to build a selection list in the UI like those you found in hou.ui.selectFromList Upon searching I came across the CHOOSER command with NO helpful hints or docs whatsoever. A lot of examples of how to build it but none to show how to populate it. Can anyone help if they know please? All the examples seems to point that the content was build dynamically. This is taken from one of the examples: undoChooser = CHOOSER 1 VALUE(undoChoices) STRETCH; But thas no pointer of how undoChoices was constructed. Thank you all!!
  14. Opscript+SOP solver

    While we are on this topic, I am wondering if SESI will upgrade opscript to support items as well as nodes? Thanks
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