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nlapinski last won the day on October 13 2015

nlapinski had the most liked content!

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    VFX, Houdini, Programming

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  1. reaction diffusion

    actual reaction diffusion (attached hip) - quite slow made it awhile ago never got around to optimizing it gsrd.hipnc
  2. reaction diffusion

    Using a smooth sop will let you blur color values, you can then use a attribute composite to blend it with the original. Drop it in a solver sop and it will run every frame. Also attribute transfer can be used to blur when both inputs are attached to the same node. The color values can then be used for displacement or clipping of some geometry. I have attached a hip, its not really gray scott reaction diffusion I dont think, but it gives an aproximate look. Also using very large values in a vertex color pattern and running it through a smooth sop (smoothing color) will give the patterns simmilar to the ones posted. rd_test.hipnc