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carlo_c

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Everything posted by carlo_c

  1. Houdini 18 Wishlist

    You can do some of this one with the inspect mode: http://www.sidefx.com/docs/houdini/basics/inspection.html
  2. Houdini 17 Sneak Peak

    Vellum does looks brilliant, eagerly waiting the other roadmapped features though!
  3. Just seeing if anyone might know what this issue might be, I update my system pretty much every time I boot it up but have only run Houdini today to find it won't start. I'm running antergos and it's up to date. The error is: /opt/hfs16.5/bin/houdini-bin: symbol lookup error: /usr/lib/libfontconfig.so.1: undefined symbol: FT_Done_MM_Var I tried rolling back my fontconfig version as I noticed in my pacman.log it had been updated a few days ago but this stops my desktop from starting on boot. I've read about having various versions of fontconfig installed that can conflict but I've only got the version from the official repo.
  4. It's very much a temporary fix as on my machine the old libfontconfig has some other dependencies that are broken with new libraries. Essentially I'm able to use Houdini but unable to render using mantra, I'm hoping there'll be a fix soon I'm going to have to install hou on windows to get stuff rendered out in the meantime.
  5. I contacted support and they've logged it as a bug so this should be a temporary fix until it's resolved.
  6. Replying to this for completeness, I got it running again by downgrading to the previous libfontconfig, making a copy of that and putting it in a folder before upgrading back to latest so my system is not partially upgraded. I then made a symlink and used LD_PRELOAD to force houdini to load that particular library. Doing this, I was able to get houdini to boot again with some fontconfig errors but it's running and working. Hopefully I can track down the actual culprit on my system but it's a temp fix in the meantime.
  7. Creating a light to emit two different colors

    I'd probably use a ramp/gradient for the colour if it had to be one light
  8. WIP - ok++'s softbodies RnD + .hip files

    Lovely R&D, thanks so much for the share!
  9. London user group

    I'm in London, count me in
  10. Here is a way using the bullet solver to handle collisions copy_to_point_without_intersection_1.hiplc
  11. If you watch a tutorial, apply it to a personal project of your own don't just recreate it and be done. You've watched a destruction tutorial on a building, now apply that to your own project with something different like a bridge etc. and use what you've learnt previously to push it further.
  12. 381.22 Nvidia driver...anyone using it?

    Installed it using the package manager, I'd only manually install it if you really needed to as I've had headaches in the past too doing it that way
  13. 381.22 Nvidia driver...anyone using it?

    Yep, just checked and I am running 381.22 successfully with a bumblebee setup on arch and H16.
  14. If you browse to the folder you mounted the external drive under, you should be able to access it normally just like any other folder
  15. How to upres Explosion / Fire simulation?

    Thanks for the reply bunker, I tried this with a default shelf tool fireball and then the shelf tool upres to test. This works great and is what I've previously been doing, but when I make the changes above I can't seem to get it to work properly. Probably just a silly mistake on my part, I've attached a hip file with it all set up if you or anyone else has a moment to spare upres_test.hiplc
  16. How to upres Explosion / Fire simulation?

    Hate to necro this thread but I'm just doing some upres tests and this is the only mention I can find of this, is there any chance you could elaborate a bit on the steps needed to tweak the upres solver. Just looking for another way to control my upres sim to match the low res closely
  17. Ground Collapse

    Hey guys just wanted to share my latest personal project that I finished. My aim with this one was to challenge myself to complete a shot that incorporates RBD, particles and smoke. Inspired by the awesome ground collapse shot in the halo 5 teaser trailer, I tried to do something similar in scale. All h15, rendered in Mantra and comped in fusion. Any comments or crit is much appreciated, thanks for reading and watching hopefully!
  18. I haven't even looked at getting the disconnecting working yet so nice one in pointing me towards that direction. Will keep testing I guess if I come up with anything that works I'll update it here
  19. Any chance you got this working in the end, just doing some r&d at the moment having some similar issues myself!
  20. Learning VEX via Animated Gifs - Bees & Bombs

    So concise, I have lots to learn still EDIT: thanks so much for posting up the hip file, saw where I went wrong with mine and got it working in the end!
  21. Learning VEX via Animated Gifs - Bees & Bombs

    Tried my hand at this one, couldn't get the last bit with the bob exactly as it is though. https://beesandbombs.tumblr.com/post/124275875509/descending dot_circle_spin_v02.hipnc
  22. Had this web page bookmarked a while ago, has some of the basic math that you're after so hopefully gets you going in the right direction! http://www.designimage.co.uk/basic-colour-correction-maths-for-compositors/
  23. You can pad out the frame numbers with zeros using a number after $F so $F4 would give you 0001. I think this is what you're missing from your filename. You can check the docs for more info http://www.sidefx.com/docs/houdini/render/expressions
  24. Warcraft_effect_problem

    Just saw something along the lines of this in a video this morning actually, here's the video at the part of interest (though the whole video is very interesting!)
  25. Procedural grouping (grouping leafs of a tree)

    I've done this exact thing for trees using the method above to measure the area, works great. Just cache out the new tree with correct groups afterwards and you won't need to worry about speed.
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