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About emoemo

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  1. Learning Curve of Popular 3D Software

    Houdini circlejerk is the one circlejerk I am happy to be a part of.
  2. windows SDK for vc11

    ok cool!! I'll check it out! Thank you.
  3. hello~ I am trying to install hdk and want to use visual studio 2012 Express version. There is no 64bit compiler for the express version. For vc9, the visual studio windows 7.1 SDK installs a 64bit compiler. Is there an equivalent for vc11? Thank you!
  4. viscostic fluid effect help

    I don't know how to get this effect. I asked the creator how she did it, and she said she used the sticky options for flip but stickiness doesn't seem to work so well for things that stick to the bottom. i also can't seem to get the multiple strands. it comes out as one big one when i try it. would anyone know how to do this? https://vimeo.com/42005320 and it's based on an otl here: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25343&postdays=0&postorder=asc&start=0
  5. Houdini TD looking for work

    Hi, here is my demo reel: https://vimeo.com/78936436 I have a Canadian Citizenship but am wiling to relocate to anywhere.
  6. Hello everyone, I have a few questions on how to do certain operations with hdk. I looked through the docs and through example files as much as my brain has permitted me. 1. using GU_PointGroup->add(pt); only keeps one pt in the group on every recook. Is there a version of add that accepts more than one point. Or does an array or something have to be saved to keep track. 2. what functions would i use to read in a bgeo file and manipulate the geo. would it bring in something similar to gdp 3. is there a way to delete a range of points without having to use GA_Range (and if that is the case, then how would one use GA_range thanks in advance. I'm sorry if these questions sound so basic. Reading through the documentation feels like chasing a rabbit down a rabbit hole.
  7. displacement of curve

    ok. i think i got it. thanks
  8. displacement of curve

    acey195: i would like to do this in shops because a grid is going to be instanced to a bunch of points, each with their own curve. and yes, the grid does walk along the curve. I talked to sidefx and they said that i needed to bring in the curve with primattribute in the shader, so i have done that. but i'm having trouble actually getting the curves to displace the way they are supposed to. thank you very much for your response
  9. Hi, I'm trying to write a displacement shader that takes a curve and changes geometry (in my case a grid) to follow the curve. i can do it if the curve is simple and has origin on 0,0,0 and goes in one direction. it gets more difficult once the origin is off 0,0,0 and goes in different directions. what's the easiest and simplest way to do this?