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About eyadorabi

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  1. POP Grains - Experiments and Issues!

    first render. still needs a lot of work. Statue_Sand_DisConst.[0001-0240].mp4 Statue_Sand_DisConst.[0001-0240].mp4
  2. POP Grains - Experiments and Issues!

    Updated 5 million particles. Looks stable but can’t control the setup to my liking. I will still have a second look at the master class. untitled.mp4
  3. POP Grains - Experiments and Issues!

    Hello, I have been experimenting with Grains node and shelf setups as as custom setups. I started with a sphere, then a sand castle and last was a statue. Some results were pleasant then I ran into some issues. Weird and strange behaviors such as floating sand clumps. Mainly it looks like too much force or friction. The problem that the solver feels like it is too sensitive (minor values can change things very quickly). Any pointers or advice is greatly appreciated. Copy_of_SandCastle.mp4 SandCastle_002.mov SandCastle_003.mp4 SandSolver_issue.mp4
  4. Hair / Fur custom geometry or shapes

    Ohh sorry I was not paying attention!
  5. Hair / Fur custom geometry or shapes

    Is there an example of such setup. I tired but cant get to scale on Y for instance based on point color.
  6. Hair / Fur custom geometry or shapes

    Hello again, Here is another method following Rohan Dalvi technique: recreating mograph in Houdini - 5 - shader effector and displace deformer However, it can get super slow on this scale as shown in the screen captures. Also causes my GTX Nvidia 970 to crash And therefore, I prefer the Hair and Fur approach if it is possible at all. Cheers
  7. Hi All, I am not sure I am posting this in the correct Forum segment..if note please let me know. For the life of me I cannot find a way to replace/control the hair shapes from ribbon to cubes or hexagons and etc..... Trying to achieve in the images below using Hair and Fur as it is much faster than using the Copy stamp Sop. I have tried Polywire (super slow) and I was using the Hair shelve tools. So created a Geometry Node with object merge using the output of the Hairs ====> Polywire. Any suggestions would be great The below is the result achieved so far....super fast performance Cheers!
  8. I just looked at the file....NICELY DONE
  9. I was playing with the poly split tool around the edges. I will have a look at the file later. Now the trick is to do this somewhat completely procedural. Also agree to the need of a roll deformer to have a proper control. Nice render!
  10. So Here is another approach. Not there yet but experimenting. It really helped going through your setup as it helps developing ideas. I know it has many faults Cone_01.hipnc
  11. Super, I like the logic! Looking to fold the cone where it wraps around itself. Amazing thank you!
  12. Hi, I am looking at this and I like how the topology flows wrapping a grid around (bending ta grid). I have tried a couple of stuff like using the bend node on a grid, another approach by creating an open arc circle (spiral) with skinning and etc. But I am new to Houdini. Getting my head around how to go about this. Would appreciate the help or point of direction. Thanks!
  13. Looks great! and can use the carve tool for layered extrusions. I think I will give it a shot adding control curves and pluging those into volume vop. I have been working on a setup yesterday and so far looking good. But I am very new to Houdini I am sure I will hit a wall somewhere
  14. CAMP_2016_Behind_The_Scenes_on_626475235.mp4 Very nice piece in my opinion by Raw & Rendered! Inspiring. I believe the technique is related to curl noise and many examples I found in this forum. However, I am particular interested in this setup where the curl noise is actually controlled by guide curves/circles. Also interested in how the spheres are randomly scattered on the curves and flows with the motion. I have attached the actual references for the frames. I am very new to Houdini and love procedural. Have been experimenting with wrangler nodes, sops, vops and etc. It would be great if anyone could share the approach on creating a piece like this. Looking forward to your input. Great community I found here. CREDITS Directed & Designed by Raw & Rendered | Joey Camacho rawandrendered.com Special Thanks to Maxon | Cinema 4D - maxon.net Insydium | X-Particles - 3.x-particles.com/ Otoy | Octane Render - otoy.com Music and SFX by Jay Klos | soundcloud.com/jay-klos Produced by Olaf Blomerus | blmrs.com CAMP Opening Titles and behind the scenes.