Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

3 Neutral

About eyadorabi

  • Rank

Personal Information

  • Name
  • Location
    Dubai, UAE

Recent Profile Visitors

1,231 profile views
  1. Whitewater h17.5 Not to emit bubbles

    Hello, Using Houdini 17.5 to create boat wake with white water. Using the white water solver I where I would like to emit foam and spray over the flip surface. However, I do not want the bubbles as I am under the impression this would reduce simulation time and memory consumption. That said, I couldn't figure out a way to stop the solver from emitting bubbles! Anyone was able to deal with this or any documentation or thread that could help?
  2. Object Fold Unfold

    Hello, Looking to make a similar effect http://www.tokeru.com/cgwiki/?title=Houdini#Unfolding_polys However, currently the effects works on faces (per-face) Is it possible to achieve the same but on islands or name attribute instead of face? Basically, the desired effect would be to unfold based on the color marked islands/groups. any suggestions or help please. Ipad_Cut.hipnc
  3. Flip Fluids with Color

    Any luck? Gees this looks great!
  4. Dynamic RBD Text

    Hello, Wondering if there is a simple way to create an effect like this:
  5. Ground / Terrain Collapse Effect

    Hello all, I am looking at this amazing fx made by Axis for Halo e3 2013. Studying the reference ( the terrain fx ), I thought to approach this using RBD fracture to drive a second sim layer of pop grains (sand). However, I am also thinking maybe I could use vdb+volume vops to mimic the motion. and for the second layer, perhaps using just particles emitting in focus areas. I would appreciate your thoughts on how to approach this. GroundCollapse_Reference.mp4 @MENOZ would love your input if possible.
  6. Sand blowing over sand dunes

    https://arxiv.org/pdf/1201.4353.pdf thank you! Now need to figure it out
  7. Sand blowing over sand dunes

    Yes absolutely.
  8. Sand blowing over sand dunes

    Great work! Very inspiring indeed
  9. Sand blowing over sand dunes

    Hey guys, any update on this. It is very interesting. Have you managed to produce results?
  10. POP Grains - Experiments and Issues!

    When I have created the grainsource I hade the explicit constraints turned off. Mia it safe to assume this would reflect on the above? Do I need to turn on the the explicit constraints create option? I noticed my sim gets slow when this option is turned on
  11. POP Grains - Experiments and Issues!

    first render. still needs a lot of work. Statue_Sand_DisConst.[0001-0240].mp4 Statue_Sand_DisConst.[0001-0240].mp4
  12. POP Grains - Experiments and Issues!

    Updated 5 million particles. Looks stable but can’t control the setup to my liking. I will still have a second look at the master class. untitled.mp4
  13. POP Grains - Experiments and Issues!

    Hello, I have been experimenting with Grains node and shelf setups as as custom setups. I started with a sphere, then a sand castle and last was a statue. Some results were pleasant then I ran into some issues. Weird and strange behaviors such as floating sand clumps. Mainly it looks like too much force or friction. The problem that the solver feels like it is too sensitive (minor values can change things very quickly). Any pointers or advice is greatly appreciated. Copy_of_SandCastle.mp4 SandCastle_002.mov SandCastle_003.mp4 SandSolver_issue.mp4
  14. Hair / Fur custom geometry or shapes

    Ohh sorry I was not paying attention!