
daehuck
Members-
Content count
94 -
Donations
0.00 CAD -
Joined
-
Last visited
Community Reputation
3 NeutralAbout daehuck
-
Rank
Peon
Personal Information
-
Name
Kim
-
Location
Seoul
Recent Profile Visitors
2,664 profile views
-
Hi guys I'm trying to use rop file output node in for loop. I want to render multiple frame using for loop However It only renders last frame with rop file output node. When with file node's write mode, it works fine I need help. Any comments will be appreciated!! Thanks I attached hip file. Render Button is in the <rop_volume_texture1> node read smoke_39.bgeo at 'file1' node Questionfoorloop.hip smoke.39.bgeo
-
if($FF > 50 && $FF<100, $F, 0) 라고 RBD point object의 Creation Frame에 넣으세요 $FF>50 이런식의 인풋은 1을 출력합니다. 참고로 $FF>50 || $FF<100 에서 '||'는 또는 이기 때문에 50프레임 이상 또는 100프레임 이하에서 발생되라고 말하기 때문에 모든 프레임에서 생겨납니다.
-
Hi guys.. Can I stop deforming RBD on each pieces? I make a sphere and make fracture with voronoi and use mountain sop to deforming pieces. and make attribute 'active' to make only few pieces can active. After that I bring them to the DOP and check 'use deforming object' and use active value So I can fracture some pieces but after fractured, fractured pieces are still deforming How can I stop deforming about fractured pieces?? Example Hip file is added... any comments will be fine deforming.hip
-
Thanks for your kindness! FEM is good, but I have to work with 12.5 T.T..
-
Hi guys Im trying to break with elastic object, but no resources... I need help here is my reference video https://vimeo.com/81263625 Can I do this with wire object + RBD fractured object + glue ?? Any tips or comments will be help for me.
-
decrease the particle seperation... I did(1 -> 0.08) and it works fine..
-
Water surface tension when fish jumping from under water surface.
daehuck replied to kidsreturnjj's topic in Effects
flip solver > volume > collision there is an option 'static on collision' and many parameters... Houdini help says... <Keeping a high Normal Scale but decreasing the Tangent Scale can create a “sticktion” effect, where the fluid flows quickly around the collision but remains stuck to the surface.> have a try... -
Thanks carlos!! Actually I did almost thing now. But have no confidence. With your answer I realize I'm doing well
-
Hi all Im doing flip ocean shark splash~ but I don't know exactly how it works. this is my reference video and my question is this if you click below image you could see it!! I really want to know, I searched odforce forums for a day. But, I can't get a answer Any comments will be good for me Thanks!
-
oh... It works!!!! Thanks for your kindness!!
-
yeah... you're right my subject may be wrong..
-
Hi guys im doing stick test but my hip file doesn't work. I tried same as example hip file hip file is below any pointattribute or destination field name has changed?? I'm confused... please help!! 3ad_flip is an example file... I think it is an old version...but I don't know what is changed.... stickscale.hip 3ak_flip_stickscale_from_geometry.hipnc
-
Hi~ You can do that with 'fit' function. create 'create attribute node' and typing fit function in the value ( base is 0)
-
Hi! I have a question about Pyro and Scene's relationship. Cause my project's detail is not enough... I've set pyro division 0.03 and substep 5 but it still looks not enough detail... I add my images Is my scene's scale is too small?? I've heard houdini's 1 unit is 1 meter... I think I made it as a real world scale.... But when I open the other's pyro hip file, their scene scale is very big~ and they have a good detail even though they have rough division size. So if I want to upres my simulation, scaling the scene is the ideal way? Any comments will be appreciated
-
or just make 0 value of activation at sourcevolume