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jonidunno

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About jonidunno

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    Peon

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  • Name
    jon
  • Location
    United States

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  1. Auto Roll

    Thanks Mr. Toadstorm... I think this could do the trick for what I'm doing!
  2. Auto Roll

    I'm trying to create an automated ball roll... I found some helpful tips online but am still struggling to get it to roll correctly. Attached is what I started... I'm wondering if there is an easier way to rig this? Maybe through a sop solver. Anyways any help is much appreciated! Thanks, AutoRoll01.hip
  3. SOP Level Camera Frustum?

    In a wrangle write: v@ndcP= toNDC(chs("cam"),v@P); float padding = chf("padding"); float nearclip = chf("nearclip"); if(v@ndcP.x > (1 + padding) || v@ndcP.x < (0 - padding) || v@ndcP.y > (1 + padding) || v@ndcpos12321.y < (0 - padding) || -v@ndcP.z < nearclip){ removepoint(0,@ptnum); } click on the spare parameters and add the camera you wanna add.
  4. Growing effect issue

    If your want a differential Growth effect there a a huge thread on it. Hope this helps.
  5. How to increase the detail of Lava

    Hello have you taken a look at this?
  6. How is this effect made?

    This should help too.
  7. Happy Friday, I'm trying to replicate this long exposure effect. It was done by taking a series of long exposure shots then re composited in post. I've gotten pretty close by doing a trail and forcing velocity over them to create the blurriness but it's not close enough... I was wondering if anyone had any good ideas or a closer solve for this problem. Any help is appreciated! Thanks,
  8. transfer Cd to vdb from particles

    I wondering if this is even possible? I'm animating points through a solver and then turning them into vdb's. I want to apply a random color on each particle. Everything seams to work until I convert to polygons. I tried to apply an attribute transfer after the convert but as you can see in the attached image the scale is off? If anyone can provide further assistance... It would be greatly appreciated! (I also attached a reduced file since I cannot send the actual scene) Thanks, vdb_HelpMe.01.hip
  9. The Cube

    Thanks for looking into this, I'll take a look tonight!
  10. The Cube

    Hey all, I got super excited on this image and started to make something based on it And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001.hipnc
  11. The Cube

    Hey all, I got super excited on this image and started to make something based on it. And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001.hipnc
  12. Thank you this is great!
  13. It looks like this method only works when you do it directly from a prim. If you scatter points or do it from the ray it doesn't work.
  14. Thanks for the response, I'll take a look at it!
  15. I'm trying to delete points bases on the camera's origin. I have a vex script that was calculating the visibility: vector camera_dir = point(1,"P",1) - point(1,"P",0); f@vis = dot(@N,camera_dir); the problem is that it's based off of having two points from a ray sop. Can I just do it based off the camera origin itself? Any help would be amazing! Thanks, camOrigin01_v001.hip
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