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About jonidunno

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  1. Drooling Creature

    Sorry but this is amazing!!
  2. Taper multiple curves

    I owe you a beer sir!
  3. Taper multiple curves

    This is cool is there a way I can use it in my intial set up? scene file attached: Bendlines_v001.hip
  4. Hello, I need help trying to bend a bunch of curves into a tapered like shape. The attached image will explain better:
  5. Getting Objects to spawn on the Normal location

    you can also... cause I do this alot: Use this in a primwrangle: ///Add Center Point addpoint(0, @P); ///Remove Prim removeprim(0, @primnum, 1);
  6. For Each attribute

    lol.. derp, that's exactly what was happening thanks for the extra eyes!
  7. For Each attribute

    Tried to simplify as much as possible... just follow the yellow subnets. Thanks, ForEach_Help_JL_001.hip
  8. For Each attribute

    Your right it looks like i have an error "metadata cooked outside its block, so it's not generating the expected attributes." But in a nutshell, I'm creating attributes on incoming and out coming points, promoting to prim attributes then assigning "direction" attributes to separate pieces to each prim. Now I have to figure why it's cooking outside the block.
  9. For Each attribute

    I'm running into an issue where I'm trying to assigning Prim attributes inside a "for-each count" with a wrangle. I'm aware they made changes to how for-each loops work since 16.5. but is there a way to promote the attributes some how? I saw that some one made some example in the past... but it doesn't work for what I need. using a name mask before the loop won't work with my set up. Is there a way to assign id's a in a wrangle inside the for-loop? Thanks,
  10. air stream?

    @toadstorm did an example of something like this in his blog. https://www.toadstorm.com/blog/?p=465 look for the "The simple ribbon procedural animation." Hope this helps.
  11. Entagma's "Connect the Yarns" in Vellum

    Is there a reason it needs to be done in vellum? It looks like it's already running through dops.
  12. Packed RBD from Pop Sim

    Thanks this is cool! I'm actually trying to constrain the position and just have them self collide with each other if that makes sense... Right now they are tumbling as they move along the surface. Best way I could describe what I'm trying to solve, if you could image that the rbd packed objects are like bikes or scooters so they move along the surface and rotate to the velocity but self collide. I'm still trying wrap my head around it.
  13. Packed RBD from Pop Sim

    Happy Friday, Trying to wrap my head around constraining or copying packed rbd's to particles that are moving along a surface. Attached is my test scene please help if you have time! Thanks, particleRbdTest_01.hip
  14. What version of Houdini are you running? It's working on my end (v17.0.506)
  15. biological modelling methods

    This is super cool Thanks!!!