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jonidunno

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About jonidunno

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    Peon

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  • Name
    jon
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    United States

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  1. How to increase the detail of Lava

    Hello have you taken a look at this?
  2. How is this effect made?

    This should help too.
  3. Happy Friday, I'm trying to replicate this long exposure effect. It was done by taking a series of long exposure shots then re composited in post. I've gotten pretty close by doing a trail and forcing velocity over them to create the blurriness but it's not close enough... I was wondering if anyone had any good ideas or a closer solve for this problem. Any help is appreciated! Thanks,
  4. transfer Cd to vdb from particles

    I wondering if this is even possible? I'm animating points through a solver and then turning them into vdb's. I want to apply a random color on each particle. Everything seams to work until I convert to polygons. I tried to apply an attribute transfer after the convert but as you can see in the attached image the scale is off? If anyone can provide further assistance... It would be greatly appreciated! (I also attached a reduced file since I cannot send the actual scene) Thanks, vdb_HelpMe.01.hip
  5. The Cube

    Thanks for looking into this, I'll take a look tonight!
  6. The Cube

    Hey all, I got super excited on this image and started to make something based on it And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001.hipnc
  7. The Cube

    Hey all, I got super excited on this image and started to make something based on it. And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001.hipnc
  8. Thank you this is great!
  9. It looks like this method only works when you do it directly from a prim. If you scatter points or do it from the ray it doesn't work.
  10. Thanks for the response, I'll take a look at it!
  11. I'm trying to delete points bases on the camera's origin. I have a vex script that was calculating the visibility: vector camera_dir = point(1,"P",1) - point(1,"P",0); f@vis = dot(@N,camera_dir); the problem is that it's based off of having two points from a ray sop. Can I just do it based off the camera origin itself? Any help would be amazing! Thanks, camOrigin01_v001.hip
  12. Hello all, I'm having trouble recreating this image... I'v made a sphere have tried to slice it in vdb's but cannot figure out how to achieve the shape? If anyone could point me in the right direction it would be much appreciated! thanks,
  13. Kelp

    Hello, I'm looking to create a kelp forrest like the reference below and being novice to houdini was wondering the best way to approach it... I started with a line sop and resampling I could copy sop'ing my leaves onto that. I'm looking to add dynamic moment to the kelp and wasn't sure if I should use cloth? Any help would be appreciated! Thanks,
  14. Global Varibales in Vops

    Thanks that helps!
  15. Hey all, I'm trying to do a set up in a point vop using houdini 15.5 and it calls for a Global Variable that was produced in someones set up in Houdini 12 but I cannot seem to find it or something that is similar? Is there another node? I cannot figure out a work around. Please help!!! (attached is a screen grab from the older set up using the node) Thanks,
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