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17 GoodAbout jonidunno
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Peon
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Name
jon
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Location
United States
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Here is a test scene where I set up two attempts. sweepTest_v001.hiplc
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jonidunno started following Sweep Control
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Happy Friday, I'm trying to re-create this work in Houdini... I was trying to achieve with a sweep and custom curve but wasn't able to get the variation like on the example attached. It just looked like a repeated pattern. Can anyone provide a push in the right direction. I'm sure it's a simple step Thanks,
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Convert a set of Prim Attributes to Prim Groups
jonidunno replied to jonidunno's topic in General Houdini Questions
Thanks, Mauborba this helped me out alot! -
jonidunno started following Convert a set of Prim Attributes to Prim Groups and
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Convert a set of Prim Attributes to Prim Groups
jonidunno replied to jonidunno's topic in General Houdini Questions
Thanks for your response I think I figured out a great solution: - Dropping a partition sop - find the attribute name you want, which in my case is named "agentshapesname" - for the rule say `@agentshapesname' and boom groups. thank you for helping! -
Convert a set of Prim Attributes to Prim Groups
jonidunno posted a topic in General Houdini Questions
Happy Friday, I'm currently working on a project where I need to export alembics assets into C4D. The assets I want to export have embedded Prim attributes that I want to convert to Prim groups in order for the artist to have control of the material selections in C4D. Currently, I'm splitting all the attributes and converting them to groups manually which is time-consuming and can break. Since I'll be modifying and making adjustments I was wondering if there was a more procedural way of doing this through a wrangle or possibly the partition sop? Any help would be greatly appreciated, thanks! -
This could help you too: https://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Tornado
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jonidunno started following Taper multiple curves, , Filling a container with RBDs from bottom and and 1 other
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Toadstorm had a pretty good solution for this: Scene file at the bottom of the thread
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Hey all, I need help with something I think should be relatively easy but cannot figure it out. I want to drop a picture frame in with strings attached using vellum. I have set up the wires but cannot figure out the correct approach to attach to the frame. I have a attached the beginning of my set up maybe someone can help me out or give me some advice! Thanks! vellum_frame_jl_01.hiplc
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Sorry but this is amazing!!
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- collisions
- pop fluids
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I owe you a beer sir!
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This is cool is there a way I can use it in my intial set up? scene file attached: Bendlines_v001.hip
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Hello, I need help trying to bend a bunch of curves into a tapered like shape. The attached image will explain better:
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learning Getting Objects to spawn on the Normal location
jonidunno replied to RustyMac2020's topic in Modeling
you can also... cause I do this alot: Use this in a primwrangle: ///Add Center Point addpoint(0, @P); ///Remove Prim removeprim(0, @primnum, 1); -
lol.. derp, that's exactly what was happening thanks for the extra eyes!