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jonidunno last won the day on November 28

jonidunno had the most liked content!

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About jonidunno

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  1. signed distance outline curves

    This is an awesome approach! Thanks for pointing me in the right direction. I had a very complex shape. So I took it to where I needed it and piped it into the poly expand 2d instead of the blend. And made a tool from it. Appreciate your help and all the help from the community!
  2. signed distance outline curves

    Thank you but not quite what I want... I'm looking to do this with curves and be able to animate them like thy where a ripple.
  3. signed distance outline curves

    Hello, I'm trying to create a signed distance with curves or a vector file. But I'm having trouble figuring out how to go from one shape to another... Essentially I'm trying to be able to blend from a complicated shape (in the center) to a simple rectangle on the exterior. attached is a simple scene file of what I've attempted so far. Thanks, blendTest01_v001.hiplc
  4. Wave sweep form

    Appreciate it! And a fan of your work @ParticleSkull!
  5. Wave sweep form

    Hey all, I'm trying to recreate this trail-motion form-like thing... I was trying to do it with a sweep and a path but I'm not getting the nice interesting shapes like in the image. Does anyone else have an idea on how to approach this? here is my failed attempt so far (in the hip): odforcehelp01.hiplc Thanks!
  6. animate line offset on copies

    This is a really nice approach too! Thanks @Atom appreciate the file!
  7. animate line offset on copies

    Interesting I never thought of using the sweep appreciate it @konstantin magnus !
  8. Happy Monday, I'm trying to figure out a way to have each line on copy to points grow as the carve animation brings in that point number for the specific copy... I was trying to transfer the attribute with color but then blending was not working very well. Any ideas or thoughts would be super helpful! Thanks in advance. growHelp01.hiplc
  9. OMG! you're absolutely right! Derp it was right in front of my face thanks for taking a look. Appreciate it.
  10. Hi, I'm trying to offset points along a curve with a specific p vector... I'm pretty close but it seems to be shifting the point count randomly when it animates? You can see where the problem is in the screengrab.... Here is a test scene any advice or help would be much appreciated. pointsTest03.hiplc
  11. looking for a tutorial

    You want to maybe try this... https://www.tokeru.com/cgwiki/index.php?title=HoudiniDops and look for RBD FOLLOW TARGETS v2
  12. Hey Timur, This might help you! particleEmmit02.hiplc
  13. It can be done! Taken from this method https://www.sidefx.com/forum/topic/59026/?page=1#post-265835 attached is something I made. Hope it helps... VellumPointDeform_002.hiplc
  14. Orient away from object

    Hey Konstantin, Appreciate it!
  15. You can try using a point deform after the sim like this... Hope it helps VellumPointDeform_001.hiplc