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jonidunno

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Everything posted by jonidunno

  1. Cut Copies

    Thanks guys I appreciate the help!
  2. Cut Copies

    Hello all, I'm attempting to make an effect like this and am getting stumped if anyone had any ideas on how to approach it would be super helpful! Thanks.
  3. Cut Copies

    Yes I would assume something along those lines. but i cannot figure out the extrusion process.
  4. contrail deformation by spline

    No worries, glad you got it working. Looks GREAT!
  5. Particles — Redshift Emission

    When you do emission with redshift you can do it two ways: One - Threw the material in which case you need to lower the diffuse weight and up the emission weight. Second way - Would be to do it through the incandescent. attached is an example. Hope it helps! jl_rs_particleColor_01.hip
  6. H17 Water Rendering Issues

    Are you rendering locally or on a render-farm?
  7. contrail deformation by spline

    Hey Hunter, Is this what your after? volumedeform_jl_v03.hipnc
  8. iter each copy transform

    This is exactly what I was thinking! Thanks for taking a look I really appreciate it!
  9. Hey all, Trying to wrap my head around this... thought it was going to be easy until I got into it. I'm tying to randomize each level in a copy transform in my setup. I get close but I end up randomizing all prims instead of each level. I attached the hipfile. jl_iterLevel_01.hip Please Help, Thanks!
  10. Vellum Pin to Target

    Hey, Is there a way to constrain vellum to deform animation and then lose it over time? I'm trying to animate the "breaking threshold" inside the vellum constraints after setting the constraint type to "Pin to Target" but it doesn't seem to be doing anything?
  11. Auto Roll

    Thanks Mr. Toadstorm... I think this could do the trick for what I'm doing!
  12. Auto Roll

    I'm trying to create an automated ball roll... I found some helpful tips online but am still struggling to get it to roll correctly. Attached is what I started... I'm wondering if there is an easier way to rig this? Maybe through a sop solver. Anyways any help is much appreciated! Thanks, AutoRoll01.hip
  13. SOP Level Camera Frustum?

    In a wrangle write: v@ndcP= toNDC(chs("cam"),v@P); float padding = chf("padding"); float nearclip = chf("nearclip"); if(v@ndcP.x > (1 + padding) || v@ndcP.x < (0 - padding) || v@ndcP.y > (1 + padding) || v@ndcpos12321.y < (0 - padding) || -v@ndcP.z < nearclip){ removepoint(0,@ptnum); } click on the spare parameters and add the camera you wanna add.
  14. Growing effect issue

    If your want a differential Growth effect there a a huge thread on it. Hope this helps.
  15. How to increase the detail of Lava

    Hello have you taken a look at this?
  16. How is this effect made?

    This should help too.
  17. Happy Friday, I'm trying to replicate this long exposure effect. It was done by taking a series of long exposure shots then re composited in post. I've gotten pretty close by doing a trail and forcing velocity over them to create the blurriness but it's not close enough... I was wondering if anyone had any good ideas or a closer solve for this problem. Any help is appreciated! Thanks,
  18. transfer Cd to vdb from particles

    I wondering if this is even possible? I'm animating points through a solver and then turning them into vdb's. I want to apply a random color on each particle. Everything seams to work until I convert to polygons. I tried to apply an attribute transfer after the convert but as you can see in the attached image the scale is off? If anyone can provide further assistance... It would be greatly appreciated! (I also attached a reduced file since I cannot send the actual scene) Thanks, vdb_HelpMe.01.hip
  19. The Cube

    Hey all, I got super excited on this image and started to make something based on it And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001.hipnc
  20. The Cube

    Thanks for looking into this, I'll take a look tonight!
  21. The Cube

    Hey all, I got super excited on this image and started to make something based on it. And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001.hipnc
  22. Thank you this is great!
  23. I'm trying to delete points bases on the camera's origin. I have a vex script that was calculating the visibility: vector camera_dir = point(1,"P",1) - point(1,"P",0); f@vis = dot(@N,camera_dir); the problem is that it's based off of having two points from a ray sop. Can I just do it based off the camera origin itself? Any help would be amazing! Thanks, camOrigin01_v001.hip
  24. It looks like this method only works when you do it directly from a prim. If you scatter points or do it from the ray it doesn't work.
  25. Thanks for the response, I'll take a look at it!
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