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Nico D.

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Everything posted by Nico D.

  1. Hi, I'm creating an otl where I have 2 nodes with 2 different ramp parameters. Those parameters needs to be referenced, copying and referencing one ramp parameter onto the other one is not working. Any ideas? thanks
  2. [SOLVED]Pop Advect By Volume Has No Effect?

    You can create a volume source in sops using particles to store velocities: Then source that volume from your dop network and plug into "Velocity update" input from smoke solver: https://www.youtube.com/watch?v=Dq30Le9bm3I&feature=youtu.be
  3. How to do 360 View for VR

    Did you try selecting Polar or Cylindrical camera projection ? It renders a complete 360 image.
  4. RBD not containing Flip Sim

    Hi Kyle, stein_forSim.obj is missing.
  5. Sounds very interesting! How are you planning to incorporate in houdini?
  6. h12: 100 mio points test

    Amazing !
  7. Reflection Occlusion

    Im looking for a way to do Reflection Occlusion in Mantra... but dont find any shader to do that... How can be resolved ? Writing a shader in vex ? or Vop ?
  8. help on reflection

    Hi, Create a VOP in shader context, inside it you can add a diffuse node + a reflective node multiplied by an edge fallof + a specular. It combination will give you a nice result.
  9. I would love to see who is paying more $$$ in advertising inside the magazine ? Autodesk ? There is the answer why the review in that way.
  10. Water Sim

    Look at your fluid object options, in Render>Geometry tabs, there is a toggle button "Polygons As Subdivision" it will render using subdivision geometry, now it is looking to flat.
  11. Tsunami fx!!

    mmm. It sounds a very complicated VFX to recreate. It would need many tests for arriving to a solution. Do you have any reference for this ?
  12. Water Sim

    Hi few_a_fx, it is looking good ! Did you render using "polygon as subdivision" ? I think for PBR rendering you would need to increase antialias leves to 10 or 15. With low antialiasing speculars will flicker a lot.
  13. Blowing Building

    This is looking good Ronen! Are you going to break the base structure of the building in DOP ?
  14. Rigging and Stamping

    I dont think you can stamp attributes at /obj level. You should save file sequences to disk with different animations and then point to those differents "prebaked" sequences to populate your particle system. You can easily get the sequences using a file sop with a custom expression. Another solution is using a "SOP rig", for example using lattices, then you can stamp any attriburte in that rig.
  15. cat

    WOW ... Congratulations .. amazing work.
  16. foreach SOP

    Good solution Edward. I imagine than you can easily transfer a current point number from the source line to the target line with the attributeTransfer SOP, then you know in your target line which point number from your source line is the nearest.
  17. ink in water

    This is looking very nice !!! How many particles did you use ? And what about simulation times ?
  18. HOT1.0 for Ubuntu 64

    Hi, It is possible to compile HOT 1.0rc2 for Ubuntu 64 ? Im getting this error when trying to compile it: SOP_Ocean.C:1: error: CPU you selected does not support x86-64 instruction set Compile failed
  19. Ubuntu random freezes

    Which linux distribution is more stable ? Im having problems with Ubuntu 7.10, it freezes randomly. I found many people with same problem: http://ubuntuforums.org/showthread.php?t=587905
  20. Ocean Wirlpool Tornado

    This is looking very good ! Didi you use the ocean otl for creating waves ?
  21. Viewing silhouettes

    Are you looking for a toon shader or just a constant shader ?
  22. Ubuntu random freezes

    Yesterday I installed openSuse 11 and is working really good. Maybe there is better hardware support. Also, the gnome interface is much nicer than I excpected, it feels very user friendly.
  23. Ubuntu random freezes

    ok, I will try opensuse, do you think 11 or 10.3 ? Maybe suse 11 is unestable yet ?
  24. motion capture workflow

    Im also interested to know why is not a production rig ? I was using the auto rig and I like it a lot. There is the capture skeleton that is very simple to recreate in Motionbuilder, then bring the animation back into houdini.
  25. Quadro Fx560 Or 8800gt ?

    What is better, a cheap QUADRO FX560 or a nvidia 8800GT ?