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karanjaura

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About karanjaura

  • Rank
    Peon

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  • Name
    Karan
  • Location
    Japan

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  1. bullet metal bending by constraints

    Hi did you have a look at this thread ?
  2. Foe Each Loop Metadata Value Access

    Thanks a lot Jiri, it works like a charm
  3. Hi Guys !! Running into some issue here, as the attached image describes, how can I access the name string attribute showing on value parameter of Metadata.? Would appreciate if anyone can point out my mistake or tell me the way to do it. Best K
  4. Ocean Shader with Layer Mix

    just managed to fix it
  5. Ocean Shader with Layer Mix

    Hi Guys I am bumped my head on this but couldn't make it to work,I have a custom ocean shader which works perfectly when used individually but as soon as I plug it with layer mix the color blends are working but displacements goes away. What am I missing here ? Would appreciate if anyone of you can point out my mistake. Thanks a lot Cheers Karan
  6. Vertex Point Order Issue

    Hey @acey195 thanks a lot for your reply, will try that out as well
  7. Vertex Point Order Issue

    thanks a lot @anim for preparing that hip file, it works !! Cheers !!
  8. Vertex Point Order Issue

    Hi @vicvvsh I tired what you said but still no luck,I also tired copying the rest position of 1 frame on to others but that too is not working. I attached below the hip file and bgeo . Would really appreciate if you can have a look at it. buildingFrames.bgeo.sc buildingFrames_issue.hipnc
  9. Vertex Point Order Issue

    Hi Guys !! I am running in this issue where I want fix hundreds these frames thru polyExtrude ,polyBridge and polyFill inside a for each loop, but the problem is there vertex point order doesn't match hence my for each loop is failing and giving me a weird mesh. How can I freeze or fix the point order so it remains same for all these frames ? I tried the sort sop inside the loop but no luck. Would really appreciate if anyone can give me some advice on this. Cheers
  10. Velocity offsets point position from sops to dops

    i am running it on ver 17.0.506, not sure if they removed particleFuildEmitter on version after that.
  11. Velocity offsets point position from sops to dops

    also you can use particlefluidemitter inside Dops, to source from your SOP points. flip_point_offset_v01.hipnc
  12. Fracturing a baked animation, how?

    Hi May be this could help you.
  13. Houdini Flip SIMM on a custom wave mesh

    Hi Have a look at this thread it might give you some direction. cheers
  14. Scatter Point on deforming object

    Not sure if this is what you are looking for,but here's the way you stick points to a deforming geo. Hope that helps Cheers!! Test_Revealing.hipnc
  15. Displace Ocean Spectrum on Deformed Mesh

    thanks alot for your inputs,the deformation is getting better now for sure but still I have no clue about how would I stablize the points knowing the fact that my geometry is deforming. I have scatterd the points on static mesh only, but if I turn on Attribute Interpolate is cause my mesh to flicker,while bypassing it the ocean spectrum is behaving the way it should. waveDisplace_RnD_ODFORCE_v03.hipnc
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