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karanjaura

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About karanjaura

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    Peon

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  • Name
    Karan
  • Location
    Japan

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  1. Multiple Wire Objects with Wire Glue Constraints

    @Librarian This looks cool, where can I see this example ?
  2. Multiple Wire Objects with Wire Glue Constraints

    @Deviner I was hoping there must be some way to do this in wire solver , seems like I need to do this RnD in vellum now.
  3. Multiple Wire Objects with Wire Glue Constraints

    If you see my hip file I have used points groups and in wire solver then called in those groups in the wire glue constraint,I haven't defined any attrb in sops but still everything is smooth till sub branch level, but beyond that it starts complaining. Really ? not sure why its slow,I can run the full sim here within few seconds.
  4. Hi Guys, I am doing some RnD on Tree Sim but running into issues in wire solver which has multiple wire objects and wire glue constraints, everything is fine up till 2 levels i.e bigBranches and subBranches but the moment I bring in twigs and subTwigs the constraints go crazy. Can't figure it out what is causing this problem, can anyone help me out in this regard ? Attaching a simplified hip file and curves bgeo for the same. Would really appreciate if you guys can have a look at it. Best Karan treeCurves.bgeo.sc treeWireSim_ODFORCE.hipnc
  5. bullet metal bending by constraints

    Hi did you have a look at this thread ?
  6. Foe Each Loop Metadata Value Access

    Thanks a lot Jiri, it works like a charm
  7. Hi Guys !! Running into some issue here, as the attached image describes, how can I access the name string attribute showing on value parameter of Metadata.? Would appreciate if anyone can point out my mistake or tell me the way to do it. Best K
  8. Ocean Shader with Layer Mix

    just managed to fix it
  9. Ocean Shader with Layer Mix

    Hi Guys I am bumped my head on this but couldn't make it to work,I have a custom ocean shader which works perfectly when used individually but as soon as I plug it with layer mix the color blends are working but displacements goes away. What am I missing here ? Would appreciate if anyone of you can point out my mistake. Thanks a lot Cheers Karan
  10. Vertex Point Order Issue

    Hey @acey195 thanks a lot for your reply, will try that out as well
  11. Vertex Point Order Issue

    thanks a lot @anim for preparing that hip file, it works !! Cheers !!
  12. Vertex Point Order Issue

    Hi @vicvvsh I tired what you said but still no luck,I also tired copying the rest position of 1 frame on to others but that too is not working. I attached below the hip file and bgeo . Would really appreciate if you can have a look at it. buildingFrames.bgeo.sc buildingFrames_issue.hipnc
  13. Vertex Point Order Issue

    Hi Guys !! I am running in this issue where I want fix hundreds these frames thru polyExtrude ,polyBridge and polyFill inside a for each loop, but the problem is there vertex point order doesn't match hence my for each loop is failing and giving me a weird mesh. How can I freeze or fix the point order so it remains same for all these frames ? I tried the sort sop inside the loop but no luck. Would really appreciate if anyone can give me some advice on this. Cheers
  14. Velocity offsets point position from sops to dops

    i am running it on ver 17.0.506, not sure if they removed particleFuildEmitter on version after that.
  15. Velocity offsets point position from sops to dops

    also you can use particlefluidemitter inside Dops, to source from your SOP points. flip_point_offset_v01.hipnc
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