
wateryfield
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wateryfield last won the day on July 26 2014
wateryfield had the most liked content!
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17 GoodAbout wateryfield
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wateryfield
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Pretty awesome way, Twan Working far better than cookies or VDB!
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make transform rotate along itself
wateryfield replied to wateryfield's topic in General Houdini Questions
Thanks, Jim. Why i want to use maketransform was maybe i can have a better understand about maketransform vop. The rotate vop also was a great way to do this .- 2 replies
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Hi. Guys. I met a problem, There was a bent tube i want rotate it along itself. I make a sketch to help understand. D: The problem was i need do it by maketransform node of pointvop, i initial the pivot, but i can't set the rotate right. So if anyone can give me a hint will be great. Thanks. maketransform.hip
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start render without open the HIP
wateryfield replied to wateryfield's topic in General Houdini Questions
Great appreciate for your help. Miles. I can do it convenient now, several days before i just know nothing about this. -
start render without open the HIP
wateryfield replied to wateryfield's topic in General Houdini Questions
Thanks. Miles. I have try ifds on my linux, it works well as your said when i just test one frame. So the task was lots of frames, and i never working on any render farm before. I hope any free trail render farm can be test. What are the Hqueue doing? -
start render without open the HIP
wateryfield replied to wateryfield's topic in General Houdini Questions
Thanks. Miles. Could you show me how to set a ifds, i never used it before. -
start render without open the HIP
wateryfield replied to wateryfield's topic in General Houdini Questions
And i find the hscript to load the hip file also took me 13GB ram. So the problem was my terrible fbx file, i have try to merge them as one object. Anyway, thanks. -
start render without open the HIP
wateryfield replied to wateryfield's topic in General Houdini Questions
After source houdini_setup. Linux shell also working perfect! Thanks.Anthony. -
start render without open the HIP
wateryfield replied to wateryfield's topic in General Houdini Questions
Thanks. Anthony. Working perfect on windows, i will try on linux soon. -
start render without open the HIP
wateryfield replied to wateryfield's topic in General Houdini Questions
Unfortunately the file was import form 3dsmax with fbx. I save to houdini hip file. The hip file size up to 6 GB. and i cannot export it to abc or obj form 3dsmax because fbx have the material path. Since fbx load every gruop polygon as a geo. So i cannot just save it to bgeo.sc or something packed. I already set viewport to manual. It still took me 15G to open it. If anyway to render it without open the hip? Or i will try to optimize it, merge them as one object by python. -
delete the interface parameter by python
wateryfield replied to wateryfield's topic in General Houdini Questions
Thanks! Dennis. Now i have a better understood of if. -
Hi. guys. I got a huge scenes to render with mantra, it was too big, even i just open it took me 15G ram. but when it start render, houdini can be closed. So is it any way i can start render without open this huge HIP. Thanks.
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delete the interface parameter by python
wateryfield replied to wateryfield's topic in General Houdini Questions
Thanks, Dennis. I try to follow your idea, this was my code def name(node): return(node.name()) node = hou.node('/obj/geo2') name = name(node) node.destroy() geo = hou.node('/obj') geo.createNode("geo",name) It works. But is it right? I not good at code at all. -
delete the interface parameter by python
wateryfield replied to wateryfield's topic in General Houdini Questions
Thanks! Master The script works great. And if you get time, do you mind let me ask a basic python question again. So i have a geo1 in /obj lelvel, now i want get the geo1 name,then delete it, at last create a geo node named geo1 again. node = hou.node('/obj/geo1') name = node.name place = hou.node('/obj') place.createNode('geo') But the name variable was been remove before createNode, anyway to save the name variable. Thanks. -
Hi. Guys. I got a huge work to do, there is a fbx file export form max,when i import it to houdini, it include too much parameters on Geo interface form max. So i want delete it all since it was useless. I make a sketch show what i want to do. I just want to remove the ss parameter form interface, not just delete the keyframes or expression. If there was something like hou.parm().destory() modules can do this. Thanks.