Jump to content

Search the Community

Showing results for tags 'Bullet'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 128 results

  1. Hi, In attachment you can find 2nd public beta version for BulletSOP 2.0. This version is for Linux and Windows. OSX is coming soon. I fixed few small problems and mainly I added 2 new scenes with building collapse! More info about this project: http://forums.odforc...a-v3-for-win64/ Now the worse part. I spent a lot of time on this and I have to make a living, so If we want to keep this project alive, I need to make it commercial. So please, take one minute and fill this survey: http://obsurvey.com/...C4-71248188D81C Regards, Milan Suk EDIT : The latest beta v5: http://forums.odforc...sop-20-beta-v5/ bulletSOP_beta_v4_win64.zip bulletSOP_beta_v4_linux64_gcc4_4.tar.gz
  2. BulletSOP 2.0 beta_v3 for Win64

    Hi, I want to introduce bulletSOP 2.0, which is new version of bullet implementation inside Houdini(surface network) for stunning rigid body simulations! It is based on Bullet phyics library 2.8. Primary is single-thread application, but speed is very impressive. On solver node is few option for multi-thread running, but its not so stable. When Bullet phyics library 3.0 will come, I will modify for GPU running of course In Attachment is fully featured beta version, There is only one limitation, you can create max. 5000 poly objects. There is no limits for other hulls(box, tubes, ...)! Full version will be completely without limits. For learning you can check this old tutorial(https://vimeo.com/57198443), but its for alpha version, so many things are different(better, easier). In attachment you can find example file with a lot of scenes(including sneak peek) which are propably best resources at this moment. I will make tutorials for every node as soon as possible. And remember "Details view" is your best friend!!! This is version only for windows 64bit. I will release Linux and OSX version in next few days! If you have problem to run this plugin on windows or its crashing, please write here. Othrewise with other problems, create new thread. LinkedIn group: http://www.linkedin....Houdini-4796605 Sneak Peek: https://vimeo.com/57193837 Some info about this project: http://www.sidefx.co...p=127586#127586 Regards, Milan Suk EDIT : I see that downloads of this old beta still increasing, so please go here and download the latest beta: bulletSOP_beta_v3.zip
  3. Hi, I have a fractured object with a glue network where I'm animating the deletion of the links. and I'm trying to change the state of the pieces as the glue network is being dissolved. I found a place where this data resides and it's a point attribute in the Geometry subdata of the glue network, in the Relationships branch. Does anyone know how I can access this point attribute? Alternatively, would anyone know another way to figure if a glue network connection has been severed in DOPs? Cheers
×