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Found 44 results

  1. Freelance mid to senior level 3d artist wanted!

    Role Interference Pattern are looking for a freelance mid to senior level 3d artist with experience in creating realistic environments. Houdini, Redshift and Nuke knowledge/experience a plus. Requirements Applicants must: • be available for an immediate start until approximately mid February 2020. • be able to work on-site at the Interference Pattern studio in Edinburgh • currently be able to work legally within the UK The role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing polished lit 3D environments. We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking a proven track record in turning out great looking work and a candidate who can demonstrate a strong sense of visual aesthetics. Application Process To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
  2. Nuke Explosion

    hi guys I've been tasked with creating a nuclear explosion for a current project to match this reference: been having lots of issues matching the kind of skirt of the pyro (the bit under the head of the explosion), I was wondering if you have had any tips or tricks. I would really appreciate any help. Thanks all!!
  3. Render deep data with Mantra

    Hey guys, I was wondering if it is possible to export exr images with deep data information in them. It would be to use those in Nuke later for Deep Compositing. Also, I would like to know what is the difference between exporting a fully textured model from an explosion or a fire. Cheers! Trapo.
  4. Sulaiman - Compositing/Houdini FX

    Hi everyone! I am a VFX Artist who just recently graduated from 3dsense Media School who specialises in a wide range of skillsets Below is a Vimeo link to my showreel as well as my submission to The Rookies! Do feel free to drop me a message, thank you! Contact me and check my channels: sulaimanwar18@gmail.com https://linkedin.com/in/sulaimanwar/ https://www.artstation.com/sulaimanwar =================================== https://vimeo.com/325603170 https://www.therookies.co/entries/427 FinalProject10.mov
  5. Senior Houdini Artist (Remote)

    Artist Michelle Lopez is seeking a part-time temporary mid-senior level animator to modify an existing 360 degree animation of an explosion depicting moving debris. Seeking artist with 3-5 years production Houdini experience and 1-2 years Nuke experience for 1-3 weeks of remote work, freelance flexible schedule. The video will be one aspect of an immersive video and sound installation to be presented at the Franklin Institute Planetarium in Philadelphia. The video brings together cultural iconography, the aftermath of violence and visualizations of entropy. Please reach out with reel/resume to michellelopez@me.com In-process, low-res version of animation:
  6. Greetings, I have just finished my first year learning and using Houdini. I have a degree in telecommunication and Cinema and finished the first year of a VFX masters course. I am looking for work as a junior artist in europe and for opportunities to improve. All comments and suggestions are welcome, enjoy your day! Reel: - Dario
  7. Hi there everyone, Hope you are well. So I have been getting some advice from Industry Professionals about building a reel and I have been watching a lot of Houdini industry live streams and a they all say the same thing, CG with plates or tracking your shot. Now I am very new to the FX side of things and I am progressing well with Houdini but I am not sure how things work on the Comp side other than the basic channel manipulation in Nuke and separating out your render layers in an exr file but anyways. There are going to be a lot of questions coming up, I just want to really understand how things work. So I know with tracking you place little markers on the ground (I.E a piece of paper with an X on it lets say) and then you can track that with a Software. Now what I want to know is what is the difference between Tracking and 3D tracking or is it the same thing ? With Plates, is it just taking a picture of something, Cleaning it up in comp and comping in your CG element or is there tracking involved as well ? I know there is things like lighting involved which you can match by eye I guess but is there a good way to do lighting ? Another question is what are good softwares for tracking or Plates ? I know there is after effects but I have also heard of Boujou and Syntheys or something. Any advice would be really helpful. Thank you in advance and have a great day. Jody.
  8. Hi everyone, We're currently looking for a talented Pipeline TD and Pipeline Assistant to join us at our 80-seat facility in Bournemouth, UK. This is a fantastic opportunity to join a burgeoning pipeline team and make your mark on an exciting young VFX operation. We work across feature film, high-end TV and commercials simultaneously and have recently worked on Jurassic World 2, One Strange Rock, Electric Dreams and 47 Meters Down, to name a few. You'll find the individual job specs at outpostvx.co.uk/careers. CVs to talent@outpostvfx.co.uk please. UK-eligible applicants only. Thanks for reading!
  9. Hey everyone, I just released my Pipeline called Prism, which I developed over the last few years. Prism is an artist-friendly Pipeline, mainly for animation and VFX projects, but it can help anyone who works within the CG industry. Prism does not only manage your scenefiles, exports and imports, but it also takes care of your playblasts, renderings and more. Prism works with many industry standard tools out of the box. This includes Houdini, Maya, 3ds Max, Blender and Nuke. And finally, Prism is free to use! Here is a short introduction video of Prism: https://vimeo.com/265003976 You can download it for free on the website: https://prism-pipeline.com/
  10. Houdini Lighting Artist - Interference Pattern

    Houdini Lighting Artist Interference Pattern are recruiting for a full-time Houdini Lighting Artist. The Role We are looking for a Houdini Artist to take a lead lighting role on projects. An ideal candidate would also be skilled in Nuke (or similar compositing package). The Role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing polished lit shots. We appreciate that potential candidates may have varying levels of experience; we are primarily looking a proven track record in turning out great looking work using Houdini and a candidate who can demonstrate a strong sense of visual aesthetics. Responsibilities Responsible for final Houdini 3D scene assembly and output, including Digital Asset creation, setting up lighting and rendering final outputs. Working closely with a project’s creative team, directors and clients to define the best approach and execution for projects. Optimize and troubleshoot lighting and rendering problems. Additionally candidates may be asked to work on compositing final shots dependant on experience. Shading/texturing work as and when required. Requirements Demonstrated knowledge and experience of Houdini within a production environment. Strong understanding of multi pass 3D rendering and compositing. Strong understanding of lighting/shading/texturing principles and techniques. Knowledge of rendering techniques and optimization processes to minimise render times. Ability to work within a style established by the Client / Creative lead. Experience with Nuke or similar compositing package (eg Fusion). Programming or scripting skills would be beneficial, but not essential. Ability to problem solve and predict potential problems. Strong communication skills are critical. Artist must be able to work within a team, taking direction and exercising attention to detail. Solid work ethic and a positive attitude in the face of challenges Strong time management skills and organization. Minimum of 3 years production experience and a degree qualification required. If candidates do not possess a degree, 5 years production experience required. Degree and work experience requirements may be waived if candidates can show exceptional skills. Currently be able to work in the UK. Able to be located on-site in Edinburgh About us We are a small and perfectly formed animation studio based in Edinburgh, one of the most beautiful cities in the UK. We do a diverse and interesting range of work, including documentary features, commercials and original shorts. Application process To apply, please send us your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com Job Type: Full-time
  11. How to compute timewarp from nuke

    I have sim cache in linear timespace and a timewarp curve in .chan file from nuke, and I want to get difference of time change from it to use as a multiplier for increasing velocity in motion blur. For now I`m stuck on my on e solution: I use slope node on timewarp to calculate the differences in time change, but I`m not sure that this is a right solution. frame_camera_expChan.chan timewarp.hip
  12. Field-O-Spheres

    This is the first thing I've done that I'm legitimately proud of. Simple, but a lot of fun! Took inspiration from Brandon Woelfel and a lot of the scenes in Pop's Dinner in Riverdale. Any feedback would be great
  13. Senior Compositor (Contract Position)

    The Embassy VFX is a Canadian, Oscar-nominated production house, specializing in live-action production, post-production, and animation for feature films & commercials. We are currently looking for a Senior Compositor to join our team for work on upcoming feature, television and commercial work. We require someone who is able to work in a fast-paced environment to deliver an extremely high level of work. Please note: At this time we are accepting applications only from those artists who are legally eligible to work in Canada (ie Canadian citizen, permanent resident, or currently hold a work permit). Click here to apply: https://the-embassy-vfx-inc.hiringthing.com/job/25436/senior-compositor-contract-position Principle Duties & Responsibilities Establish certain looks and/or solve particular design or effects challenges for key visual effects shots Full shot compositing including paint and roto when required Working within studio best practices, follow guidelines, and keep scenes clean and organized Prioritize and revise work based on direction from supervisors Meet project milestones and deadlines on time Education, Experience, and Skills Required Strong knowledge of compositing workflow and other major aspects of post-production Possess a keen eye for colour and colour matching Ideal candidate will have 7+ years industry experience in commercials, film or TV Strong understanding of multiple aspects of the VFX pipeline Be comfortable working with clients Excellent communication skills We Offer Competitive salary based on experience A fun and collaborative environment Emphasis on work/life balance Ample cross-training opportunities Dog-friendly workplace
  14. Having a heck of a time simply trying to install PG Bokeh for Nuke 11 NC on my Ubuntu setup. My understanding is you need to alter the environment variables for Nuke? Feedback direct from peregrine said I should edit my .bashrc file So, I added the following line to my bash.bashrc file in /etc/ And copied the downloaded PG Boken blugin folder to the plugins folder inside the above Nuke directory What is the difference between bash.bashrc and the hidden .bashrc in my home directory? If I try and edit the latter I get an error 'editing files in a writable directory is not permitted' Still no luck Can anyone help? Wouldn't it be easier to make the plugin an actual installer?
  15. Thought I'd post here as I don't seem to have much luck on the foundry's 'new' forums. Post a couple times this past year and not a single answer! Trying to simply install a demo version of PG Bokeh to Nuke 11 NC on a Linux (Ubuntu) system. Conflicting information. First tried simply copying to home directory,keeping original directory name and renaming to simply 'pgBokeh' /home/jim/Nuke11.0v2/plugins/pgBokeh Then in my node graph tabbed and enterer selected 'Update' then return No Bokeh or PG Bokeh is available! Further googling came across this page on the Foundry's website https://www.thefoundry.co.uk/products/nuke/developers/110/ndkdevguide/intro/pluginbuildinginstallation.html#intro-building which suggest I should have a directory as follows /usr/local/NUKE/x.x/plugins/ Sorry, there is NO directory labelled /NUKE/x.x/plugins/ in my setup. Can anyone help?
  16. Senior Compositor (Contract Position)

    The Embassy is a Canadian, Oscar-nominated production house, specializing in live-action production, post-production, and animation for feature films & commercials. We are currently looking for a Senior Compositor to join our team for work on upcoming feature, television and commercial work. We require someone who is able to work in a fast-paced environment to deliver an extremely high level of work. Please apply through this link: https://the-embassy-vfx-inc.hiringthing.com/job/25436/senior-compositor-contract-position Please note: at this time we are accepting applications only from those artists who are legally eligible to work in Canada. (ie Canadian citizen, permanent resident, or currently hold a work permit.) Duties Establish certain looks and/or solve particular design or effects challenges for key visual effects shots. Full shot compositing including paint and roto when required. Working within studio best practices, follow guidelines, and keep scenes clean and organized. Prioritize and revise work based on direction from supervisors. Meet project milestones and deadlines on time. Requirements Strong knowledge of compositing workflow and other major aspects of post-production. Possess a keen eye for colour and colour matching. Ideal candidate will have 7+ years industry experience in commercials, film or TV. Strong understanding of multiple aspects of the VFX pipeline. Be comfortable working with clients. Excellent communications skills. We offer Competitive salary based on experience A fun and collaborative environment Emphasis on work/life balance Ample cross-training opportunities Dog-friendly workplace
  17. FX TD, New York

    Hey guys, I'm currently looking at FX TD career opportunities in New York. I'm open to working freelance, either on-site or remotely, and long term positions. My experience is nearly 2 years using Houdini. It was taught as the main software in my Master's program - Digital Effects at Bournemouth University, UK. After my graduation, I worked at Framestore NY on TV, commercials and VR. I had a 6 month contract with Framestore, which unfortunately they weren't able to renew due to scheduling and budgeting. References available upon request. In my time using Houdini, I have created a wide array of effects to a high level. These include: fluids, cloth, smoke, hair & fur, RBDs, soft bodies, particles, pyro/volumes. I also have a excellent knowledge of the vfx pipeline due to my professional experience and having worked on my own personal projects during my student days. I have extensive experience in Nuke and PFTrack, as well as 3DS Max, Maya, After Effects, Premiere and Photoshop. Please see my links below for my showreel and other details. I have eligibility to work in both US and UK as I have dual citizenship. Showreel | Linkedin | Vimeo | Portfolio | Resume Cheers, Mark
  18. I am coming up to my final term at Gnomon school of vfx and have the option to do an internship/externship as part of my credits. I feel working in production is where my studies fall short but other that I am rearing to go and become part of a team. I have been working mostly in houdini and rendering in Mantra, Redshift or Vray. Focusing on fx with a side interest in lighting and compositing(nuke). Please take a look at my reel, all of my contact details on in my reel, any feedback is welcome. Thank you.
  19. Sailing ship - Houdini

    Houdini 15.0 - simulated using flat tank, and custom forces added in front and back of ship to get the wakes.render time : 15-20minsrendered in mantra and comped in nukeThanks to my mentors who taught me the awesome tricks to achieve the results.model downloaded from - cadnav.comAny advice or feedback appreciated.
  20. Hello, I am having strange issue - renders coming out of mantra aren't displayed consistently in various apps. I believed that I would be safe with EXRs as they are linear and should be properly displayed in apps. Pixel data are identical when inspected pixel by pixel. However I noticed slight difference when displayed in mplay, nuke, rv, djv_view Any ideas? I made sure that in Nuke I am loading linear exr and no custom lut / IP is being used in viewer. I attached sample exr so that you can test it out. Thanks, Juraj img.exr
  21. Hi, I am an experienced Software Engineer with a good eye for Visual Effects. I have over more than 10 years of experience in developing advanced software systems for simulation and animation companies. In addition, I've invested that last 5 years exploring and educating myself all about Visual Effects. Below is my demo reel. Please check https://www.linkedin.com/in/khaledabdelhay for more details on my technical/artistic skillset.
  22. I have experience using deep rendered images as a compositor at large facilities, and while the file size is large, the ability to work in nuke while slower is still functional and the benefits of the deep render outweigh the file size and comp slowdown. I am doing some testing with Houdini for a whitewater sim and the DCM output is gigantic.. depending on the particles on screen, file size maxed at 3.2 GB for an exr frame. Nuke needless to say can't handle this, even Houdini's output of a DCM with a relatively small amount of particles will bring Nuke to a dead crawl. It seems like there are quite a few DCM settings buried. Does anyone have any experience on optimizing the DCM settings to get a result that is good but saves on file size and computing for Nuke? Cheers, Ryan
  23. NEW TUTORIAL: Alembic Vector Motion Blur Tutorial- A Houdini, Maya, Arnold and Fusion or Nuke Workflow Thanks for watching and Sharing! If you have any suggestion, please come them in! Thanks
  24. I'm trying to generate a motion vector pass for use in Nuke later. The way I've usually done it is like this, inside a shader: http://imgur.com/tSbatjM Well that's not working now, and strangely if I set all the motion blur settings to 0 but I enable motion blur I still get motion blur. http://imgur.com/7htfLLi When I change the shutter time setting on the camera in the scene, that seems to be influencing the motion blur. http://imgur.com/gNgKfru Is there any way I can extract a useable motion vector pass for Nuke from what the camera is seeing, or am I going about this all wrong?
  25. Hey guys, Our tracker asked me to write him out a 2d UV map today from Houdini because he was running into a bug in Nuke where the resulting UV Map would have a missing .5 pixels on each side of the frame for a total of 1 missing pixel . However, when he generated the UV Map out of out of 3d Equalizer it was correct and it was not missing a pixel. So I took a crack at it and ran out said UV Map from Houdini, and sure enough it came out identical to Nuke's UV Map with the missing pixel. If I load in the generated UV Map into Nuke as an STMap input and add a checkerboard with the same res as the UV map into the STMap node and compare them, the difference in resolution is very clear. Has anyone run into this or is there a reason for this behavior? Any ideas would be appreciated. Houdini 15.0.347
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