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Found 2 results

  1. Hey guys, I have a quick question about the polygon soup meshes I'm getting out of Houdini. I'm getting mesh popping when I convert it and send to C4D for render, they look like the attached IMGs. I included my set-up in there as a rough guide but I think there's something I'm really overlooking. I'm kinda new to Houdini still and would really appreciate a kick in the right direction of how to solve this in terms of the way I'm approaching 'skinning' the particles. Thanks
  2. Hi. First, sorry for my poor English. I'm new to Houdini. I started to use Houdini a month ago. I wanna render point color in MAYA. Then I'm trying to export vertex color from Houdini to MAYA. I use alembic format to export geometry from Houdini and use SOuP (ArrayToPointColor) to convert point color to vertex color. In MAYA, I can see values attached to the “red” “green” and “blue” vertex attributes on mesh. but if i connect it to mentalrayVertexColor and render, nothing happened. Does anyone know why it doesn't work and how to do this? I saw these pages: http://www.toadstorm.com/blog/?p=240 http://forums.odforce.net/topic/16272-alembic-primitivepoint-colors-to-maya/ I set vertex attribute in Houdini, and geometry is changing its topology. Thanks, Yuko