Search the Community
Showing results for tags 'clouds'.
Found 29 results
It feels like the cloudlight node doesn't do anything in the rendering, but in the viewport only. I changed a lot of parameters in the Render View and it felt like it didn't affect the rendering at all, even though being at Volume Quality 1 and a decent sampling rate. Therfore I set the Cloudlight color to red...no effect, either. Is there anything wrong in my scene or can anybody confirm the feature is not working at the moment (tried with 13.0.547, Windows7, VC11 built). cloud_01d_nonC.hipnc
Hi guys, I am currently trying to do a cloudscape with Houdini's CloudFX and was hoping that you guys can give me some advice. I am trying to form clouds like this reference image But using following the cloudfx tutorials only gives me spherical clouds as the image below: Here is some hero cloud stillframe renders: So, my question is how do I go about doing those elongated shape clouds? Do I need to model out a similar shape and copy to a template or is playing with the cloud node settings enough. Thanks!
Hi, recently, I'm using Houdini to make clouds. I use the Houdini self tool "Pyro FX->Volcano" to emit smoke from a lot of spheres, and then I can make the clouds I like. Please see the attachment picture 1, which is rendered by Mantra. Because I feel it quite slow when using Mantra, and I have Pixar's RenderMan in hand, so I try to render my clouds using PRMan to speed up rendering. But, I can't get what I want, please see attachment picture 2. I know I need to using Light Template when using PRMan, does I miss anything else for successfully rendering Pyro in PRMan? Thanks a lot.