Jump to content

Search the Community

Showing results for tags 'cogged belt'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Procedural Cogged Belt

    I have been running around in circles. I have a setup that sort of works not too procedural tho. Question' Any ideas on how to get this more procedural and to be able to adjust how many teeth,spacing etc. Right now I have a set with one profile for the main area of the belt and using a sweep. Another profile for the teeth copied to points from the curve. Then I do a boolean cut. Fyi ,, The curve I'm using cannot move as it's already placed and bent where it needs to be. Any help with this would be super cool