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Hi VFX people. I have recently found out that my passion is 3D CG, specifically VFX. I've been spending the past 4 months sitting at home by my PC learning all I can about 3D CG and exploring different fields, testing what I like and what I don't. I noticed that I really like learning Houdini and want to become better at it but I doubt I'm going to be able to become "job-ready" and hireable within a year or two if I study on my own. I can't just sit at home learning from YouTube videos cause many people look down on me for doing so. I looked up some VFX schools and found that I really like ArtFX in France but it's expensive cause I'm from Latvia. I would have to pay for not only tuition but also the living cost and the student apartment as I don't have any friends or relatives that live in France. I have calculated that approx. cost for 5 years would be 100k EUR. My family has some money saved but I would still need to take like 20-40k as a student loan to finish my studies. The price is kind of shocking to me but also seems to be worth it as they have equipment and tools I don't have access to - green screen rooms, cinema cameras and accessories, educational software, renderfarms, art gear. Another bonus is that I would have an interesting life as I would be somewhere else other than Latvia. It's getting really boring here. I have been in my house for 3 months without going outside, just trying to focus more on learning 3D but I'm not progressing as fast as I would like to. So what I would want to ask is if it's worth it to go to a VFX specialized school that would give me a good, solid experience and probably get me a job later on or should I just keep staying inside and trying to get better? Maybe I should just blow the money on traveling? The experience would be good but after the money is gone in like 2 years I would have no future. I'm really lost here. I hope someone gives me some advice, I really need it. Thank you for reading this.
Helga FX Help ThreadHello guys, I'm the Cloth and FX TD on the project Helga that we do at the Filmakademie Baden-Württemberg. I will use this thread to ask questions and present my progress. At the time I'm working on the cloth of a character. At the beginning of August, I will start with fluids, destruction and particles. The deadline for the animated short is in March 2015. Please feel free to criticize any errors in my files or my workflow. I want to learn the best practices and grow as an FX TD. Initially I have a few questions: When the sleeve of the doublet of the character Ulfbert ist bend, it doesn't bend back. How can I influence the simulation so that it does? (https://dl.dropboxusercontent.com/u/23791935/ulfbert_doublet.mp4) I also want the sleeve as a whole to move forward. How would I do that? The cloth has to be at a certain position at the start of the shot. What's the best way to preroll the simulation. I would have the character 1 sec in T-Pose, then animate two seconds into the pose at the beginning of the shot. Cheers, Johannes