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Showing results for tags 'flamethrower'.
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pavithrane posted a topic in Work in ProgressVID-20200831-WA0004.mp4 : I'm facing this problem pyro is not correctly emitting for me, see my video you will be understand the problem, i am using attribute fuel,temperature and vel So much of fuel leakage in emitting part, how should i control this problem VID-20200831-WA0006.mp4 : In this video you will see the different between pyro solver and sparse slover, left side is (pyrosolver )and right side is (sparse solver )And same thing I've try sparse pyro solver it will be correct ,Why can't i put this on pyro slover any solution for me ?
Hi guys I'm trying to simulate a flamethrower fire with Pyro but I have some problem with my fluid source size. For example when I put a sphere in my gun nozzle and source fuel from it, I can't see any result in low resolutions and its really hard to work on high res. Also high velocity and buoyancy are two essential parameters for this effect and this is even more dramatic situation. So I think there should be some kind of way to do this correctly. Thank you for your help
Hello, I'm trying to get particles to drive a pyro simulation to create a flamethorwer effect. However i keep getting random unexpected motion, I've tried sourcing the velocity of the particles to fix it but it doesn't give the look i want. I've attached my hip file Dragon_flames5.hipnc