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Showing results for tags 'fluid simulations'.
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ashxenon posted a topic in EffectsWas experimenting with the fluid sims and I had an idea to make the fluid affect the object as if it was a paint for e.g. if we threw a red paint bucket on the wall it will leave stains behind.
Hi The below link is my YouTube channel in which i will be posting Recent and best of vfx breakdowns and show reels. Which will be for self motivation and fx reference.. Hope will be useful for some one... https://www.youtube.com/channel/UCNhBrSWTST2igLPaE_13uDw/featured https://www.youtube.com/channel/UCNhBrSWTST2igLPaE_13uDw/videos
Hey everyone, Trying to wrap my head around flip simulations in Houdini, any help is much appreciated. so here is a animation of the sark i downloaded from the very talented Carlos Parmentier, (thank you) My container is 50x25x55, The rest of the setting are explicitely mentioned in the attached QT, please do take a look. So here are my questions, 1) as we reduce the particle separation, (increase resolution) the simulation changes quite drastically, so say if i were to test a sim at .2 separation, how do you know what you are going to get at say .075, 2) Is there any way to up rez these simulations without such a drastic change in the look of the sim. 3) I'm sure some of you masters in flip sim, could critique my simulation, and guide me to better them . 4) Other than the shelf tool for a white water sim, what would be the best way to get some white water? Thank you.
RealtimeUK posted a topic in StudiosRealtimeUK require freelance Houdini artists for approx 4 months for latest projects. You must be will to work in house Be experienced with fluid simulations Have Mantra rendering skills Be able to create Particle dynamics/dynamics If you can help email your details and showreel/breakdown to firstname.lastname@example.org subject line houdini artist thanks jill