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Showing results for tags 'inverse kinematics'.
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Hi all, I am quite new to Houdini so please excuse me if the answer is super simple. Been trying to learn how to rig a little lately with small industrial robots (3DOF) FK systems are simple enough to implement however, I want to create a simple 3 bone IK rig with each bone only given a single rotational axis of freedom. i.e. bone1 one can only rotate around x axis, bone2 - y axis, bone3 - z axis to reach a single goal. Is this possible? I hope this can lead me down the path to creating "simple" IK rigs for Industrial robots with 6DOF (but I am dreaming here). I saw Maya already has a plugin for this sorta thing called Mimic, open source and quite elegantly done > https://www.mimicformaya.com/ I was wondering if its possible to build similar functionality within Houdini.
I am confused about the two different chops for inverse kinematics. The documentation doesn't really clarify why there are two chops and there is no example file showing the Iksolver chop being used properly. Would the iksolver CHOP be useful in applying IK to mocap data for foot pinning? Any clarification on this CHOP would be greatly appreciated.