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Found 27 results

  1. Hello Houdini Newbies, Some time ago I have launched my new Houdini FX publication. It's a good starting point for beginners and artists coming from other 3d applications like Cinema 4D, Maya & Co. It's well structured and easy to follow. If you have any questions about it, please let me know. Thanks, Helge Trailer: https://lnkd.in/dZaSBNw Here is the direct link to the publication: https://lnkd.in/deNWqJQ Here the full description: This publication "pixeltrain - Houdini FX Fundamentals >> Fast Forward“ by experienced trainer Helge Maus is a complete Introduction to Houdini FX. In 117 lessons with a duration of 18,5 hours, your instructor Helge Maus provides you with a step by step approach to understanding Houdini FX and its workflow as a fully featured 3d application. This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d and vfx package. Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other modules of Houdini FX down the road. In this course, Helge Maus starts from the ground up providing you with a solid and practice-oriented foundation in Houdini FX. First, he takes you through the user interface, followed by an exploration of the different levels and contexts of a Houdini project. You will conclude by learning how to manage these concepts through the production cycle within Houdini FX. You will write your first expressions in Hscript. Therein, you will learn the concepts of dependencies between objects, explore using groups and packed geometries and finish by building your first asset. Once you have those primary skills under your belt, Helge gives you a brief introduction into working with VOPs (vex visual scripting), Digital Assets, Volumes and VDBs. After that, you will start learning the basics of modeling inside of Houdini FX. You will begin with the basics of NURBS Curves and generating surfaces, followed by the powerful and flexible polygon modeling tools. Important topics like Deformations and UVs are explained in-depth and demonstrated. After you have learned to build your assets, you will assemble your scene, set cameras with physical attributes, and finish with lighting and shading. Helge wraps up with a practice-oriented introduction of rendering techniques using the Houdini Mantra renderer. After finishing this training you will have the skills needed to understand the more advanced workflows and modules of Houdini FX. Topics included: 01 Welcome to Houdini FX [01h 52m] 02 Basic Concepts in Houdini FX [02h 57m] 03 VOPs & Digital Assets [01h 44m] 04 Volumes & VDBs in Houdini FX [01h 04m] 05 Working with Curves [00h 57m] 06 Generating Surfaces [01h 16m] 07 Polygon Modeling [01h 45m] 08 Retopo, PolyBuild & Boolean [01h 04m] 09 Deformations [00h 44m] 10 UVs in Houdini FX [01h 22m] 11 Lighting & Cameras [01h 21m] 12 Shading [01h 54m] 13 Rendering [00h 43m] You can find the entire table of contents here >> pixeltrain.de/images/stories/Houdini_FX_Fundamentals_Content.pdf These tutorials were created using mostly Houdini 17.5. However, we made sure that everything will work in Houdini 18+. Also, you will receive subsequent information about any version-based technical changes as needed.
  2. Exploring Houdini - Jesper

    I want to start spending an hour everyday to just explore simple stuff in Houdini. This will be areas I probably feel I lack a little understanding, as well as ideas I have had but never really executed. Hopefully some form of render will emerge from every little exercise that I do. Last night I had a quick dive into vellum and played around with some Cloth. Rendered in Redshift.
  3. Gradient along a curve

    Short video catering more towards beginners. Let me know what you think.
  4. Hi all I am starting to get a small handle of things regarding procedural modelling, and once again I have hit the cliffs during my journey; I am having trouble with trying to spawn these small Air-con units along a cube's normal's this is in order to get them more straight, and as a bonus I am trying to get the Air-con units to just specifically spawn on the normal's in a specific direction either X,Y,Z axis will do so long as I have control of the Axis myself that would be great : ) I have attached a screen shot of what I mean. I have tried to personally use the N attribute to get them to latch on the normal's, however it does not seem to work and I am out of ideas as to what could have possibly gone wrong I have also attached an image of a previous element I rigged up to this same system with Lampposts and they have spawned in the centre of the primitive. How would I go about fixing this please. Kind Regards Ahmet.B
  5. Hey Guys. I made this little quicktip video about collision optimization. Have a watch if you fancy.
  6. tim j website

    My website is online now! Have a look. www.timj-design.com
  7. Hello everyone! My name is Daniele, I'm new to Odforce. This is my first post, nice to meet you! I've been a character animator for a few years but recently I started learning Houdini. I'm learning using resources I find online, including some super useful posts from this forum. I would love to use this post to keep track of my progress and share my results with you. My first project is a procedural building, hip is attached. Cheers! Daniele procedural_house_01.hipnc
  8. Hi everyone, I've been trying to learn houdini for more than a year. I had no 3d experience before so i started from the best. Its feels like getting nowhere but i love the software in every way. I would love to use this post to keep track of my progress and share my results with you. I recently did this.
  9. Crowd Training Sources

    Does anyone knows a decent training source for learning fly crowd simulations in Houdini?
  10. Dear All I am new to Houdini and learning as much as I can at the moment. I have the time for a while to develop my understanding and looking for people to collaborate with. I am willing to work for free on projects in return I would be mentored and taught becoming better with Houdini. So Please let me know if anyone is interested. I have a good workstation and have some time to work and learn. Thanks
  11. Hello! I'm an advanced beginner in houdini and in cg at all. After 6 months learning i feel that i can help some beginners to start. Or we can just exchange information if you the same lvl as me (i know well sop/chop vex, cameras, lighting). For me it's a good possibility to consolidate my knowledge while explaining, and maybe improve my English lvl(if you English speaker of course:)) For you it's a possibility overcome the threshold faster or get new knowledge. Email me or add me in skype: 333robert3337@gmail.com
  12. Caskal Learning Thread

    Hey community, first of all thanks everybody for all the help, couldn't have learned this soft without this forum. Here is some art I did with Houdini, feedback is always welcome.
  13. Houdini Tutorial VOL 01

    Houdini tutorial VOL 01 Houdini Training Package number 1: Educator : Amin Sadeghvand | Software : HOUDINI 15.5 | Level : Medium | Duration : 13 hr | Volume : 4.31 GB| Quality : HD | Language : English . Website
  14. Brick tunnel

    Hey guys, I'm relatively new to the awesomeness of Houdini. I'm into destruction as an area of the effects field more than I'm into fluids etc. I've a little school/hobby project I'd like to develop, but I'd like some pointers before I begin!! I want to build a brick tunnel which will collapse. (the modelling shouldn't be difficult ). But I'm wondering more about the destruction side. Should I make a basic poly tube, halve it etc. Or should I make something that's procedurally created with bricks? I'm thinking of doing some kind of FEM sim, rather that voronoi, so I wondered how it's modelled would effect how it's simmed? I'm looking to build something like this: I was thinking of applying a similar technique to this discussion: Or is that just wasting time and resources and it's better off to simply texture it? I'd love some ideas before I embark on it!! Thanks Addy
  15. Explosion with PyroFX Series 2

    New tutorial available at cgcircuit. Creating explosion https://www.cgcircuit.com/tutorial/explosion-with-pyrofx-series-2
  16. Hello Guys, I hope all are doing well. I'm prtmsh, new to the cg/vfx industry, currently an intern learning camera tracking and matchmoving. I started with matchmoving to get my foot in the door, but I aspire to be an FX artist. My question is related to what learning path to follow. I have very basic knowledge of modelling in Maya and 3ds Max. I cant afford to attend any VFX/CG school, mostly watch youtube and Digital tutors. Should I first learn to create particle sims like fire,smoke etc in Max/Maya and once i'm good at that look for a junior level job, and slowly move on to Houdini. Will knowledge of Max and its FX plugins help me towards understanding Houdini better? I am aware I can start with Houdini directly, but reading from posts here I suppose i'll have to study Math and python as well. Kindly excuse me if my question is redundant or too noobish, I have very beginner level knowledge of what CG/VFX is. I would appreciate your advice. Thanks & Regards.
  17. Houdini Flames and Fire Tutorial

    New tutorial at CMIVFX about creating fire and flames, check it out
  18. Pluralsight is proud to offer three new courses... one covering intermediate level ocean shot development, a second covering the development of visual effects for Unreal Engine, and another covering the fundamental math concepts that are pivotal to working within Houdini. Below is a bit about each course and a link where you can check out the course overviews. Houdini: Intermediate Ocean FX by Andreas Giesen Link: www.pluralsight.com/courses/houdini-intermediate-ocean-fx In this course, you'll learn how to setup a procedural ocean and do a flip fluid simulation for a traveling boat in choppy waters. First, you'll discover how to use the ocean spectrum to create an infinite ocean. Next, you'll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you'll extend the simulated area and set-up the shaders to render all the layers. When you're finished with this Houdini 16 course, you'll not only have an ocean rendered with a high detail fluid simulation, but you'll also have a workflow on how to master your own ocean and fluid challenges in the future. (Software required: Houdini 16.) Houdini VFX for Games by Andreas Glad Link: www.pluralsight.com/courses/houdini-vfx-games Have you ever sat down in Unreal Engine to create an effect, and not had a clue where to start? In this course, you'll start from the very beginning by creating the textures for your sprites. Next, you'll create debris in a way that allows you to use it repeatedly and uniquely. Finally, you'll add all the extras to really sell the effect, like decals, camera shake, and a shockwave. When you are finished with this course, not only will you have gained a deeper understanding of timing and the importance of telling a story with the effect, but you'll have planted the seed for future endeavors into proceduralism. (Software required: Houdini 15 and up, Photoshop and Unreal Engine 4.) Practical Houdini Math Tips by Beau Garcia Link: www.pluralsight.com/courses/houdini-practical-math-tips In this course, you will learn the math that drives Houdini effects production. First, you'll learn about Sines and Cosines. Next, you will explore the concept of Vectors. Finally, you'll finish the course learning about Matrices, Quaternions, Dot Products, and Cross Products. When you're finished with this Houdini course, you'll have a solid foundation in the math skills needed to produce high end visual effects. (Software required: Houdini 15 and up.) Thanks, and as always, I'd love to hear your feedback on these courses so we can continue to improve! Learn more about SideFX and Pluralsight: www.pluralsight.com/sidefx
  19. Student

    Hi, I'm just a beginner here and have a class assignment with viscous fluids, but I cannot seem to find anything on what settings to use in the autoDopNetwork to make various type of liquids. For instance what the best settings would be for toothpaste, vs honey. Do any of you know of a book or tutorial? I've even checked Lynda.com. Thanks!
  20. Hi to all! I'm just starting to study Houdini, and I know I'm only at the beginning, but when I'm following some basic tutorials I see some (weird) expressions that I've never seen before. Ok, thanks to those tutorials I can get that if I need to replicate that exercise I need that expression. But how did they get it? Why that one? Why not another one? Will be I able to do that too one day, without just referencing to another exercise I already did? I'm getting scared that maybe I'm just memorizing random stuff instead of really understanding why of those actions. Was like that for all of you? I will just get use to all the expressions or if it's difficult for me now, so it'll be also in the future? Thanks for sharing Any tips or advise is well accepted
  21. Entagma.com

    Hey Guys, Manuel and I have launched www.entagma.com It is a (growing) collection of things that we'd like to have known when we started diving into advanced CG. Currently we host some Cinema 4D resources as well as introductory tutorials to Houdini. If you have any suggestions or feedback about content or form - please don't hesitate to let us know. Tahnks & Cheers, Mo
  22. Hi everyone, The new GridMarkets Houdini artist feature is out! Johnny Farmfield, Houdini artist from Sweden, shows us how working with attributes is key to understanding the Houdini workflow. Don't miss his entertaining and extensive tutorial. Have a great week, Patricia and the GridMarkets team
  23. Pluralsight Creative is now offering 2 brand new learning paths for Houdini. Learning paths are a series of courses organized into levels for easier organization. That way you can start with the first course in level one and work your way through all of the courses and levels sequentially. How to get started in Houdini: http://www.digitaltutors.com/learningpath/44-How-to-Get-Started-in-Houdini The How to Get Started in Houdini learning path offers a step-by-step approach for artists who have never used Houdini before. This learning path is a more general approach to learning multiple aspects of the 3D pipeline within Houdini. Throughout the tutorials in this learning path you will walk through the fundamental aspects of modeling, materials, lighting, rendering, particles, fluids, rigid bodies, scripting and digital asset building. After completing this learning path you will have a solid understanding of the various aspects of Houdini. And Dynamics in Houdini: http://www.digitaltutors.com/learningpath/71-Dynamics-in-Houdini For Houdini artists wanting to learn how to take advantage of powerful dynamics capabilities, the Dynamics in Houdini learning path can help guide you through learning many of the tools available to you. By the end of this learning path you'll have a solid understanding of the DOP context within Houdini. This learning path is not intended to teach you the basics of moving around in Houdini. Instead, with the Dynamics in Houdini learning path you'll focus learning how the different dynamics engines work inside of Houdini. Enjoy!
  24. Hi! I tracked some footage in PF Track, and everything seemed good. My test geo didn't slip or slide around. I exported it as Houdini Script. Brought it into Houdini, trackers all showed up along with the camera. But when I put the image sequence into the Camera background everything is sliding. The trackers don't match up with the background. I don't think my track was as way off as it seems with the background plate. Is there another reason why background sequence and trackers wouldn't be matching up? Any information is great! Thanks!
  25. NOOB ALERT! Hi, folks! How can I learn function and expression and it's usage? Exhelp or Houdini help is a great tool but like I have encountered today and is encountering everyday finding right function or making the expression correct is a big issue for me. I didn't know what prim() does. Didn't know it actually exists. Then I saw some tut where everyone is using it, then went to exhelp and understood it. I hope you can understand my situation. So, how can I learn them fast or may be a direction to have them all? Here in Odforce or Sidefx many words are alien to me. How can I overcome it? Please, if you can, share with me how you have learnt function and expression Thanks for your great help!
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