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Showing results for tags 'logo'.
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Hi - Has anyone tried to importing adobe illustrator file and solve removing holes inside the typography? (screenshot on imported logo) I couldn't find simpler solution, so I ended up just manually blasting 'primitives' inside the typography, and then polyextrude both typography and holes separately before boolean subtracting as solid objects. I also just 'remeshed' the whole thing to deal w/ surface normal for texturing. I wonder if anyone knows simpler approach to this? Best, Jin
ParticleSkull posted a topic in ModelingHey guys, how can I have some beautiful round edges on an extruded logo? It doesn't work at all with polybevel Here's how I'm doing it, the scene file is also attached Thx! Logo.rar
I'm trying to set up a structure that allows me to import 2D images, PNG/Jpegs into Houdini. Side FX has documentation for this: http://www.sidefx.com/docs/houdini11.0/io/ai Researching this i came across a couple of tutorials, saying that if you want use images you should go for .eps files This is the tutorial i tried to follow, since it covers the Adobe softwares: I'm not sure what's going wrong, whenever i upload my images there doesn't seem to be an error, but I just can't find my imported asset. Any ideas? Cheers, Callan de Keijzer Desktop.zip