Jump to content

Search the Community

Showing results for tags 'mesh defomation'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. hi everyone! I have a cached mesh seq (with variable pointcount each frame), however i am trying to get the animation on a mesh with constant point count and with (as minimal as possible) point position deviation form previous frame for each next frame. I am not sure if the pointdeform node is the right tool (which is in the way i tried in the attached file, and i couldn't make it work), or there might be a completely different approach. please halp! sample.zip