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Showing results for tags 'polypath'.
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I am working on trying to build a polypath animation that would allow me to have the path taper like the attached photo over time. I have looked into the polywire node and it doesn't seem to allow you to taper the line. I am assuming you would need to do this through vex perhaps to allow the line to be able to have this shape and move over time. If anyone has some insight on how this motion\shape could be achieved over time through keyframing and could point me in the right direction I would appreciate it. I am off to do more research and see if I can find the way.