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Would anyone know how to pre-fracture geometry in houdini, bring it into unreal engine and have it be dynamic (responsive to real-time collisions)? I know unreal has a way to do it and be dynamic, but Im wanting to be able to art direct from houdini for the area where my collision will happen in the level. I have already tried pre-fracturing with voronoi and exporting as alembic and fbx but no dice. Just wanted to see if anyone had a solution to this. Any ideas?
Roberto_R posted a topic in EffectsHey Guys I was wondering is it possible to dynamically fracture an object with something that has already been fractured with Voronoi Fracture. I'm firing a bullet at pre fractures object and wanted to get different size pieces/characteristics on impact. Thanks, If anyone could help I would much appreciate it