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Showing results for tags 'previs'.
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What is the general approach to blocking out and timing previz for large multi explosion effects(with RB debris). I'm hesitant to jump into pyro until I have a rough idea of size/amount/speed/variety. I'm considering just animating primitives with changing colours and getting these signed off first, but I'm worried the decision makers won't be able to see past simple geometry references. I guess studios have stockpiles of explosion assets they can work with. Any thoughts appreciated. Thanks James
donghongzi posted a topic in PipelineHello all, after 3 years of editing nonsense videos...I decide to pick up 3D again, I want to start by making some Previs just to get a sense of the workflow and start making something. but I don't have any experience with 3d animation and I have lots of questions...if you guy can recommend some good books/tutorials about it, that would be great! please let me know. I want to have the ability to refine my previs animation to a final product, is it possible? like animate a draft character or proxy, and later when I finished the final model, and I just transfer the animation over. If the draft character in previs animation doesn't have any detail rig, like fingers or facial rig, can the main body animation of it be transformed into a final model?(which is fully rigged.) I'm planning to use the default autorig & invisible rig to do the previs animation. any suggestions?