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Showing results for tags 'rbd pyro smoke firesimulation'.

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Found 1 result

  1. How to keep the fire burning

    Hi, I wanted to create a scene where a object like comet collides with a building, but i don't exactly know how to give effects to the comet. Meaning i want comet to continously emit flames and smoke even though it is traveling(animated) and even afterits collision i want it to emit flames just like any real comet. Can anyone help me out in doing this?