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Showing results for tags 'soap foam'.
Hi guys In a fluid simulation, I would like to create soap foam (as you can see in the reference image below). I don't know if it's the right workflow, but I tried to apply a random "pscale" attribute to the particles, and the result was not what I needed. (I don't want to use the Vellum, because I would like to use this part of a fluid sim, later). How can I fix it? I would appreciate any ideas. Fluid_Random PScale_01.hip