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Showing results for tags 'softbodies'.
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Hi! I'm simulating a few hundreds soft bodies (all identical) with vellum, and what I'm looking for is a way of simming with a low poly proxy of the objects and then transfer the sim baked into the hi res geos. I see there's a cloth capture / cloth deform process that seems to do exactly what I'm looking for, but in my case the soft bodies are emitted frame by frame, so the output is from a dop network. in the past I did something similar where I used point deform but in this case I'm not sure it's going to work as I don't have a rest position...here's an example just to clarify what I'm doing... softbodies_proxy.hip
Hello there magicians, I am facing this problem where I am choosing between vellum and fem to simulate a blobby thing effect that is an animated alembic cache I've reached reasonable results but now I want to decide which is more convenient vellum or fem, also can I paint weights in FEM i.e. some parts jiggle more than others and what are the specific parameters responsible for the jiggle and volume conversation effects in either vellum or FEM as I am new to both. Thank you so much in Advance.
I was wondering if anyone could help me figure out how to create this reffernce? I started with spheres and turned them into VDB from polygons, scattered them along a tube trying to use VDB combine to create the holes... I don't feel like i'm getting close to the reference at all and was wondering if some one could give a help push? Thanks,