Search the Community
Showing results for tags 'stretching'.
Found 2 results
Hi there, I'm trying to connect a wire object to a sail. So far so good. Unfortunately the wire is stretching and stretching. Redusing density or mass isn't helping, also the linear spring constraint isn't doing anything usefull. Actually a pretty high value lets the wire behave crazy. What would be the way to prevent that dudes from stretching?
Is there a posibility to calculate substeps on a cache file? I have tried to used time warp for stretching the cache for example from frame 1 in to -> to 1 to 50 but it just gave me frame first or the second frame. for example: i shatter a glass thats falling using fractureparms with 25fps. now i want to use it at 300fps or also i want to use the cache to be a collision on later aplied water simulations thnx http://youtu.be/h2GupSHP_oM