Search the Community
Showing results for tags 'swap pieces'.
Found 1 result
Hey there, I'm doing brick house destruction, I want to simulate with low-resolution pieces and then swap them with high-resolution pieces. But the problem is If I use Voronoi fracture on Hires pieces the fracture will be different than on low res pieces. How Can I fracture my geometry to have the same pieces just with more detail? So the "transformpieces" node will work properly. I'm also attaching scene file. Setup.hipnc