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Hello guys, I'm about to start a project thats will have a few assets incoming with rugged topology. in order to get an good flow with the given geometry, i could use an zremesh in zbrush, then export etc etc also this workflow definetly would demand an costly time,and probably endless loop in those process. I'm trying to come up with approach using Houdini and his powerful procedural workflow. Until now i found an very few approach to this(and not sure if its is outdated) i came with those guys who develop in interesting tool for this case. https://exoside.com/quadremesher/ . Althought it look like an promising tool, we cannot afford it. any sugestion or tips to get an zremesh tool inside Houdini.
Hi all I'm looking for Critiques and tips on how I can improve my work. I simulated this using the Pyro solver and open cl with the sub steps 1(min) and 6(max) and a CFL condition of 3. The hope was to reduce the ghosting/trailing that is happening with the feet but as u can see it didn't work as I'd hope. Other then that I like the effect that came out but I wanted others option on how it looks. I didn't use combustion but here are some other settings. shape tab (pyro solver) division size of .04 dissipation of .075 disturbance 1.8 turbulence 0.25 simulation tab timescale 1 temperature 1.7 cooling rate 0.6 viscosity 0 buoyancy lift 17 buoyancy Dir 0,0,-1 smoke_horse_N2_ren.mov