# Search the Community

Showing results for tags 'tutorial'.

• ### Search By Tags

Type tags separated by commas.

### Forums

• General
• Lounge/General chat
• Education
• Jobs
• Houdini
• General Houdini Questions
• Effects
• Modeling
• Animation & Rigging
• Lighting & Rendering
• Compositing
• Games
• Tools (HDA's etc.)
• Coders Corner
• HDK : Houdini Development Kit
• Scripting
• Art and Challenges
• Finished Work
• Work in Progress
• VFX Challenge
• Effects Challenge Archive
• Systems and Other Applications
• Other 3d Packages
• Operating Systems
• Hardware
• Pipeline
• od|force
• Feedback, Suggestions, Bugs

• 0 Replies

• 0 Views

Found 92 results

1. ## Parametric and Procedural Design with Houdini (Houdini Tutorial FB page)

I've recently started using Houdini coming from a Grasshopper/Rhinoceros + Architectural background and quickly I realized it's such a great tool for parametric & procedural design for modeling some geometrical shapes which sometimes GH is not good at. I'm planning to post tutorials for Houdini to following Facebook page and Youtube channel as my note how to make geometries I'm interested in. [Facebook Page] https://www.facebook.com/ParametricProceduralHoudini/ [Youtube Playlist (Fast ver.)] [Youtube Playlist (Slow ver.)]
2. ## Trees Rigging For Feature Film in HoudiniFX_tutorial

https://www.hossamfx.org/trees-rigging-in-houdini/ Hello Everyone : this tutorial is about creating and animating trees in Houdini FX in Procedural way . you will learn how to create your own tree model and how to animate it in different weather like windy day, normal wind ........etc. also you will see how to simulate a growing process : what i mean in growing is : you can select at which age of tree you want to start growing to final complete model , so you can start growing from zero or you can grow from winter tree to a beautiful spring tree with leaves and young branches . i will show you firstly how to create a tree model in SpeedTree software for about 1 hour and then move to Houdini and create python code to define the hierarchy of branches and build a procedural wire dynamic network with some math concepts of course . Houdini rigging tools and chops techniques in our list also to add more option and realistic to animation . in the link you can find more description about this tutorial . More info Here: https://www.hossamfx.org/trees-rigging-in-houdini/
3. ## pluralsight Exploring Houdini's SOP Solver

Just wanted to let everyone know that there is another new course on Pluralsight today. This time it's all about the solver SOP. Below is a bit of information. Hope you all enjoy! Exploring Houdini's SOP Solver by Kolt Wilson https://www.pluralsight.com/courses/houdini-exploring-sop-solver Course Description Houdini's SOP Solver is the industry standard procedural modeling tool. In this course, Exploring Houdini's SOP Solver, you'll learn how to create points, primitives, and vertices using vex. First, you'll explore some basic vector maths to allow you to have the knowledge and skills needed to create a wire growth solver. Next, you'll dive into using the Solver SOP and have the chance to learn several techniques via practical examples. Finally, you'll discover a setup that is built and has many applications. When you're finished with this course, you'll have developed several timeless, practical Houdini skills, and have the necessary knowledge to utilize those skills in practice. Software required: Houdini 16. About the Author Kolt Wilson is a designer and technical director freelancing in the northwest of the UK. Kolt began his career as a designer and 3D artist, where he focused on graphic and experiential design before making his way into commercials and film. Kolt has worked in the creative and motion/VFX industries for over 13 years and has been using Houdini, Cinema 4D, and Zbrush in recent years.
4. ## Pyro Sim Failing to Collide

Hi again everyone, I'm working through a Pluralsight tutorial (Introduction to Houdini Pyro) for developing a firebreath sim. It was made in Houdini 15 and I only have access to Houdini 16. I've been running into some issues related to the different versions. One of my main problems at the moment is my pyro sim isn't colliding with the dragon geometry that I need to be using in my current project; there are some minor differences in settings as I need a much smaller flame with a different look, but otherwise I'm following the tutorial's steps closely. The POP network that the fluidsource is plugged into doesn't register that the dragon's head is a collision object. The tutorial doesn't do anything specific to make the two interact and their example works fine but mine doesn't collide at all. Has anyone done this tutorial series before and had success with this previously? Or are there any Houdini wizards out there who could take a look at my .hip file and suggest where I'm going astray? I've included some screen shots from the tutorial (Snake) and then from my file (Dragon), to give you an idea of what I'm working with. There's also the tutorial's .hip file, my current .hip file, and a link to the dragon geo alembic file included below. Any help or suggestions is greatly appreciated! https://drive.google.com/open?id=0B4nUEqhUvCtpeVFBS0xTYVhRY0U (Dragon Alembic) Thanks again ODFORCE, Chris (AUS) Mother_Dragon001.hipnc Snake_Tutorial.hipnc
5. ## Sharing my tutorials

Hey magicians, Wanted to share some Houdini tutoriales I did You can find them here: https://caskaldesign.com/tutorials/ Cheers!
6. ## pluralsight Procedural Cities with Houdini and Python

Just letting everyone know that there is a yet another new Houdini course on Pluralsight. Please take the time to explore the new course by Framestore FX TD Timothy Stam, Procedural Cities with Houdini and Python. Course Link https://www.pluralsight.com/courses/houdini-python-procedural-cities About the Course In this course, you will learn how to tackle the problem of generating vast CG cities, making use of Python and various Houdini techniques, while maintaining artist control every step of the way. First, you will be introduced to Python itself, and where and how it can be used in Houdini. Next, you will learn how to populate a city plan with buildings of various types, block by block, and how to automate this using Python. Finally, Python is again used to do the heavy lifting on the skyline, building a tool that ensures artist control over the height of buildings. You will use Python to import files from disk, read from and write to files, keep track of what the set-up is doing, build node networks automatically and to develop the technology required to make this city generator work internally. By the end of this course, you will output a vast, automatically generated CG city, instanced upon a point cloud containing all the necessary attributes. With this knowledge, you can go big while keeping your memory footprint as small as possible. About the Author Timothy worked on the cities for the Yorktown sequence for Star Trek: Beyond, did a variety of FX on Pirates of The Caribbean: Dead Men Tell No Tales and has worked on a number of commercial projects, both doing FX and building procedural modeling tools. He studied Digital Effects at Bournemouth University and Game Art at the Utrecht School of Art & Technology and is currently an FX TD at Framestore, having worked as such before at MPC, Electric Theatre Collective and as a TD at Double Negative.
7. ## pluralsight Stereoscopic Fundamentals Course

I just wanted to invite you all to check out a new Houdini: Stereoscopic Fundamentals course by Andrew Kennedy on Pluralsight. Link to the Course https://www.pluralsight.com/courses/houdini-stereoscopic-fundamentals About the Course In this course, you'll learn the process of planning and rendering an action scene in 3D using Houdini. First, you'll explore the basics of working with stereoscopy and how to view stereo images. Next, you'll discover all the ins-and-outs of using the stereo camera rig in Houdini. Finally, you'll be guided through the rendering of a 3D shot from start to finish. When you're finished with this course, not only will you be proficient in working with stereoscopic rendering in Houdini, but you'll also have a set of real-world stereo production skills that you can bring to your own projects in the future. Software required: Houdini and Nuke. About the Author Andrew is a Technical Director at StereoD in Burbank, California. He specializes in merging art with technology to find creative solutions to problems. He has worked professionally in animation, visual effects, commercials, game development, and education. Andrew also serves as a remote instructor for visual effects and compositing at Purdue University in Indiana. His most recent work can be seen in Guardians of the Galaxy Vol. 2, Rogue One, and Doctor Strange. About Pluralsight Pluralsight has partnered with SideFX to make it easier for Visual Effects artists, game developers, animators, and 3D content creators like you to take your skill set to the next level. With over 150 hours of Houdini training from the world’s most knowledgeable authors, accurate skills assessments and other powerful learning tools, Pluralsight is redefining the learning landscape. --Cheers!
8. ## Houdini Flames and Fire Tutorial

New tutorial at CMIVFX about creating fire and flames, check it out
9. ## New Quick Pyro Tutorial at CMIVFX

New quick tutorial explaining basics of Houidni clusterin for Pyro and creating flare effects. https://cmivfx.com/houdini-pyro-and-cluster-simulations
10. ## Houdini Tutorial VOL 01

Houdini tutorial VOL 01 Houdini Training Package number 1: Educator : Amin Sadeghvand | Software : HOUDINI 15.5 | Level : Medium | Duration : 13 hr | Volume : 4.31 GB| Quality : HD | Language : English . Website

12. ## Introduction to Vex

Hello everyone, This is a simple introduction to using Vex.
13. ## Lighting and Rendering in Mantra Tutorial

Hi, I just released a new tutorial about lighting and rendering with Mantra in Houdini. Over 5+ hours of content. Topics include Cameras, Lights, Lighting Setups, Materials and Shaders, Render Settings, and Scene Management. If you don't know where to start with Mantra, or with lighting and rendering, in general, this is a pretty good, comprehensive explanation: http://helloluxx.com/product/houdini-training-learn-jumpstart-vol-8-intro-to-lighting-rendering/ -Adam
14. ## Seeking Formation Tutorials

I want to have a puddle of water/lava that starts to rise up to create a character standing up that i have animated, i have tried doing it in reverse by melting him and playing it backwards but it looks wrong, i want to learn how to do it properly. I am looking for any good tutorials that might help me? Any help would be amazing! Thanks

Hello dear VFX community! Every month, we (PopcornFX) are organizing a survey to determine what will be the next tutorial that we will propose to you. How to participate ? Very simple, you just need to follow this LINK, and make your choice among the list. Feel free to share this survey with your friends, and visit our youtube channel to discover more tutorials Cheers
16. ## New Tutorial about PyroFX

Check out the new tutorial about creating explosion with pyrofx in Houdini. https://www.cgcircuit.com/course/explosion
17. ## New GridMarkets Featured Houdini Artist: Alex Halstead, Senior FX Artist at Iloura

Hello everyone, Are you into pyro? Then you might like our new GridMarkets Houdini Artist Profile! Alex Halstead , Senior FX Artist at Iloura, shares his workflow for digital fire effects. I hope you enjoy his thoughts on how to create spectacular and believable digital fire, Patricia and the GridMarkets Team
18. ## New GridMarkets Featured Houdini Artist: Hernan Llano, FX TD Framestore

Hello everyone! Our new Featured Houdini Artist is Hernan Llano, FX TD at Framestore London. Aside from being a really nice guy and a pleasure to work with, I found his career path fascinating - read our interview with him to find out why. Hernan has also graciously agreed to sharing a detailed video tutorial about using applied vectors in Houdini - I hope you enjoy his helpful tips. Patricia and the GridMarkets team
19. ## Introduction to Arnold

Hello Everyone, This is a fairly long introduction to Arnold in Houdini.
20. ## New GridMarkets Featured Houdini Artist: Maxime Causeret

Hello everyone and Happy New Year! We are launching our 2017 series of GridMarkets Houdini artist profiles by featuring talented French Houdini artist Maxime Causeret! Don’t miss the background on his spectacular new Houdini video, "Order from Chaos", created for electronica and techno producer Max Cooper and recently selected as a Vimeo staff pick. We hope you enjoy the article, Patricia and the GridMarkets team
21. ## Houdini Procedural Foundations - Learn Squared

We've just announced a four-part course I put together for Learn Squared, showing an intro to Houdini. This may be too basic for intermediate users, and probably not useful at all for power users, but for people just starting out and scratching their heads in confusion, it should be enlightening. We've put a lot of time into making sure the quality of these lessons is top-notch. Learn Squared is a new way of doing these kinds of online classes. Each course offers mentorship critiques through skype sessions, and each apprentice's journey is recorded and documented as part of the class. We strive to get a lot of cross-discipline relationships started. For instance, I became an apprentice to a matte painter, and my first apprentice was a real-time graphics artist. There are multiple levels of entry with different price points, etc., so not everyone has to be an apprentice and document their work. Check out the course here: https://www.learnsquared.com/courses/houdini-procedural-foundations There's a lot of other great content there, too, which is useful across the CG and design spectrum.
22. ## tutorial Renderman For Houdini Quick Start Guide

Hey Guys I created a simple Quick start video so everyone can get started with Renderman for Houdini hope you like it Thank you
23. ## pluralsight Houdini: Core Skills Assessment Available

Hello everyone, For anyone looking to get started in Houdini, or if you're just looking to update your existing Houdini core skills... Check out the Houdini: Core Skills path at Pluralsight. We've recently added a new feature to the skill path. The Houdini: Core Skills assessment is now available! This short assessment of your Houdini skills will allow you to start learning Houdini at just the right level of complexity. Based on your answers the assessment will point you to just the right spot in the path to start your learning, so you don't have to waste time taking courses and learning things you are already proficient at. Here is a quick overview of how the skill path, and the assessment work: -- Cheers!
24. ## digital assets Pluralsight Offers Introduction to Houdini Digital Assets

Just wanted to let you all know that Pluralsight has a new course on building digital assets. Below is a course description: Introduction to Houdini Digital Assets Creating and using digital assets is a key skill you'll want to have in your repertoire if you want to produce high-quality work. This course, Introduction to Houdini Digital Assets, will teach you how to create professional, usable assets for any production pipeline. First, you'll focus on working smart, not hard, and set up the best workflows and practices in order to be as efficient as possible. Next, you'll create, update, and refine the assets UI. Finally, you'll actually create your assets, and set them up for rendering. By the end of this course, you'll have the knowledge required to create high-quality, professional-looking digital assets. The course can be found here: https://www.pluralsight.com/courses/introduction-houdini-digital-assets-2499
25. ## Free Allan McKay training!

Hey everybody! So as a member of both Allan McKays' "FX TD Transformation" as well as "Live Action Series" I can personally say that he makes some of the best FX training out there! Though this is mostly 3Ds Max training, replicating the stuff he makes in Houdini can be a lot of fun. So he just announced that he'll make a new training series, that will be completely free. And he'll be making the most popular suggestion for the desired effect for the plate he has shot. By signin' up with the given link, I will be granted some points as well, which would be much appreciated! Link: http://gift.allanmckay.com/ref/W4336540 Hopefully this is not in violation with any rules, I just wanted to share some great free training. Also, for those of you who submits an idea, feel free to write it down below. Would be cool to hear what people would like to see happen with the shot! :-) Cheers!
×
• Donations