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Found 87 results

  1. This is my last project, where i've been working for the past 3 months. Procedural level design using Unreal Engine 4 and Houdini. https://gum.co/LVLDesign1
  2. I'm having a problem with a RBD simulation. I followed Applied Houdini Rigids 3 for the setup and everything finally worked. Now I would like to work on an actual scene, using an animated alembic instead of animating in houdini with a null. But I can't see what to change or to adapt in the setup to get Houdini to read this animation and make the switch to physics work like in the original setup. Importing my abc and switching every cache to store a frame range instead of a single one might mess with the constraint system, any ideas?
  3. Hello everyone I am a VFX artist for a small video game company called eigenverse. We have created some tutorials showing a bit of our vfx workflow for the current projects we are working on. This most recent video focuses on getting a "pigsplosion" from Houdini into unreal engine. We have several other tutorial videos on our youtube page ranging from beginner to advanced and we would love if you would check them out.
  4. Learn Houdini through Video Tutorials

    Hey, everyone ! I know some of you are having hard times looking for a good Houdini tutorials? Found a really cool website with video tutorials. I like the author of the tutorial, he explains everything very clear. Just in case someone will need video tutorials , here’s the link to check full list of his tutorials: https://www.cgcircuit.com/instructor/tyler.bay Hope it helps! Best, Chris
  5. Hey everyone! I recently finished up a tutorial on creating game ready procedural rocks assets for UE4 Hopefully you can learn a thing or two on my process and feel free to let me know if you have any suggestions, critique, or questions about anything you see! Video preview Free Demo version: https://gum.co/rocksue4demo Full version: https://gum.co/rocksue4 Includes: 8 Video Chapters Project file (.hip) Hi/lowres meshes+maps Tools: Houdini 16.5+, Unreal Engine 4 Introduction: Chapter_1_Base_Shape 26 min Chapter_2_VDB_Setup 4 min Chapter_3_Detailing 12 min Chapter_4_Texturing 21 min Chapter_5_Remesh 10 min Chapter_6_LOD's 9 min Chapter_7_Save_File 15 min Chapter_8_Bake 4 min Difficulty : Intermediate-Advanced Format: Recorded video chapters
  6. Houdini Terrain Pipeline Vol 2

    Hey All! The first part of this tutorial has been available for almost a year now, but because of the sad news that hit CMI, I was unable to upload the 2nd "half" there. So instead I just made it available on Youtube for everyone, to make up for that I suppose. I'm considering putting the first part on there as well, if enough people want that. In this tutorial covers the following, using Houdini * Generating water meshes * Updating the terrain based on the water * Generate walking paths on the terrain * Create some basic instances * Build a flexible system using external files to place these instances. Built on Houdini 16.5, but should work on 16 too, or all the way back to H14 if you skip the heightfield part. Recommended specs: at least 16GB of RAM, reduce the terrain size if you have less. Disclaimer: Work files are as is, and do not contain the cached geometry to save on space, this may explain node errors on the various "File Cache" nodes. It does however also contain the work done in the first half of the tutorial, albeit mostly undocumented: https://tinyurl.com/y89egjvq Hopefully its of some use! Twan
  7. Hello everybody! I am glad to present you my latest tutorial “Liquid pixels simulation. Houdini tutorial”.
  8. Hi, I was following this tutorial from pluralsight about architectural destruction in houdini and I am stuck at a part where I used a sphere to visualize a destruction of the building however instead of destroying the building pieces starts to fly diagonally upwards. I tried everything but cant come up with a solution. Please help. As far as I can tell the problem exists inside the geometry vop which is inside of dopnet which is inside of sim obj node. I will be highly obliged . Thanks@! destruction.hip
  9. Hi, Im stuck at place where I have copied to points a set of spheres and I want to randomize it on the basis of $PT? I tried to make an attribute by the name of id but it is not working
  10. Hey ODforce! I recently published the next installment of the Houdini For The New Artist series. This course is all about making Houdini easier to learn, and you can watch the first chapter for free! Here's the link: http://bit.ly/2okYpY4 Some of the main topics include: Chapter 1: How to understand and set up DOP networks Using SOP attributes with the dynamic context Forces Particles Life & Variance How to use groups Rendering Particles Sub-steps, Sub-frames, & Time-Steps Caching Sub-steps & Practical Applicaitons Chapter 2: Texturing & Lighting Techniques How to Integrate a Substance Painter Workflow with Houdini Spot Lights, Area Lights, & Artistic Considerations When Placing Key Lights Utilizing Light Attenuation Gobos Aim Constraints, Near-attenuation Techniques for Reading & Emphasizing Form While Lighting How to Make Light Blockers Shadow Masking Techniques for Controlling Light Placement Component-based Lighting Light Linking Chapter 3: HDAs, Velocity, Normals, and & VOPs What is an HDA? How do you make one? Data Types & Adding user Parameters Booleans, Switch Nodes, & Parameter Behaviors Additional HDA Modifications What is Velocity? What are Normals? An Introduction to the Point Wrangle Introduction to VOPs How to Blend Materials Basic Noise Parameters Additional VOP Techniques Chapter 4: Geometry Types, Animation, & CHOPs Geometry Types & Attributes Introduction to Volumes Animation Basics Channel Groups, Animation Layers, & Motion Trails Introduction to CHOPs Curve Constraints, CHOPS with DOPs, & Additional Settings Chapter 5: Rendering & Compositing Introduction to Multi-pass Compositing Rendering Concepts How to Use Takes Rendering Multiple Jobs De-noising passes Compositing Basics with Houdini Thanks for watching! - Tyler
  11. New to houdini

    Hi my name is abhigyan and i just joined this forum. I am new to houdini for almost 3-4 months at max. I was learning c4d and after effects before that. I love programming as well(python, javascript). The thing is as much as I love houdini I get confused as to how I go about learning it. It feels so overwhelming. No matter how many tutorials I watch I am just not able to grasp some concepts. How do I go about it? I am sorry if I didnt follow some rules here since I am new.
  12. Hello everyone : Some test using my tool for creating procedural Tree growing and Rigging : Tutorial Trailer : link to Tutorial : https://www.hossamfx.org/trees-rigging-in-houdini/ thanks Hossam Aldin Alaliwi www.hossamfx.org
  13. Finally finished this example that's been sitting on my backburner. It's a really simple demonstration of how you can use the Pose Tool and Pose Scopes to get invisible rigs and motion paths in Houdini. Has anyone used them in production, by chance? What's been your experience? Caveat: that hip file is definitely NOT an example of good rigging practice, by any means! Industrial Robot Arm by UX3D on Sketchfab (CC BY-NC 4.0) invisible_rigs_motion_paths.hipnc
  14. Houdini For The New Artist

    Download the Course Files & Watch for Free at CG Circuit https://www.cgcircuit.com/tutorial/houdini-for-the-new-artist Hello ODFORCE! I'm very excited to share my first Houdini course titled: Houdini For the New Artist Houdini for The New Artist is perfect for anyone interested in learning Houdini for the first time. To keep things interesting, we learn about the basics while building "Alfred the Rhino" from scratch. If you're looking for an intro tutorial that gives you a bit of everything, fun to work with, and straight to the point - this is for you. Be sure to check out the full course and download the course files and practice along. Thank you for watching! Course Outline Intro 42s The Interface 12m 26s Setting up Our Project 12m 53s Utilizing Attributes 10m 47s Caching 8m 23s Applying Materials 9m 55s Adding the Backdrop 6m 41s Basic Shading Parameters 5m 36s Lighting 9m 30s Rendering 12m 29s
  15. HOUDINI FX- RENASCENCE PROGRAM PROMO VIDEO: Welcome, soldier! Are you ready to demolish buildings, flood cities or maybe, making a stadium sprout from the underground? These are just some of the things that you will be able to learn in Houdini FX Renascence Program. At Houdini FX Renascence Program, we train you to face any FX project successfully. We have tried our best to offer you the best material. This course has been meticulously structured to take your FX skills to the next level so that you will be able to find a job in a top VFX studio in the future or maybe, become a successful FX freelancer. Our commitment, as an online school, is to offer the best learning experience in the market. Therefore, all our content is available in English and Spanish. HOW IT WORKS This course will be delivered via video only. We will work on weekly projects, so will have to meet the assigned challenges. Keep in mind that these assignments will make up interesting material for your «Demo Reel». Likewise, we will give you access to the Facebook support group, where you can interact with your instructor and classmates. The course is divided into 4 modules: MODULE I The Awakening (8 weeks) We will start by explaining how to take your first steps in the software. The content is highly optimized to get you familiar with Houdini in a dynamic and productive way. We won’t talk about every menu or button; all this information will be explained on-the-go, along with the training. Our priority is to make you feel comfortable from the start. You will find out about the main nodes in Houdini, you will learn to move around the interface and we will teach you how to control points and particles (points, pops and grains). At the end of this module, you will be able to create simulations of rain, sand, snow, perspiration, sparks, ashes, confetti, fireworks, bubbles, and much more. This is not a lighting and rendering course, but we will teach you everything you need to submit your project with a perfect final look. MODULE II Fire Inception (8 weeks) Explosions, fire, smoke, clouds … everything you have been waiting for! This module is full of action. We will focus on learning to emit and control volumes, using of one of the most powerful solvers in Houdini, i.e., “Pyrosolver”. You will learn different methods to accelerate your simulations, always working as quickly and efficiently as possible. We will teach you how to create shaders that will make your simulation look realistic. Recycle! Every setup created during these 8 weeks, can be reused to create new scenes. MODULE III Rise of the Fallen (8 weeks) You will become a weapon of mass destruction! You will learn to perform different types of fractures and we will provide you with all the tools to control and choreograph your simulations. In this third module, you will put together everything you have learned so far to create complex scenes using particles and volume. Breaking objects, demolishing buildings or splitting a land into two lots, are just some of the challenges you will face here! MODULE IV Deep Dive (8 weeks) We will have to put out the fire after the chaos… This is the final module of the course, and here you will learn to work with FLIP, which is the Houdini’s solver to create liquids. You will recreate infinite oceans and simulate water. You will learn how to create foam, bubble and spray passes. Finally, we will teach you how to deal with the different viscosities to get simulations of blood, chocolate, honey, yogurt, caramel, etc. APPLY TO THE RENASCENCE PROGRAM NOW AND GET 25% OFF!* 399$ 299$ http://houdini.training/
  16. Hello. I am very new and I only have access to Houdini very rarely. I would like to spend a lot of time learning two techniques. So I'm looking for two tutorials. The first is a method to replace the edges of a solid Platonic with a shape in 3d ... The second is a method to draw a path on a photo 2d and it is done with 3d stones in fact, an artificial "landart" ..... Links with tutorials would make me a great pleasure ... Thank you ... To make matters worse I do not speak English very well.
  17. Hello there, I just wanted to let everyone know about the latest Houdini course over at Pluralsight. It's called, "Building Character FX Rigs in Houdini" by Terry Marriott. Below is a brief course description and some information about the author. I hope you enjoy it! Course Link https://www.pluralsight.com/courses/houdini-building-character-fx-rigs Preview Video https://app.pluralsight.com/player?name=c3c1cd3d-7dc0-4f57-8c52-06ff0ca6fe8f&mode=live&clip=0&course=houdini-building-character-fx-rigs&author=terry-marriott Course Description Have you ever wondered how to create magical FX work in Houdini, but you don't have the technical skills to bring them to life? In this course, Building Character FX Rigs in Houdini, you'll learn how to create a stunning character simulation in Houdini. First, you’ll discover how to take a working animation in Maya and export it successfully to Houdini. Next, you’ll explore how to create several methods to create an interesting source emission with all the attributes and SOPs needed. Finally, you’ll delve into creating a beautiful simulation that use microsolvers to advect the color and create a stunning slap comp in NUKE. When you’re finished with this course, you’ll not only have created a fantastic simulation, but you’ll also have the knowledge and skills needed to render and sim out your own FX concepts in Houdini. Software required: Maya and Houdini. About the author Terry is a Lead FX TD at Method Studios. He started working in 2009 at Double Negative London. In 2014, he moved to Vancouver, Canada and worked at a number of VFX houses since. He specializes in fluid effects and rigid bodies.
  18. Explosion with PyroFX Series 2

    New tutorial available at cgcircuit. Creating explosion https://www.cgcircuit.com/tutorial/explosion-with-pyrofx-series-2
  19. Hello, I have decided to study more Houdini. As i want to expand my knowledge regarding Houdini and not limit myself only with shelf tools. VEX expressions what tutorials or educational materials would you recomend and in what order? Note (need only up to date tutorials as out of date tutorials where they use nodes that are obsolite etc will not help but only create more confusion). Also what tutorials to go over regarding wrangle nodes. Best regards Tanel
  20. I've recently started using Houdini coming from a Grasshopper/Rhinoceros + Architectural background and quickly I realized it's such a great tool for parametric & procedural design for modeling some geometrical shapes which sometimes GH is not good at. I'm planning to post tutorials for Houdini to following Facebook page and Youtube channel as my note how to make geometries I'm interested in. [Facebook Page] https://www.facebook.com/ParametricProceduralHoudini/ [Youtube Playlist (Fast ver.)] [Youtube Playlist (Slow ver.)]
  21. https://www.hossamfx.org/trees-rigging-in-houdini/ Hello Everyone : this tutorial is about creating and animating trees in Houdini FX in Procedural way . you will learn how to create your own tree model and how to animate it in different weather like windy day, normal wind ........etc. also you will see how to simulate a growing process : what i mean in growing is : you can select at which age of tree you want to start growing to final complete model , so you can start growing from zero or you can grow from winter tree to a beautiful spring tree with leaves and young branches . i will show you firstly how to create a tree model in SpeedTree software for about 1 hour and then move to Houdini and create python code to define the hierarchy of branches and build a procedural wire dynamic network with some math concepts of course . Houdini rigging tools and chops techniques in our list also to add more option and realistic to animation . in the link you can find more description about this tutorial . More info Here: https://www.hossamfx.org/trees-rigging-in-houdini/
  22. Just wanted to let everyone know that there is another new course on Pluralsight today. This time it's all about the solver SOP. Below is a bit of information. Hope you all enjoy! Exploring Houdini's SOP Solver by Kolt Wilson https://www.pluralsight.com/courses/houdini-exploring-sop-solver Course Description Houdini's SOP Solver is the industry standard procedural modeling tool. In this course, Exploring Houdini's SOP Solver, you'll learn how to create points, primitives, and vertices using vex. First, you'll explore some basic vector maths to allow you to have the knowledge and skills needed to create a wire growth solver. Next, you'll dive into using the Solver SOP and have the chance to learn several techniques via practical examples. Finally, you'll discover a setup that is built and has many applications. When you're finished with this course, you'll have developed several timeless, practical Houdini skills, and have the necessary knowledge to utilize those skills in practice. Software required: Houdini 16. About the Author Kolt Wilson is a designer and technical director freelancing in the northwest of the UK. Kolt began his career as a designer and 3D artist, where he focused on graphic and experiential design before making his way into commercials and film. Kolt has worked in the creative and motion/VFX industries for over 13 years and has been using Houdini, Cinema 4D, and Zbrush in recent years.
  23. Hi again everyone, I'm working through a Pluralsight tutorial (Introduction to Houdini Pyro) for developing a firebreath sim. It was made in Houdini 15 and I only have access to Houdini 16. I've been running into some issues related to the different versions. One of my main problems at the moment is my pyro sim isn't colliding with the dragon geometry that I need to be using in my current project; there are some minor differences in settings as I need a much smaller flame with a different look, but otherwise I'm following the tutorial's steps closely. The POP network that the fluidsource is plugged into doesn't register that the dragon's head is a collision object. The tutorial doesn't do anything specific to make the two interact and their example works fine but mine doesn't collide at all. Has anyone done this tutorial series before and had success with this previously? Or are there any Houdini wizards out there who could take a look at my .hip file and suggest where I'm going astray? I've included some screen shots from the tutorial (Snake) and then from my file (Dragon), to give you an idea of what I'm working with. There's also the tutorial's .hip file, my current .hip file, and a link to the dragon geo alembic file included below. Any help or suggestions is greatly appreciated! https://drive.google.com/open?id=0B4nUEqhUvCtpeVFBS0xTYVhRY0U (Dragon Alembic) Thanks again ODFORCE, Chris (AUS) Mother_Dragon001.hipnc Snake_Tutorial.hipnc
  24. Sharing my tutorials

    Hey magicians, Wanted to share some Houdini tutoriales I did You can find them here: https://caskaldesign.com/tutorials/ Cheers!
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