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Found 99 results

1. ## Gradient along a curve

Short video catering more towards beginners. Let me know what you think.
2. ## Pyro I - Smoke & Steam

Check out the course at: https://www.cgforge.com/course?courseid=pyro-i Thanks for watching!
3. ## STUCK on vellum cell tutorial!!

So, I'm still learning the ropes of Houdini. I have been following a series of YouTube tutorials on vellum cell replication (https://www.youtube.com/watch?v=rIog_V8kv4Q) and I've got to the 45 min on this second tutorial, and I am now insanely stuck. I realise in my scene vs in the tutorial the gap between the left and right cell pieces I don't have as large a gap. I think this is what is causing the sim to go bonkers as I think despite everything in place so far the geometry is colliding. I'm just not sure on how to prevent this/how to increase the distance between the left and right side so the geometry stops colliding and ruining the whole sim. I have gone through every node time and time again, and as far as I can tell I have followed the tutorial EXACTLY. My end goal is to create an embryo (only on basic cell division level) and its literally doing my brain in. PLEASEEEEE HELP ME!!! Thanks! (Have attached scene file, so you can probably tell me alllll about the glaring error I've overlooked haha) cellsofvellum07.hipnc

5. ## Quaternions & Matrices

For the full course, visit : https://www.cgforge.com/course?courseid=quaternions-matrices In this quick tip, we take a look at a practical example which takes advantage of both quaternion and matrix (and/or Euler) based rotation.
6. ## Nuclear cooling Tower Destruction

Hello Everyone, I have just create tutorial of making nuclear cooling tower destruction using new features of constraint in Houdini 17.5 Check in here: https://www.cgcircuit.com/course/nuclear-cooling-tower-destruction Best Regards, NhanVo
7. ## 2 Part Video Beginner Tutorial on FLIP Tank Sim & Rendering

Hi I made a 2 part video tutorial on FLIP Tank simulation and the other one is about how to render the simulation. They are both targeted for beginners level. The first video is titled, "FLIP Tank Basics for Beginners" and demonstrates how to setup a FLIP Tank sim and how to use the Waterline feature. I explain how to setup the FLIP Tank so you can actually see what's going on inside the container in the 3D viewport when you cook the dopnet before you render. The Waterline feature will allow you to simulate the fluid so that it passes through the boundaries of the container. The 2nd part of video tutorial is on how rendering and how to render out the FLIP tank scene from the first video. It's titled, "FLIP Simulation Render Setup in Houdini". This video is also targeted for a beginner level. I talk about the difference between DOP Import vs DOP I/O. And the concept of inputting data into the dopnet simulation and how we need to extract data out of the dopnet sim into another context for rendering. I'm still finding my style in teaching, if you have any comments please feel free to give me some feedback. And if you have a topic you want to see, feel free to post that in the comments as well. I might not get to it right away because it takes a lot of time to edit these videos, but it will come eventually. Thanks!
8. ## Intro to Terrains for Games in Houdini and Unreal by David CGMK

SHOUT OUT & Thank you to David CGMK: we have a new Houdini video posted by author David CGMK on our CGCircuit tutorial website, so if you were looking for a great "Intro to Terrains for Games in Houdini and Unreal" tutorial - check it out!! ; )) and thanks David CGMK awesome work! http://bit.ly/2jRl7ss
9. ## CG Forge - Vex Foundations I

I recently finished building my new website - cgforge.com It's a website focused on quality - offering only the best 3D tutorials in one place. Check out early access to my next course: Vex - Foundations I Thanks for watching!
10. ## houdini17 × vfx × groundbreaking × pyro × explosion × learninghoudini × goundcollapse × destruction × Create Tornado with VEX

Hello Everyone, I have just create tutorial of making tornado with VEX using quaternion to control velocity field in Houdini 17. Check in here: https://www.cgcircuit.com/tutorial/tornado-with-vex Best Regards, Nhan Vo

13. ## tutorial Creating Procedural Level Design

This is my last project, where i've been working for the past 3 months. Procedural level design using Unreal Engine 4 and Houdini. https://gum.co/LVLDesign1
14. ## Using animated alembic with Applied Houdini Rigids 3 setup

I'm having a problem with a RBD simulation. I followed Applied Houdini Rigids 3 for the setup and everything finally worked. Now I would like to work on an actual scene, using an animated alembic instead of animating in houdini with a null. But I can't see what to change or to adapt in the setup to get Houdini to read this animation and make the switch to physics work like in the original setup. Importing my abc and switching every cache to store a frame range instead of a single one might mess with the constraint system, any ideas?
15. ## tutorial Game vfx and asset tutorial series

Hello everyone I am a VFX artist for a small video game company called eigenverse. We have created some tutorials showing a bit of our vfx workflow for the current projects we are working on. This most recent video focuses on getting a "pigsplosion" from Houdini into unreal engine. We have several other tutorial videos on our youtube page ranging from beginner to advanced and we would love if you would check them out.
16. ## Learn Houdini through Video Tutorials

Hey, everyone ! I know some of you are having hard times looking for a good Houdini tutorials? Found a really cool website with video tutorials. I like the author of the tutorial, he explains everything very clear. Just in case someone will need video tutorials , here’s the link to check full list of his tutorials: https://www.cgcircuit.com/instructor/tyler.bay Hope it helps! Best, Chris
17. ## tutorial Tutorial Creating Game-Ready Procedural Rocks

Hey everyone! I recently finished up a tutorial on creating game ready procedural rocks assets for UE4 Hopefully you can learn a thing or two on my process and feel free to let me know if you have any suggestions, critique, or questions about anything you see! Video preview Free Demo version: https://gum.co/rocksue4demo Full version: https://gum.co/rocksue4 Includes: 8 Video Chapters Project file (.hip) Hi/lowres meshes+maps Tools: Houdini 16.5+, Unreal Engine 4 Introduction: Chapter_1_Base_Shape 26 min Chapter_2_VDB_Setup 4 min Chapter_3_Detailing 12 min Chapter_4_Texturing 21 min Chapter_5_Remesh 10 min Chapter_6_LOD's 9 min Chapter_7_Save_File 15 min Chapter_8_Bake 4 min Difficulty : Intermediate-Advanced Format: Recorded video chapters
18. ## Houdini Terrain Pipeline Vol 2

Hey All! The first part of this tutorial has been available for almost a year now, but because of the sad news that hit CMI, I was unable to upload the 2nd "half" there. So instead I just made it available on Youtube for everyone, to make up for that I suppose. I'm considering putting the first part on there as well, if enough people want that. In this tutorial covers the following, using Houdini * Generating water meshes * Updating the terrain based on the water * Generate walking paths on the terrain * Create some basic instances * Build a flexible system using external files to place these instances. Built on Houdini 16.5, but should work on 16 too, or all the way back to H14 if you skip the heightfield part. Recommended specs: at least 16GB of RAM, reduce the terrain size if you have less. Disclaimer: Work files are as is, and do not contain the cached geometry to save on space, this may explain node errors on the various "File Cache" nodes. It does however also contain the work done in the first half of the tutorial, albeit mostly undocumented: https://tinyurl.com/y89egjvq Hopefully its of some use! Twan
19. ## Liquid pixels simulation. Houdini tutorial

Hello everybody! I am glad to present you my latest tutorial “Liquid pixels simulation. Houdini tutorial”.
20. ## Destruction in houdini (Help pls!)

Hi, I was following this tutorial from pluralsight about architectural destruction in houdini and I am stuck at a part where I used a sphere to visualize a destruction of the building however instead of destroying the building pieces starts to fly diagonally upwards. I tried everything but cant come up with a solution. Please help. As far as I can tell the problem exists inside the geometry vop which is inside of dopnet which is inside of sim obj node. I will be highly obliged . Thanks@! destruction.hip
21. ## Copy to points randomize scale houdini 16.5

Hi, Im stuck at place where I have copied to points a set of spheres and I want to randomize it on the basis of \$PT? I tried to make an attribute by the name of id but it is not working

23. ## New to houdini

Hi my name is abhigyan and i just joined this forum. I am new to houdini for almost 3-4 months at max. I was learning c4d and after effects before that. I love programming as well(python, javascript). The thing is as much as I love houdini I get confused as to how I go about learning it. It feels so overwhelming. No matter how many tutorials I watch I am just not able to grasp some concepts. How do I go about it? I am sorry if I didnt follow some rules here since I am new.
24. ## Procedural Tree Growing & Rigging _Tutorial_

Hello everyone : Some test using my tool for creating procedural Tree growing and Rigging : Tutorial Trailer : link to Tutorial : https://www.hossamfx.org/trees-rigging-in-houdini/ thanks Hossam Aldin Alaliwi www.hossamfx.org
25. ## Animating with Invisible Rigs and Pose Scopes

Finally finished this example that's been sitting on my backburner. It's a really simple demonstration of how you can use the Pose Tool and Pose Scopes to get invisible rigs and motion paths in Houdini. Has anyone used them in production, by chance? What's been your experience? Caveat: that hip file is definitely NOT an example of good rigging practice, by any means! Industrial Robot Arm by UX3D on Sketchfab (CC BY-NC 4.0) invisible_rigs_motion_paths.hipnc
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