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Found 101 results

  1. Learn VEX from Double Negative Senior FX TD Beau Garcia in a new Pluralsight course! Creating Custom Houdini Solvers with VEX Wrangles Often while working on high-end feature films, TV shows, or commercials, it is necessary to create completely procedural setups that are both robust and controllable. This new course, “Creating Custom Houdini Solvers with VEX Wrangles”, is designed to teach you techniques and workflows to help achieve exactly that. In this course, you will learn how to create sophisticated setups that are required to achieve a completely procedural sticky slime system. First, you will learn to utilize Wrangle nodes extensively with VEX scripting to create a dynamic Sticky Constraint Solver that will be the driving force behind the whole system. In addition to the Sticky Constraint Solver, you will learn how Wrangle nodes can be used inside a DOP Network to control a Position-Based Dynamics Solver, otherwise known as the Grain Solver. The course will also take you through how FLIP simulations can be used to complement the effect. By the end of this course, you'll have the practical skills to achieve robust, controllable and procedural setups for high-end Houdini VFX projects.
  2. NEW TUTORIAL: Alembic Vector Motion Blur Tutorial- A Houdini, Maya, Arnold and Fusion or Nuke Workflow Thanks for watching and Sharing! If you have any suggestion, please come them in! Thanks
  3. Learning Houdini

    If you are interested in learning Houdini, you might like Gridmarkets' new artist profile featuring Australian Houdini artist Ben Watts. He produces awesome VFX tutorials, both for C4d and Houdini. Also, don't forget to check out the list of online Houdini learning recommendations at the bottom of our feature‬: http://www.gridmarkets.com/ben-watts.html Good luck on your path to mastering cool new effects! Patricia and the rest of the Gridmarkets team
  4. Crowds in H15

    Hey, finally my H15 Crowd tutorial was released on Digital Tutors/Pluralsight. It covers the preparation of animated characters for the crowd system, several behaviours/states/transitions and ragdoll effects! In the end you will have a complete crowd scenario with hundreds of agents and more than 8 different animation clips + ragdoll.. Here you can take a look and feel free to get in contact with me for any further questions and/or feedback Crowds in H15 Just a quick side note...as SideFX is improving the crowd system a lot (even with every daily build) there is now the possibility to import animations directly from the FBX file, which makes the preparation process easier, but nevertheless I think its good to understand whats going on under the hood and you can also start with a later lesson, where all agents are already cached out... Cheers
  5. [SOLVED] H15 crowd simulation error

    Hello everyone, I recently installed H15 on my system and tried to follow zombie hit tutorial from sidefx ( ). Everything went fine except when ball hits the first zombie, it disappears and only first zombie appears to affected and that too in very weird way. I followed the tutorial thoroughly. I have attached the scene file and video. I don't know why it happened. Thanks in advance. EDIT: Problem fixed. Forgot to put collision layer for all. zombiev1.hip zombie_error_video.rar
  6. Hey everyone, just wanted to let you know that Pluralsight Creative (formerly Digital Tutors) is offering a newly designed, "Introduction to Houdini 15" course. It's a little over 7 hours and has about 45 lessons. You can check it out now for free through December. The promotion includes some more advanced courses in addition to the Intro to H15;Creating Custom Shaders in Houdini, Building FX Tools in Houdini, Image-Based Rigid Body Destruction in Houdini, and Advanced Rigid Body Dynamics using Proxy Objects in Houdini. Here is a course description and a link to the free promotion: Free through December: https://www.digitaltutors.com/promotion/houdini-15 Introduction to Houdini 15 Course Description: In this Houdini 15 tutorial, you’ll develop the skills you need to get up and running. You’ll get the most out of this course when you’re brand new to Houdini, but still have a basic understanding of general 3D concepts. We’ll start with the first time you ever launch Houdini and walk through creating an awesome effects shot. Along the way, you’ll learn some of the most powerful aspects of this node-based software such as the key concepts of the Houdini user interface, basic geometry manipulation and polygon modeling. We'll also explore how to import geometry, create custom user interfaces, apply materials and manipulate UVs. We’ll get our feet wet in each step of the pipeline, including modeling, animation, dynamics, lighting and rendering to construct a dramatic FX shot using rigid bodies and fractured geometry. By the end of this Houdini training, you’ll be able to dive into the other amazing Houdini content in our library with confidence. Thanks everyone and I hope you have a great weekend! -johnCrief
  7. Hi everyone, This email went out to the users, and we were asked to post it here. Feel free to email any questions, you might have a few if your new to Houdini or Training. READ BELOW: Upgrade to cmiVFX videos from other training companies products! Already purchased training from another training company, and feeling sad? Don't panic just yet, we might have the solution for you! If you purchased training from Digital Tutors, Lynda, Gnomon or another training company in the last YEAR before November 11th, 20015.. You can upgrade to our product for a huge discount! (Even earn FREE VIDEOS!) Email us at sales@cmivfx.com with a phone photo, or direct email of your receipt, and tell us what you were interested in at cmiVFX.com to get a offer you cant resist sent back to you by email! THIS IS YOUR CHANCE TO HAVE YOUR CAKE AND EAT IT TOO! We all understand making a decision based on marketing hype. Everyone has done it, not just you. The only difference here is that cmiVFX is going to help you fix it. Instructions: 1) Email us a copy of your receipt from another school or training company 2) In the subject line put “CMIVFX CROSS-GRADE” 3) Send to this email: sales@cmivfx.com 4) In the body, tell us about your purchase and what products at cmIVFX are you interested in. 5) Wait for our reply (Should be fairly quick) NOTE: Please feel free to ask for career advise, however make sure you tell us about yourself in your email. Thats all you need to do! Never bought from any other company? That’s ok, we didnt forget about you! Get 30% OFF - INSTRUCTIONS Step 1) Visit http://www.cmivfx.com Step 2) Select as many videos as possible (Here are some links below) Step 3) Enter in this code: November30 (case sensitive text) in the store cart and hit apply Step 4) Complete Check out Process Cheers, cmiTEAM TECHNICAL SUPPORT If anyone is having slow playback by default: Simply right click on the video player and choose the opposite server selection in the menu. Your choices are cmIVFX or Amazon Cloud. One is always going to work for you no matter where you are in the world. Your preferences are saved on your account, but dont be afraid to try the other server for fun. It wont hurt anything. ---------------------------------- LATEST VIDEOS! Houdini Shading Systems (SUPER NEW) https://cmivfx.com/store/655-Houdini+Shading+Systems Cinema 4D Projection Man FX (Brand New!) https://cmivfx.com/store/654-Cinema+4D+Projection+Man+FX Houdini Facial Hair Grooming (AWESOME) https://cmivfx.com/store/653-Houdini+Facial+Hair+Grooming Cinema 4D Character Development Volume 1 ( 6 Videos in 1! New) https://cmivfx.com/store/651-Cinema+4D+Character+Development+Volume+1 Fusion Advanced Lighting (POPULAR) https://cmivfx.com/store/650-Fusion+Advanced+Lighting Cinema 4D Facial Hair Grooming + Bonus Features (New) https://cmivfx.com/store/649-Cinema+4D+Facial+Hair+Grooming Autodesk 3DS MAX Visualization (New) https://cmivfx.com/store/648-Autodesk+3DS+Max+Visualization Houdini Transformium (NEW) https://cmivfx.com/store/647-Houdini+Transformium Autodesk Smoke And Flame Look Development (Because You Asked!) https://cmivfx.com/store/646-autodesk-smoke-look-development Mistika Character Look Development With Compositing (New Fav!) https://cmivfx.com/store/644-mistika-look-development Fusion Basics NEXT (Buy this and ask for previous video for free!) https://cmivfx.com/store/643-fusion-basics-next Houdini Sand Solver (Alternative Workflows) https://cmivfx.com/store/642-houdini+sand+solver Color Theory For VFX Artists (BEST SELLER) https://cmivfx.com/store/641-color-theory-for-vfx-artists Digital Matte Painting Scenarios Volume 1 https://cmivfx.com/store/640-digital-matte-painting-scenarios-volume-1 Mistika Advanced Channel Keying (Unique High End) https://cmivfx.com/store/639-mistika-advanced-channel-keying Blender Particle FX https://cmivfx.com/store/638-blender-particle-animation Arnold For Cinema 4D (Get Started Using Arnold) https://cmivfx.com/store/637-arnold+for+cinema+4d Arnold For Houdini 101 (Get Started Using Arnold) https://cmivfx.com/store/634-arnold-for-houdini Fusion Microbe https://cmivfx.com/store/633-fusion-microbe Houdini Compositing (Great Customer Feedback) https://cmivfx.com/store/632-houdini-compositing Fusion HUD Design (Heads Up Displays For Film and Broadcast) https://cmivfx.com/store/631-fusion-hud-design Krakatoa In Production https://cmivfx.com/store/630-krakatoa-in-production-vol-1 Modo Automotive https://cmivfx.com/store/629-modo-automotive Fusion Teleportation https://cmivfx.com/store/628-fusion-teleportation Speedtree Collections With 3D-Coat and Houdini (Unique) https://cmivfx.com/store/627-speedtree-collections-with-3d-coat-and-houdini Fusion 3D Integration https://cmivfx.com/store/626-fusion-3d-integration Fusion Commercial Product Placement https://cmivfx.com/store/624-fusion-commercial-product-placement Fusion Earth https://cmivfx.com/store/622-Fusion+Earth Advanced Digital Environment Creation (Tons of resources!) https://cmivfx.com/store/621-advanced-digital-environment-creation Mari Introduction (Popular) https://cmivfx.com/store/620-Mari+Introduction Let's have some fun! Email support@cmivfx.com if you need any help. -cmiVFX Team To unsubscribe, uncheck the "marketing emails" box in your profile preferences, or email us support if you need help
  8. Hi! I tracked some footage in PF Track, and everything seemed good. My test geo didn't slip or slide around. I exported it as Houdini Script. Brought it into Houdini, trackers all showed up along with the camera. But when I put the image sequence into the Camera background everything is sliding. The trackers don't match up with the background. I don't think my track was as way off as it seems with the background plate. Is there another reason why background sequence and trackers wouldn't be matching up? Any information is great! Thanks!
  9. Hi Folks! My new tut is uploaded. Hope it will help! Please share with me if you have some better suggestion on this technique. THANKS in advance! CHEERS! Link:
  10. Houdini Tool Development

    Great news from School Online VFX! We are going to start English group on the program Houdini Tool Development. The first lesson is beginning on September 19th. This program will be useful for technical specialists, engaged in Pipeline construction, instruments creation, technology development, etc. We are waiting for houdini VFX artists, especially FX TD and all Houdini artists, who want to explore Python and improve the quality and productivity of their work. See details and videos: http://onlinevfx.ru/course-and-masters/142-houdini-tool-development-eng
  11. Hey everyone! After about year and a half after I switched to Houdini from Autodesk Softimage I decided to create series of tutorials with a things I`ve learned so far. 3 is ready for now, the target is to make 10 =) Plexus-like effect Prometheus-inspired "scan" effect - Sound driven deforms on animated garment All sources are available for download in video description on Vimeo. I`ll update this post as new tutorials will be available. UPDATE: Number 04 - VEX trails on vortex-like points movement
  12. Introduction to POP Grains

    Hello Everyone, This tutorial provides a brief introduction to the POP grains solver or the new Position Based Dynamics which has been introduced in Houdini 14. There is also a simple tip on how to create the PLEXUS effect in Houdini towards the end of the video ( Go to Minute 43.00 for the plexus effect) The video covers the following topics - Setting up a Grain Source Manually setting up POP grains Adding Forces Adding collision objects Clumping Constrains Attributes to control Clumping and Constraints Modifying the attributes using VOPS You can download the file from the blog rohandalvi.net/blog/ regards Rohan Dalvi
  13. Hello everyone, I wanted to introduce my new training. The aim of this commercial training is to take you through the process of creating the Motion Graphics animation shown in the promo. The idea is to create a variety of User Interface and Motion Graphics elements using a combination of SOPs, Particles and CHOPs in Houdini. The training will also cover setting up the materials, rendering and an overview of the final compositing in After Effects. The training is broken into 3 parts. Each part will cover the creation of individual elements required for the final animation. Final Animation Trailer Link to training http://www.rohandalvi.net/motion-graphics I have also put up a few free training videos over the last few weeks. I am putting the links for those down below as well Interior Rendering in Houdini Grow Ivy How to sell Digital Goods ( For anyone who is interesting in selling their own training videos) regards Rohan Dalvi
  14. Hi, folks! My new tutorial is arrived. It's about how to make crown splash like real flow IOWaterBlast. If you have any suggestion accroding to this tut and the techniques, please share! Thanks a lot!
  15. CG Workshop - Intro To Houdini 14

    Hey Everyone, CG Workshop is currently enrolling for the Intro To Houdini 14 course. I will cover a variety of material and get into many technical low level concepts, such as the math, geometry, and trigonometry involved in gaining complete control over an effect. When it comes to making great FX, there aren't any push-­button solutions. This course helps to lay that groundwork to understand what is going on under the 'hood'. I will take you step-­by-­step through the construction using production techniques in Houdini, right from looking at the UI and procedural modeling in Week 1, and eventually on to particles, grains and fluids. We will cover methods that give complete control when you're procedurally fracturing geometry, creating dust and debris, dissolving effects, as well as procedural animation and modeling, to name a few. http://training.cgsociety.org/course/introduction-to-fx-using-houdini Check it out and let me know if you have any questions! Spencer
  16. Hello Everyone, I recently launched my new training series titled "Texture building and Materials in Houdini" Promo The main purpose of this training is to help users understand the texture and material building system in Houdini. The topics covered in this training range from a basic understanding of using color maps, using patterns and noise maps, modifying and distorting UV maps, using For Loop to create complex repeating and random textures and also creating a custom physically based shader using the physically based shading nodes available in Houdini. For more information you can click on the link given below http://www.rohandalvi.net/textures/ SPECIAL ONE DAY DISCOUNT - 20th Dec. $10 off on each part of "Tea and Cookies" and "Floating Island" Series http://www.rohandalvi.net/commercial regards Rohan Dalvi
  17. Packed Primitives in Houdini 13

    Hi, About a month back I made a free tutorial dealing with Packed Primitives in Houdini 13. The tutorial primarily deals with instancing and not the bullet aspect of packed geometry. After I had created it I was informed by some of the viewers about a couple of thing that I had missed or was unaware of. So I ended up created a second part for it. Both part together deal with how Packed primitives can be used in Houdini to replace the old instancing system. The second part deals with the "name" attribute and how to store groups within name attributes which help with material assignment. It also deals with using assigning random colors to packed primitives at render time. Links for both parts Part 1 Part 2 I also provide commercial training for Houdini which can be found on my website http://www.rohandalvi.net/ regards Rohan Dalvi
  18. Hi Guys, cmivfx.com just released my latest training, I know this would be very useful, the content is amazing, I'm very proud of what I did, hope you guys like it. Thank you https://vimeo.com/97522457 cmivfx.com/store/597-Houdini+Python+Character+Picker cmiVFX brings you a brand new and improved Houdini Python Character Picker using PySide, this series will bring to you the tools to tackle everything you need to know to take advantage of the amazing Qt Framework + Houdini Combo, by using the Qt Python binding PySide, you can do everything your artist can imagine. Every studio in the work requires to develop custom tools to serve project, which makes repetitive, complex tasks easier and more productive, also helps you extend the standard tools and having a great interface for it that can be made really quick and looks just like any other tool in Houdini thanks to the great python integration. So this is not just a simple tutorial, this is career building information. Short Description Get ready to polish your custom tool chops, here you’ll learn everything you need to know to take advantage of the amazing Qt Framework, that will interface throw the incredible and open source PySide Python bindings. You’ll learn how to work as you’re used to work in python and take full advantage without any restriction to both Houdini and the Qt Framework, there’s is no limit of what you can achieve and the most important part is, your animators are going to be so happy and they will work more, so let’s dive in and start creating amazing tools and making artist happy.
  19. Hi, I just created a simple Lighting and rendering tutorial for Houdini. It's primarily for people who are moving over to houdini from another 3d software and want to get a general understanding of the lighting and rendering workflow. It covers basic topics such as Area lights , Environment lights, HDR , Mantra PBR settings and modifying HDRs using COPs. I also have a few other tutorials on my vimeo page that you can also go through if you are interested. Tutorial regards Rohan Dalvi
  20. CMIVFX - Houdini Fur Tools

    Hey Guys! My brand new Houdini Fur Tools Tutorial video just got released on CMIVFX! Here is the Vimeo trailer: And if interested you can check it out over here: https://cmivfx.com/store/578-houdini+fur+tools If you have any questions, concerns or suggestions, feel free to contact me! Hope you'll like it, and thank you for your attention!
  21. Vizy Acky online courses?

    Hi there, I have considered signing up for the vol100 course on http://www.vizyacky.com, but I wanted to hear if anybody here had taken those courses? If so, how are they and are they worth the money? I am looking for the best videos to understand Houdini. I want something that teaches me the generals of Houdini, more than methods of approaching a specific effect. If there is any other alternatives, that may be better, please let me know. Cheers, Jonas Jørgensen
  22. Pyro rendering

    Hi, My name is Jonas. I am fairly new to Houdini, but I definitely feel that I'm learning. However, now I have a problem. When I try to render a pryo simulation of mine, I get some pretty harsh edges. It's not for a specific project, it's generally. I've tried to change almost all of the parameters, but it doesn't work... And when it have been working better, I have gotten some insane render times. Any ideas for what to change? Again I am fairly new, so I do not know what to upload to you guys, what info do you need? for my tests I have just been using a sphere, which I've applied the billowy smoke to. I've decreased the division size to 0.05 and my render is set to 32x32 in pixel samples. My volume quality to 1, general shading quality to 10. What else to do? Cheers, Jonas Jørgensen
  23. Hi Everyone, I just finished up another tutorial for CMIVFX. This one is about particle morphs. It covers a pretty wide range of ways to do the effect, from simple SOPS morphs, to complicated Steer/Arrive behavior in POPS. There's also a section about turning a RBD point object in DOPS into a particle system and applying the Steer/Arrive solution in the DOP network. This is a mid to advanced level tutorial, and it assumes you already have Houdini experience and experience in POPS, SOPS, and DOPS. I think there is a lot of really good information in here, and hopefully it is presented in a clear, concise way, and at a decent pace. You can check it out here: http://cmivfx.com/store/564-Houdini+Particle+Morphing+Effects I hope you enjoy it and find it useful! -Adam
  24. Hello. I'm working my way down the page of tutorials and have hit a snag. I've created my column obj, instanced it to the RBD Point object and created the ground plane. Running a sim at this point everything works- the wreaking ball knocks down the pins no trouble. AFTER I apply the "Make Breakable" to the columns and run the sim, the columns begin a controlled demolition on themselves- the bases crumble and the columns shatter before the wrecking ball hits. I cant figure out what I'm doing wrong here- I've tried this three times now with the same results. Ive checked normals on the column obj and they are fine, and all the params seem to be correct, but I cant think of anything else to look for, and I've searched this forum to see if it's come up before but nada. any help is appreciated thanks Tony Houdini Apprentice HD 12.5.427 OS X 10.7.5 MacPro 64gb Ram quadro4800 BADcolumns.2.hipnc
  25. cmiVFX Releases New Houdini Destructive Cracking Techniques High Definition Training Videos for the Visual Effects Industry Princeton, NJ (May 1st, 2013) cmiVFX has released their newest lesson Creating Cracks Digital-Asset in Houdini. Voronoi fracture is powerful but also has some limitations. How we can have full control over the shape of the pieces? How we can make animation for crack propagation? How we can break only certain parts of an object while other areas remain intact? In this lesson Mehdi Salehi reveals a new VFX technique in Houdini. In this lesson we will create a new digital asset to answer these questions. This new tool can use patterns for creating cracks. You will learn that almost anything can be used as the pattern. For example, You can use lines, L-system or image files as the pattern. You will learn our new digital asset has even more power. It can be used to create precise tear patterns for cloth simulation even for low poly objects. This lesson offers new exclusive effect technique which is recommended to all Houdini users. VIMEO TEASER HERE: https://vimeo.com/65339465 Short Description The aim is to create a tool to use a predefined crack pattern such as image files, wires or L-systems for cracking an object. No previous knowledge or experience is required to easily follow along. Mehdi Salehi tackles several examples to cover Rigid body and cloth simulations using this new tool. NOTICE TO VIEWERS: (No previous Houdini knowledge is required to follow this lesson. Crack Digital asset is included.) |||||||||||||||||||||| New Houdini Destructive Cracking Techniques |||||||||||||||||||||| ---> http://cmivfx.com/tu...king Techniques Chapter Descriptions Introduction A quick view on all chapters. It Shows where we start and where we go; A map for our great adventure!!! Basic Knowledge This chapter gives important clues about images and Houdini. It shows you how Houdini can give life to still images. It is our starting position. Creating The Asset In this chapter we evoke the power of COPs (channel operators)! This chapter shows you the main idea for creating the crack digital asset. It teaches you how to use the crack pattern for creating precise cracks on an object. Anything such as L-systems or curves can be used as a crack pattern. The power is that precise cuts are possible even for low poly objects. Crack Asset And Rigid Body Objects This chapter talks about simulating the pieces created by the crack asset. It shows the problems of using fracture rigid body dynamic and how we can deal with them. Also, you can see how cracks can be animated to create a crack propagation effect. There are two examples here. In the first example, the chapter discusses about how to use the crack asset for breaking a car window. You will learn how to create crack propagation and also how to simulate the pieces. In the second example the chapter talks about using the crack asset to break a bottle. The cool thing is that only specific area of the objects affected by crack asset and the other areas remain intact. A powerful feature for rendering broken glass!!! Crack Asset And Cloth Objects The other possible use of the crack asset. A journey to cloth simulation! This chapter shows you how this new crack asset can be used for cloth simulation. Now it is possible to create precise tear patterns and then simulate them. You can even animate tearing of a cloth object. The cool thing is that the cloth object can be a fairly low poly object. Also this chapter shows you some important notes and tricks about simulating cloth objects. About the Instructor My name is Mehdi Salehi. I started my journey to the mysterious world of 3D and VFX about 10 years ago and have worked as CG artist and VFX supervisor for many companies. Now, it is my honor to be a member of the cmiVFX family. My hobbies are music and football, of course playing, not hearing or watching! My Email is msalehi.164@gmail.com. If you have any questions please feel free to contact me. Project Contents All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you! This video is available today at the cmiVFX Store: http://store.cmivfx.com/ About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com or email eric@cmivfx.com © 2012 cmiVFX | cmiStudios. All rights reserved.
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