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Showing results for tags 'uvs'.
Procedural selection of given uv shellsHello, I am not sure it is a proper subforum, but... I have this situation: I modelled a path using curves and sweep SOP. The curve is resampled with even segments, thus my path have them as well. The polys making my path are more or less rectangular. Next, I assign UVs to the path using UVTexture (Rows and Columns setting). Now, I want to know hot to do several things: 1. Have each rectangular segment of my path take up all UV space. 2. Have each rectangular segment of my path take one UV space, assigned by primitive number. 3. Have a UVs looking like a strip of rectangles, with my path segments falling to one of those strip parts based on a rule (like rand($PR)) Now, how to achieve that? Thank you