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Found 2 results

  1. I'm working a procedural pipe generator by growing an Lsystem on the surface of the building. I have no luck in getting the Lsystem to grow or constraint to the building walls properly however, I need the Lsystem to be able to turn 90 degree corners etc to surround the building perimeter. Can someone please help point me in the right direction?
  2. Hi, I'm just starting a new project and I'm looking to create a wire character very similar to the one in shown in this post I want it to procedurally grow from the ground upwards in an organic way and start to build the character from wires, wrapping upwards and around I want the effects to be similar to vine and cell growth etc I have seen the Entagma tutorial on shortest path growth, however I'd like something more sophisticated for this one I've got some ideas and I'm doing more research, but any ideas here folks? Cheers! Jim
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