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Hey! my name is Abdulwadod I'm an FX student and i'm kind of new to houdini my question is how to get the same fallof that attribtransfer node had when using a distance threshold you know this bandwidth threshold param i'm trying to do the same thing in vex using wrangle node but it just give me a linear transition i wanna to just transfer a color so i wanna it to have a fallof when doing it using point cloud in vex.
I think this is prolly an easy answer and I know I should know this. I have a pop net and I have to points enter a group based on the age, and once they are in that group a pop force takes over. but as of now they kinda pop as soon as that force takes over. is there a way to ramp into that group rather than it being an on or off so there is a smooth transaction into the pop force. Thanks for your suggestions in advance!! Rob