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Found 2 results

  1. A yarn per particle

    i'm making a yarn simulation scene. there is two of grid planes they have particle on the surface. and they are connected each other by yarns. i want one of the grid plane emits particles. and then create yarns and simulation when it's emitted. but now i can make only one yarn. because of the impulse activation in the pop source. the expression is $F == 1 so it makes yarn at frame 1 and it's over. if i type $FF it makes yarns every frame it moves like after image. i attach my scene file. please help me. Thank you. A_Yarn_per_Particle01.hip
  2. Hey guys, I am trying to figure out how to add this random end strands on a piece of rope proceduraly. I am attaching my solution as to how to create the piece of rope. I wonder if there is a way to add a ramp to control the size of SCALE of the sweep node and also should i use fur to add little bits of fuzz or tiny threads like here? cord_rope_ends.hipnc
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